Commit Graph

1623 Commits

Author SHA1 Message Date
008485b38c Exploring units are not considered Idle 2019-11-28 20:26:44 +02:00
d0975ebc38 I don't think you should be able to see other tech's tech trees from the victory screen. 2019-11-28 19:57:55 +02:00
ad19dd1afa Resolved #1388 - Starting era no longer automatically displayed as "Ancient" in New Game screen 2019-11-28 19:42:08 +02:00
8826c4e84f Resolved #1372 - AI should now build spaceship parts and be able to win a scientific victory =) 2019-11-27 21:15:16 +02:00
7998ed2f0c Resolved #1365 - Disabled trading cities in One City Challenge 2019-11-26 20:55:07 +02:00
2da7c5be8f Tutorials are now popup tables - limits the width of tutorials so they don't go off-screen 2019-11-25 14:28:32 +02:00
ad4bc86d52 Merge branch 'master' of https://github.com/yairm210/Unciv 2019-11-25 12:09:33 +02:00
aee9724765 Your voice has been heard - All units now have the Explore command 2019-11-25 12:08:22 +02:00
7453ee637f 1. overflow science when finishing and starting research. 2. in the cityscreen unit should be not visible. 3. modifier the policy "Commerce Complete" according to original game. 4. the action of "Great Merchant" now is the same as original game. 5. translation update. (#1355)
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2019-11-25 12:03:20 +02:00
488b733db6 Resolved #1368 - missiles can no longer be promoted 2019-11-25 11:58:02 +02:00
2a139ff732 Resolved #1364 - Policy picker screen won't appear from the world screen if there are no possible policies to pick 2019-11-24 00:02:28 +02:00
a8c98f60d7 Railroads are now much more visible! 2019-11-23 22:43:35 +02:00
c447bd2da8 Resolved #1359 - City name from overview screen now leads directly to the city scren 2019-11-23 22:30:25 +02:00
095deee125 UncivGame rename 2019-11-23 22:28:23 +02:00
18be826c1a Changed "help translating" initial message to point to Github 2019-11-23 21:52:43 +02:00
1230b00688 Fixed crash in tile editor as a result of adding Fallout, which has no "occursOn" terrains 2019-11-23 21:35:03 +02:00
62fd7d8588 Desktop Unciv now sends status to Discord!
Basically stole the Discord RPC implementation outta Mindustry
2019-11-21 16:24:27 +02:00
0ec0ee3d44 All the various clicks on the world screen can now work together as friends 2019-11-21 10:53:08 +02:00
cbb5db2fb8 Resolved #1231 - can now aquire tiles from eighboring cities again, kudos @klondi 2019-11-20 23:33:09 +02:00
e4fe43f281 Resolved #1344 - currently showing tutorials should not activate again 2019-11-19 23:19:07 +02:00
3ea6c63e0b Fixed annoying bug which would treat long pans and flings as long clicks 2019-11-19 23:09:36 +02:00
526a99fb0d Set ShowPixelImprovements to True for new players - I think the world is ready 2019-11-19 22:08:24 +02:00
b1868accc5 Nuclear Weapon setting moved to Options, s it can be more easily explored by players 2019-11-19 22:00:16 +02:00
dd28711ee7 update translation (#1352)
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2019-11-19 21:58:56 +02:00
ff3795c96f TechButton now displays units and buildings corresponding to the description 2019-11-19 20:16:53 +02:00
15e59b161b Technology description no longer includes Manhatten Prokect or Nuclear Missile in description when nuclear weapons are disabled 2019-11-19 19:34:48 +02:00
1eb5ced75c add map modifier and the benefit when we research the technology other Civs have. (#1339)
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2019-11-19 19:11:01 +02:00
111030e457 Nuke your enemy! (#1318)
* Nuke your enemy!

* Fantasy tiles. Worker automaticly clears fallout.

* Some AI improvement for choosing wonder and military unit.

* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00
313f55171c Lint 2019-11-18 22:03:49 +02:00
83aab24bba Resolved #1341 - Annexed cities no longer have population permanently gone "outside" their borders (Mr Gorbachev, tear down this wall!) 2019-11-17 23:03:13 +02:00
f7bb5c4a59 Added lines between prerequisite techs in TechPickerScreen - now you can see the entire tree! 2019-11-17 22:41:08 +02:00
2d94cc2179 Changed translation files to always read in UTF-8 - should solve Desktop getting wierdly read characters, hopefully 2019-11-17 22:38:30 +02:00
80d9b3bd49 Trades in overview screen are now almost symmetrical 2019-11-17 21:37:27 +02:00
aa4c70f090 Fixed trades always beng denied because "our proposed trade is no longer relevant" 2019-11-17 21:16:51 +02:00
1ecc6bbb2a Performance improvement - tile taps and long-clicks are now done at the TileMapHolder level, meaning we can only create one instead of one per tile, massive memory saving!
Map now zooms with mouse scroll in Desktop!
2019-11-16 23:02:09 +02:00
a48c356920 Base image tiles on tiles with improvement images are now grayed out when not visible 2019-11-16 21:15:33 +02:00
3a4d79c14f Resolved #1336 - can no longer get Settlers from Collective Rule policy when in One City challenge 2019-11-16 18:44:56 +02:00
e7b6450a71 Resolved #1332 - can no longer get settlers from ruins in One City challenge 2019-11-15 14:31:19 +02:00
4845fb7865 JAR file is now ready for desktop consumption! 2019-11-15 09:12:06 +02:00
e21d7eb54a We can now have "layered" images for the base tile, such as grassland + manufactory! 2019-11-14 21:01:24 +02:00
c6b550e43d Resolved #1312 - More obvious division between promotion 'pick now' and description
Civilopedia redone!
Now with simpler picking and images!
2019-11-13 22:54:10 +02:00
a94a3f9d2e Resolved #1323 - invalid trades should now be removed when turn starts 2019-11-13 21:45:54 +02:00
7a9c99ee81 Update czech translations (#1327)
* Czech translations improvements

* Update Czech translations
2019-11-12 06:52:48 +02:00
b0e29c5d3c City-state alliance Bugfix 2019-11-11 21:07:16 +02:00
637b487a2c City-states allied to Civs no longer attempt to declare war when it does on Civs they haven't met yet 2019-11-09 20:25:30 +02:00
28b15a537a City-states no longer generate Great People 2019-11-09 19:18:27 +02:00
e1350cdb05 separated whiteDot for images from TableBackground for backgrounds 2019-11-08 15:42:19 +02:00
4d5ae8fa25 now you only need to create font once. (#1269)
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2019-11-08 15:31:11 +02:00
d8ec67bb43 Resolved #1307 - you no longer get a notification when conneccting to the cities of other Civs
New notification when cities have disconnected from your capital
2019-11-06 21:43:48 +02:00
140753e9c4 Resolved #1302 - captured settlers are converted workers as per original Civ V 2019-11-05 18:16:37 +02:00