Commit Graph

1426 Commits

Author SHA1 Message Date
e921833580 Fixed "Endless Production" bug for Hanse 2019-06-29 22:57:25 +03:00
8f0c3f1c02 Resolved #908 - added Science overview to overview screen 2019-06-27 12:01:08 +03:00
1aa703e69b "Current construction is user set" saved between saves/loads - #875 2019-06-27 10:46:32 +03:00
46bd65e45a Bugfix - cities with maintenance but no gold production now display gold breakdown 2019-06-25 23:14:13 +03:00
c517dd9d64 Added the Ottomans! #703 2019-06-25 23:00:55 +03:00
e1dda58f58 Options table was getting too long - now scrolls nicely 2019-06-25 21:22:16 +03:00
c3efc10ea8 Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states 2019-06-24 21:53:31 +03:00
b2c7595fcc add Ó Í chars in Fonts.kt
pt: Ópera de Sydney Índia
2019-06-24 19:58:21 +03:00
fd20207980 Resolved #893 - Trade screen does not reset after a trade and must be closed to update - for realz this time 2019-06-24 19:40:28 +03:00
7e50f70bd5 Resolved #899 - Added setting to disable city auto-picking construction 2019-06-24 19:35:45 +03:00
477a4889b3 Resolved #893 - trade table doesn't reset after trade 2019-06-24 06:52:46 +03:00
3b9ab43bbe Resolved #898 - added option to disable tutorials 2019-06-24 06:43:51 +03:00
d9bd0fa6b8 Resolved #897 - split initial tutorial, which was too long, into several parts 2019-06-24 06:37:45 +03:00
c0f569c826 Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet 2019-06-23 22:44:04 +03:00
7d17265032 Added initial setup of WorldScreen in worldscreen creation, so it doesn't take too long in the render, hopefully 2019-06-21 14:29:55 +03:00
d4ead7bbf2 City-states no longer get policies 2019-06-21 14:06:08 +03:00
ee1aa61221 Fixed Hanse special ability 2019-06-21 14:01:33 +03:00
b7f7bb3b2e Barbarians guarding encampments noww fortify 2019-06-21 12:55:34 +03:00
6d3ef94941 Update civ resources when selling a building and destroying a unit 2019-06-20 23:08:30 +03:00
e0f72af06d Added Caching for civ Resources, Stats and city Happiness information for massive performance improvements in some late games 2019-06-20 23:03:28 +03:00
5cf05cd7d9 AI now saves up money to use for purchasing city-state influence 2019-06-20 20:40:23 +03:00
2b3de8b78f Undiscovered civs aren't revealed in Overview by their icons
Irrelevant Overviews are disabled
2019-06-19 20:52:26 +03:00
7958c795dd Fixed Coast start bias 2019-06-19 20:22:38 +03:00
a1e1b91b9a Added Civ icon to cities
Improved City Connection icon
2019-06-19 20:13:32 +03:00
a6d1cdc398 Unified civ display in Overview and Victory screens 2019-06-19 19:20:25 +03:00
227f6627be Resolved #883 - Added Civilization icons 2019-06-19 18:43:25 +03:00
27c83f1792 Resolved #880 - Notifications for end-of-trade no longer activate after instant trade 2019-06-19 17:48:26 +03:00
b0e43ace59 Resolved #885 - units disbanding on your tiles yields gold even when not on city center 2019-06-19 17:40:52 +03:00
b2afc838a6 Resolved #533 - Added nation-dependant start location biases 2019-06-17 12:51:57 +03:00
853a325876 Added German nation - #703 2019-06-17 11:20:15 +03:00
3f3dd0193e Resolved #251 - Choose specific victory conditions on new game
Victory screen no longer 'reveals' civs you haven't met
2019-06-16 19:51:12 +03:00
0ab0f2e7bb Increment of index in one line 2019-06-15 22:38:02 +03:00
56ff436f94 Add victory type choice on new game screen 2019-06-15 22:38:02 +03:00
120ae8b253 Resources sorted and no bonus resources in Resource Overview 2019-06-15 22:30:07 +03:00
19334bcdec Added resource drilldown table to overview 2019-06-14 15:03:53 +03:00
22f44d328b Building resource requirements now appear in Civilopedia 2019-06-14 14:59:36 +03:00
5943d1e12e Apollo Program is now a NATIONAL wonder, so multiple civs can compete for Science Victory 2019-06-13 22:10:52 +03:00
d49b33f0c7 Resolved #872 - Added Immersive mode, for users whose navigation bar is a virtual, not physical one 2019-06-13 17:28:23 +03:00
ab1a1be170 Special construction set by the user (Gold, Science etc) are not auto-changed when a better alternative exists 2019-06-13 16:58:56 +03:00
00153ab456 Culture-oriented AI much more predisposed to peace agreements 2019-06-13 14:38:31 +03:00
b8e5b34489 AIs don't make water military units in areas where they can't fight anyone 2019-06-13 14:37:04 +03:00
b0ef219c84 AIs no longer double-pick the same policy... 2019-06-13 14:36:18 +03:00
8974e02290 Show victory screen when AI wins 2019-06-13 14:35:55 +03:00
45080744b7 Years of peace modifier no longer rises while at war (whoops!) 2019-06-13 13:23:54 +03:00
6618bed1ab AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available 2019-06-13 13:19:23 +03:00
816196520e Culture-focused civs don't declare war
Chosen free great person is victory-type-dependant
2019-06-13 13:18:20 +03:00
ea5f649d87 Added global victory status to victory status screen, so you can see how bad the AI is at actually winning... -_- 2019-06-13 12:47:40 +03:00
29f2474b13 AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory! 2019-06-13 12:00:53 +03:00
dda38c5cd1 Better construction picking AI 2019-06-12 23:18:34 +03:00
e1884768fd Added priority to wonders by type 2019-06-12 22:34:39 +03:00