089f8ac49f
"Map Editor" button now takes the current map to edit
2019-04-14 22:33:19 +03:00
8d91cb90dc
Solved another rare concurrency error
2019-04-14 22:18:40 +03:00
8bf09420e0
Resolved #647 - Starting locations should not be on tiny Islands
2019-04-14 22:13:55 +03:00
cd6806d07e
Removed our getRandom() extension, because it now comes built-in in Kotlin, yay!
2019-04-14 22:12:54 +03:00
0539890a4d
Added "No barbarians" starting option - part of #559
2019-04-13 22:49:17 +03:00
d86672b0c0
Organized new game screen functions
2019-04-12 16:59:56 +03:00
9bb4d988a3
Added Arabian unique - #563
2019-04-12 15:11:39 +03:00
c3bfed1bd1
Added Legion unique unit - #563
2019-04-12 14:30:53 +03:00
dc2f88765b
Added Foreign Legion unique unit - #563
2019-04-12 13:33:59 +03:00
646f430636
Added War Chariot unique unit - #563
2019-04-11 23:16:14 +03:00
2c638d46e6
Merge pull request #634 from ninjatao/population_assign
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Fix pop assignment when founding city.
2019-04-10 09:21:10 +03:00
c1fad81e18
Fix pop assignment when founding city.
2019-04-10 13:50:39 +08:00
6af749b77b
Added Walls of Babylon unique building
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Added Chu-Ko-Nu unique unit
2019-04-09 23:31:16 +03:00
9b9b21fe28
Resolved #579 - When picking a construction and buying it, chosen construction reverts to previously chosen construction
2019-04-09 22:38:47 +03:00
06b44140b8
Resolved #603 - Move unit icons back above city label
2019-04-09 16:49:24 +03:00
7fa24a8f17
Added Neuschwanstein wonder - part of #245
2019-04-09 16:27:12 +03:00
350963d182
Resolved #606 - Added "Annex or raze city" popup
2019-04-08 22:25:47 +03:00
6cd925cf78
Replaced "Diplomatic Incident" with more generic "Popup Alert"
2019-04-08 20:49:34 +03:00
e7f99975eb
Resolved #610 - map generation assigns a set amount of each Strategic resource, which are spread across the map
2019-04-07 23:16:57 +03:00
3c3c81fd88
Added Himji Castle wonder - #245
2019-04-07 20:23:57 +03:00
9a0baf028e
Added Colossus wonder - #245
2019-04-04 16:07:16 +03:00
24d71c3450
A minor usage of Java 8 replaced with non-Java-8 for older phones
2019-04-04 15:53:42 +03:00
55860fb480
Merge pull request #627 from ninjatao/invisible_submarine
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Battle table no longer pops up when clicking on invisible submarines.
2019-04-03 16:05:54 +03:00
b368b32cd1
Battle table no longer pops up when clicking on invisible submarines.
2019-04-03 19:18:21 +08:00
e93ed68a2b
Icons for units replaced by civ unique units are no longer shown in tech button
2019-04-02 21:53:36 +03:00
5444fd705b
Greatly increased distance between civ starting locations
2019-04-01 23:00:05 +03:00
89a720f7b2
Cities now only take ownership of _unowned_ tiles around them
2019-04-01 22:38:36 +03:00
1a8708576d
Update BattleDamage.kt
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To solve Issue #621
2019-04-01 11:37:36 +02:00
e433eefc05
Merge pull request #618 from ninjatao/future_tech
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Avoid future tech blocking ending turn.
2019-04-01 07:23:11 +03:00
0bbcc39eca
Avoid future tech blocking ending turn.
2019-04-01 09:54:59 +08:00
6796c1868b
Added a much better initial tutorial, so people new to the 4X genre can find their arms and legs around the game
2019-04-01 00:05:11 +03:00
9eb9176b2a
Units & buildings requiring resources or other needs are now displayed, but not selectable, from the city screen as constructions
2019-03-29 18:03:18 +03:00
a5e1978a71
Added popup for "move and attack" bug that I can't figure out
2019-03-29 15:38:22 +03:00
f38da59fe9
Resolved #614 - bug withpillaged water tiles
2019-03-29 15:26:31 +03:00
b0830ba487
Resolved #613 - policy choice & city conquer collision
2019-03-29 15:20:30 +03:00
12719c1e0e
Added Great Wall wonder
2019-03-29 15:17:58 +03:00
064488ca37
Solved a crash situation when clicking on "Future Tech" when it has already been researched
2019-03-28 23:51:39 +02:00
0b47289c3d
Resolved #601 - gold luxury not accepted in trades
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Organized trade buy/sell logic - should be much easier to understand now!
Split into Evaluation and the current trade deal, evaluation split into buying and selling
2019-03-28 23:05:50 +02:00
3295753d2d
Resolved #581 - Turns to production values are now always accurate and don't depend on bonuses to the current production
2019-03-25 19:52:29 +02:00
e43c22a74b
Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them.
2019-03-24 20:27:00 +02:00
bba6f43943
Changed "Combat Unit" to Military Unit" for naming consistency
2019-03-23 22:04:50 +02:00
a751ed6e31
Resolved #593 - Show/Hide resources and improvements button wasn't working
2019-03-22 10:57:18 +02:00
22253af842
Work boat should have lower priority than other buildings, not higher.
2019-03-22 12:07:11 +08:00
e2f650a512
wonder building priority.
2019-03-22 11:50:03 +08:00
4001526aea
Construction choices are now more standardized and easier to understand
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Construction choice depends on how much work is left towards construction and not initial cost
2019-03-22 00:49:08 +02:00
34a3b614b0
Map no longer zooms whe being created
2019-03-22 00:10:27 +02:00
dcd64bf58f
Can see all production icons in debug mode
2019-03-22 00:09:56 +02:00
69d3703543
Resolved #595 - Added release version to options table
2019-03-21 22:46:49 +02:00
1dc6a2cf2d
Merge pull request #585 from ninjatao/build_order2
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Redo build order AI.
2019-03-21 13:42:20 +02:00
e4c7a2698f
Clearer population toggle in cities
2019-03-21 13:17:10 +02:00