Jack Rainy
0290051aa0
Ability to place the resources over the terrain features ( #2270 )
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* Ability to place the resources over the terrain features
* Fossils can be found under the forest
* Revert previous commit "Fossils can be found under the forest"
This reverts commit 4e1fcd8c45
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* Ignore the vegetation and spawn the resource right under it
2020-03-29 22:41:27 +03:00
Jack Rainy
f79d01162b
Better handling of WSAD without CPU burden ( #2284 )
2020-03-29 21:24:09 +03:00
Jack Rainy
37e322a631
Decrease of the battery usage ( #2281 )
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* Decrease battery usage: no animation of damage in the health bar
* Decrease battery usage: no WSAD support for Android
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-29 16:31:24 +03:00
Yair Morgenstern
0db473e5bc
Constructions requiring missing resources once again shown in city construction choices
2020-03-29 16:19:07 +03:00
Yair Morgenstern
b0a74dfa86
Resolved #1964 - Construction resource consumption is explicitly stated in construction picking and queue
2020-03-29 14:50:40 +03:00
Yair Morgenstern
806a0e2269
Resources in Civilopedia state unit and buildings that consume the resource - #1964
2020-03-29 14:29:19 +03:00
Yair Morgenstern
378f56207c
Resolved #1779 - Can now lock worked tiles to prevent them from being unassigned
2020-03-29 12:42:58 +03:00
Yair Morgenstern
9785cafa54
Resoved #1869 - added WASD support for map panning
2020-03-29 11:37:20 +03:00
Yair Morgenstern
387e415fe9
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered yours for that turn
2020-03-29 10:20:50 +03:00
Yair Morgenstern
c6d054431c
Cities in unit overview are translated - #2242
2020-03-29 01:51:33 +03:00
Yair Morgenstern
29624bfa12
Revealed resources generate notifications even if they're outside of your current city borders (but close enough)
2020-03-29 01:48:15 +03:00
Yair Morgenstern
4331407398
Harbors immediately connect cities to the trade network
2020-03-29 01:37:52 +03:00
Yair Morgenstern
0387ce4ff6
Translations ( #2273 )
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* Translations for unit ability withdraw before melee (#2255 )
* update Chinese translation. (#2263 )
* Update Czech.properties (#2262 )
* Update Czech.properties
fixed typo, used better Iver88's translations lost due to conflict
* Update Czech.properties
correct "achaemenid" form
* Portuguese translations (#2271 )
* Updated Portuguese translations
* Fixed typos and missing letters.
* Update Polish.properties (#2258 )
* Update Polish.properties
* fix "x"
* hotfix v2
* Cities Translations
* Update Polish.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Italian.properties (#2259 )
* Translations (#2268 )
* Translations
* Withdraw translations
* Translation file generation moved to game options,, so game modders can generate files in-game and not need to build Unciv from scratch
* Translation updates
Co-authored-by: proteus-anguinus <github2015@rheinig.de>
Co-authored-by: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: W Gomes <42829628+w-gomes@users.noreply.github.com>
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
2020-03-28 22:32:32 +03:00
Yair Morgenstern
55ffd94af5
All cityinfo functions now work with same definition of 'food we'll get next turn', to avoid silly arithmetic errors
2020-03-28 21:51:09 +03:00
Yair Morgenstern
9f0ee0d578
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-03-28 21:42:32 +03:00
Yair Morgenstern
2c83bd0896
Errors from icorrect pathing were happening in another function, so got rid of all passing around of unitTilesToDistance, for good measure
2020-03-28 21:41:14 +03:00
Jack Rainy
c749fe6188
Carrier must be a water ranged unit ( #2267 )
2020-03-28 21:31:33 +03:00
Yair Morgenstern
882ca6f22b
Removed translation tests that are no longer necessary - 'check' passes successfully
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'Wander' now gets its own distance to tiles, solving a really niche bug
2020-03-28 21:29:52 +03:00
Yair Morgenstern
a2a38e48ca
Simplified MapParametersTable sliders
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More onChange{ } changes
2020-03-26 15:45:59 +02:00
Yair Morgenstern
d64bd088c2
Added helper functions for onChange and selectboxes/checkboxes
2020-03-26 13:51:16 +02:00
Yair Morgenstern
ad2bf0f91b
Resolved #2214 - Civilopedia entries are now left-aligned
2020-03-26 12:50:58 +02:00
Yair Morgenstern
093ee0e3a9
City stats and resources updates after creating great improvement
2020-03-26 10:43:27 +02:00
Jack Rainy
2d33273c8d
Translation of the mod's name ( #2260 )
2020-03-26 10:21:00 +02:00
proteus-anguinus
144d53b6df
Civilopedia: Improvement: show bonus for improvingTech ( #2261 )
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* Civilopedia improvement techupgrade
* Fixed overzealous cleanup
* 3 Languages for the new line
2020-03-25 22:24:41 +02:00
Yair Morgenstern
5cdb84ca79
Wonders and national wonders cannot be enqueued/built when they are also enqueued in another city
2020-03-25 16:13:41 +02:00
Yair Morgenstern
44b69d2d87
Added progress bars for constructions in city screen
2020-03-25 14:51:18 +02:00
Yair Morgenstern
ac34b8f5ff
Nicer, more consistent specialist allocation tables
2020-03-25 14:01:50 +02:00
Yair Morgenstern
b9de9a6a40
Cultural Ranking is by policies, including free policies, but not including completion policies
2020-03-25 13:43:53 +02:00
Yair Morgenstern
4b3314fe7b
Stats in citystatstable are always in the same order
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turnsToGrowth and turnsToStarvation take into account food rounding on 'next turn'
2020-03-25 13:36:14 +02:00
Yair Morgenstern
e0f14a582b
City names translated in tile info table - #2228
2020-03-25 13:15:01 +02:00
proteus-anguinus
c40dd09e11
Complex ruleset merge order ( #2240 )
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* .gitignore: mods SaveFiles transients
* Simple transposition prevents mod improvements from appearing below roads&removals
should also move modded nations to the top in new game player picker
2020-03-25 12:52:20 +02:00
proteus-anguinus
06af3917ce
Re-merge into fresh fork of code only from #2216 ( #2252 )
2020-03-25 12:48:22 +02:00
Yair Morgenstern
52612f4f32
Should now be able to read mod translations on Android - #2228
2020-03-25 11:41:32 +02:00
proteus-anguinus
8ebbd881d0
Newgame screens and mods ( #2250 )
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* Recreated diff for #2231
* Refactor for code readability. 4 loops instead of 2, but they hardly hurt
2020-03-25 11:14:53 +02:00
Yair Morgenstern
f22a5723f8
Nuclear weapons enabled by default
2020-03-25 11:02:22 +02:00
Yair Morgenstern
5c81bf2534
When moving between units to units in cities, tiles they can move to are now shown
2020-03-25 10:43:33 +02:00
Jack Rainy
ea3f7f9dc0
Translations for the mods ( #2228 )
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* Insert the empty lines to split the nations, policies, etc.
* Read the translations from the mod folders
* Refactoring: Get local link to the translations
* Refactoring: Moving percentage calculations into the TranslationFileWriter
* Refactoring: Caching of the generated strings is removed
* Generate the languages files for the mods
* Minor refactoring
* Using local file storage
2020-03-25 10:16:03 +02:00
Yair Morgenstern
abb59ae0d2
Performance improvements in finding cities connected to capital
2020-03-24 18:16:58 +02:00
Yair Morgenstern
fa9ccba503
Resolved some ANRs in Multiplayer
2020-03-24 17:58:34 +02:00
Yair Morgenstern
0355223c01
Got rid of useless WaterMissileCarrier promotion
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Transportation refactor
2020-03-24 17:53:14 +02:00
Yair Morgenstern
81a4092538
Resolved #2242 - city names now translated in overview
2020-03-24 00:09:06 +02:00
Yair Morgenstern
d3165b80f1
More translation cleanup, when will it eeeeeeend
2020-03-23 10:17:04 +02:00
rh-github-2015
8aab5bb80b
Inca abilities: Great Andean Road, Terrace farm ( #2218 )
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* Inca abilities for Terrace farm and Great Andean Road
* Language files re-done by manual pull and merge
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-23 10:13:40 +02:00
Yair Morgenstern
063486ab09
Impassible > Impassable change - #2225
2020-03-23 10:07:05 +02:00
rh-github-2015
4fb7e11354
Mod loader resilience ( #2211 )
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* For #2200 : Avoid MacOS tripping us
* Second hidden test in packImages
* Clearer message for a specific mod error, UI message for savegames missing mods
* Fixed obsolete imports from rejected experiments
* Tiny lint issue
* Irrelevant change to test push after rebase
2020-03-22 22:43:39 +02:00
Yair Morgenstern
3734f39101
Changed "Requires [resource]" to "Consumes 1 [resource]" to make it obvious that resource is consumed - #1964
2020-03-22 22:40:07 +02:00
rh-github-2015
c647261a18
More civilopedia info for nation and improvement ( #2190 )
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* A little more information in civilopedia for improvements and nations
* Differentiate civilopedia and picker use
* Missing lines in translations template
* allTranslationsEndWithASpace test
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-22 21:00:18 +02:00
Yair Morgenstern
8836800957
Resolved #2224 - can no longer enter the promotions screen from the overview screen if there are no valid promotions
2020-03-22 20:42:22 +02:00
Yair Morgenstern
f6ba4cf409
Resolved #2150 - Added resource type to civilopedia description
2020-03-22 13:25:09 +02:00
Yair Morgenstern
b43e543f23
Resolved #2175 - Can no queue multiple perpetual builds
2020-03-21 21:39:07 +02:00