* custom server port
* format
* format
* Modify port range.
* Custom server port in client.
* replace `rangeTo`.
* format: Rename `getUrlWithPort` to `checkMultiplayerServerWithPort`.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Fixed G&K policy eras
Patronage should be Medieval and Freedom should be Industrial in G&K
* Added 'priorities' object to policy branch entries
* Fixed Vanilla policy eras
Also set testing priorities in advance
* Partial code formatting
* Reworked how the AI chooses a policy to newly adopt
* Removed debugging codes
* Update Civilization-related-JSON-files.md
Added Branch priorities
* Assigned actual priorities to each branch
Also fixed a debugging value in Ruleset.kt (-1 -> 0)
* Fix TabbedPager problems when fixedContent wider than widget - Sync ScrollPanes approach V2
* UncivTooltip no longer has a reason to limit itself to Group
* Allow TranslationFileWriter to follow several superclass levels (fixes PolicyBranch names)
* Bring German and template up to par as baseline
* Framework to feed TranslationFileWriter from UniqueParameterType, also fixes Fountain of Youth
* TranslationFileWriter legacy guessing now _much_ simpler
* Fix "chance to be destroyed by nukes" case
* Fix tests (allTranslationsHaveCorrectPlaceholders goes cross-language)
* Empire Overview Diplomacy: Preparations
* Empire Overview Diplomacy: DiplomacyScreen linkable
* Empire Overview Diplomacy: Overhaul
* Empire Overview Diplomacy: List always begins a new row between major and minor civs
* Generalized trade route percent bonuses
* Unified two uniques using populationFilter; deprecated a deprecated uniq
* Made some renamings to improve clarity & fixed tests
* Fixed tests again
* Fixed typo
* Background implementation for Unciv server with ktor.
Server ip in settings, able to copy your own ip and copy ip from clipboard for easy sharing, created stub for the client-server data transfer. No actual data storage or server implementation.
* Unciv server round 2 - implementing crud for files and it works!
metadata seems to only be in use for mutex, which is currently unused
That's all for today
* When starting a new multiplayer game the files are correctly saved in the server, and the server can return the files, but the function in the game to retrieve the game info is non-blocking so it doesn't work. Still, progress!
* Changed the Gdx http to basic Java http, as used for Dropbox, and now everything works!!!!
* Documentation for running and using the server
* Better texts, translations, etc
* Trog is right this should be a PUT not POST
* Simple dumb solution. Just make WorldMapHolder twice as big!
* A bunch of attempts
* Just change to max 4x size
Co-authored-by: itanasi <spellman23@gmail.com>