* Fixed G&K policy eras
Patronage should be Medieval and Freedom should be Industrial in G&K
* Added 'priorities' object to policy branch entries
* Fixed Vanilla policy eras
Also set testing priorities in advance
* Partial code formatting
* Reworked how the AI chooses a policy to newly adopt
* Removed debugging codes
* Update Civilization-related-JSON-files.md
Added Branch priorities
* Assigned actual priorities to each branch
Also fixed a debugging value in Ruleset.kt (-1 -> 0)
* Allow TranslationFileWriter to follow several superclass levels (fixes PolicyBranch names)
* Bring German and template up to par as baseline
* Framework to feed TranslationFileWriter from UniqueParameterType, also fixes Fountain of Youth
* TranslationFileWriter legacy guessing now _much_ simpler
* Fix "chance to be destroyed by nukes" case
* Fix tests (allTranslationsHaveCorrectPlaceholders goes cross-language)
* Generalized trade route percent bonuses
* Unified two uniques using populationFilter; deprecated a deprecated uniq
* Made some renamings to improve clarity & fixed tests
* Fixed tests again
* Fixed typo
* Background implementation for Unciv server with ktor.
Server ip in settings, able to copy your own ip and copy ip from clipboard for easy sharing, created stub for the client-server data transfer. No actual data storage or server implementation.
* Unciv server round 2 - implementing crud for files and it works!
metadata seems to only be in use for mutex, which is currently unused
That's all for today
* When starting a new multiplayer game the files are correctly saved in the server, and the server can return the files, but the function in the game to retrieve the game info is non-blocking so it doesn't work. Still, progress!
* Changed the Gdx http to basic Java http, as used for Dropbox, and now everything works!!!!
* Documentation for running and using the server
* Better texts, translations, etc
* Trog is right this should be a PUT not POST
* Unique units abilities that should be inherited by upgrades
* Unique units abilities that should be inherited by upgrades - xlt
* Unique units abilities that should be inherited by upgrades - wiki
* WLTK decoration png's and atlas
* UncivTooltip anchor to stage so tips won't get clipped by some ScrollPane
* Empire Overview Cities add WLTK column
* Make WLTK line on CityScreen stats box link to Civilopedia
* Make Civilopedia return to previous screen for _both_ ESC/Back and the Close Button
* Revive Civilopedia links in WorldScreen.TileInfoTable
* Festive decoration for WLTK day on CityScreen
* Autoupdates to uniques will multiple solutions now replace to the correct one
Problem - some deprecated uniques can lead to multiple possibilities of replacements, depending on the parameter type
This lead to replacements in the jsons that were either unparseable entirely or were causing errors, both of which needed to be corrected by hand
We now separate such deprecations into their constituent potential replacement uniques, and try and take only the unique that doesn't cause any errors
Works like a charmander :)
* Conditional name change
* Resolved#6179 - when changing units production due to deprecation, notification no longer counts the same city multiple times if it appears multiple times in its queue
Instead of expanding the existing 'requires building' unique to units and adding limiters, it's both easier and more generalizable to add conditionals for cities with and without certain buildings to replace the uniques entirely
* Add Amphibious penalty to Land attacking into Water and vice versa
* Replace Landing with Amphibious in all translation files
* Fix trailing whitespace
* Revert translation files
* Change working of Amphibious
Set penalty to Landing and Boarding
* Type-ify Unique and add Depreciated
Add Promotion to Melee Naval
Add exception that Landing penalty is NOT against cities
* Fix Vanilla
* Rename to Landing Party
Icon doesn't work
* Properly regenerated game.atlas/game.png
Co-authored-by: itanasi <spellman23@gmail.com>
* Unified "X is only available under Y conditions" into a single unique
There were a few problems with existing uniques - they weren't really composable, the offered things they didn't keep, etc
For example, "Incompatible with [policy/tech/promotion]", UniqueTarget.Policy, UniqueTarget.Tech, UniqueTarget.Promotion. In fact, promotions only checked promotion incompatibility, promotions - promotion incompat, etc
Additionally, with a few more changes, this could cover several other uniques - "Hidden until [amount] social policy branches have been completed", "Requires at least [amount] population", perhaps others
I have to say I think conditionals are the best thing ever and they make amazing composability possible :)
* Autoupdate correctly recognizes parameters
Updated ruleset jsons
* Deprecation texts should be allowed to forward to other deprecated uniques so we only need to change the leaves when introducing new uniques, not go through the whole tree
* Arbitrary conditionals can become timed conditionals!
triggerCivwideUniques is activated in 3 situations:
- Tech complete
- Policy adopted
- Building complete
So for each of the unique containers for these I added a catch saying 'if this unique is a temporary unique then don't save it yourself
This has been lying around in todos for a while and generalizes one of the nasty hardcoded messes that I hate about Civ V. Why would you introduce ONE timed effect in the whole game?! You can use them all the time like Humankind or never use them like Civ IV, but why have just one whyyy
One more thing in this PR, that needed to be solved by the by, is allowing parameters to have a '2' on the end so we can autoreplace multiple parameters of the same type.
Using a regex is slightly more inefficient, but since this is A. only used once per UniqueType.kt, and B. allows us to have as many 'amount's as we want which is important if we have a lot of conditionals, I feel this is justified.
* Fixed comments from PR
* Techs with these kinds of conditional bonuses exist in Civ IV and VI
* Phrasing can now include long-term benefits :)
* Capitalization
* Triggered uniques now subject to conditionals
* Removed extraneous parameter
* Conditional placement
* Updated uniques.md to better phrasing
* Typified Obsolete unique, made luxury resources obsoletable
Things that were luxuries in the past become uninteresting as time goes on
* Unified obsolescence handling for buildings, improvements and resources
* Obsolete icons have their x's in the right place
* All images &c are done - we have the skeleton of the mod in place!
* Revert "All images &c are done - we have the skeleton of the mod in place!"
This reverts commit 61553c17