Commit Graph

1709 Commits

Author SHA1 Message Date
736edb5069 Back to the way it was - we only need the shader if we're using GL 3.0 apparently
Let's stick to 2.0 for now
2019-12-08 11:22:46 +02:00
81e520e608 GL 3.0 should now work for mac - kudos @lishaoxia1985 2019-12-08 10:04:16 +02:00
9f3a943865 Resolved #1426 - starting a new game from a file-map game shows new correct options on the new game screen 2019-12-07 20:31:04 +02:00
440941cdea Battle simulation will no longer be dislayed for fogged-out tiles with units 2019-12-07 20:21:44 +02:00
69cdd0c187 Can no longer construct Apollo Program, and therefore spaceship parts, if Scientific Victory is disabled 2019-12-07 19:56:10 +02:00
38b9b13a0a Ruleset should have a lower-case s, because it's not, you know, a Set
Also, Rulesets can now read rules from any json folder
2019-12-06 13:59:12 +02:00
c32e3fce3c More normalization - can no longer add "everywhere" improvements on Water tiles. 2019-12-06 11:17:33 +02:00
6ab58fd8ab More map editor normalization, because people will doo whatever they can to break the system 2019-12-06 10:23:30 +02:00
3ea4f8bc82 Resolved #1420 - Menu in the map editor no longer opens multiple times on subsequent clicks 2019-12-06 10:12:16 +02:00
110e7b7052 Desktop no longer crashes/bugs on first initialization 2019-12-05 20:59:44 +02:00
b9487c1800 More ruleSet-shouldnt-come-from-static fixes 2019-12-05 20:39:57 +02:00
51a0d7727a Renamed gameInfo.gameBasics to ruleSet 2019-12-05 20:22:34 +02:00
9b6ec809b3 Map editor now works with new ruleset 2019-12-05 00:15:05 +02:00
b7ffdb7cc3 Renamed GameBasics to RuleSet, because that's basically what it is 2019-12-05 00:01:00 +02:00
47e214258a FINALLY managed to un-staticify GameBasics, this means the game can potentially recognize different rulesets! 2019-12-04 23:57:54 +02:00
b64c209218 Resolved #1361 - clicking on a unit's promotions now brings you to the promotion screen 2019-12-04 19:47:18 +02:00
ef272b3208 Fixed "Positive" diplomatic modifier for warmongering 2019-12-03 21:28:50 +02:00
87a746f79b Non-coastal cities no longer have water units missing resources in the construction list 2019-12-03 21:19:28 +02:00
cf4d40501e Fixed "Arial units trying to move to their own tile" crashing bug 2019-12-03 20:45:35 +02:00
9868749d56 Solved crashing "AI Unit upgrade" bug! 2019-12-03 19:48:16 +02:00
e3ac6f4e53 Resolved #1404 - AI should no longer be able to win cultural victory after being defeated 2019-12-02 22:08:57 +02:00
f79858e39e Tutorials will now always be read with the correct encoding 2019-12-02 22:02:21 +02:00
7a9fd14b13 Resolved #1405 - upgrading Spearman to Landsknecht no longer gives you gold 2019-12-02 22:01:16 +02:00
fa0d650362 City buttons stay the correct size upon "Next turn" 2019-12-01 21:47:40 +02:00
6124fd5271 Removed long click action. It was more trouble than it was worth. 2019-12-01 21:21:50 +02:00
dae477a870 Resolved #1374 - air units should no longer move and attack in the same turn 2019-12-01 21:20:53 +02:00
c992995b6f Can now pick Random civ in player picker 2019-11-30 23:11:46 +02:00
6d1cfd2a9c Minor typo fix at VictoryScreen.kt (#1399) 2019-11-30 21:57:42 +02:00
757439f2d1 3.3.3 2019-11-30 21:56:00 +02:00
68ee549edb Map editor normalizes tiles, so you can't add improvements of features where they shouldn't belong
Placing a civ starting location removes older starting locations
2019-11-29 12:01:32 +02:00
5807957d32 Resolved #1369 - nuking capitals no longer crashes the game 2019-11-28 22:21:39 +02:00
c1d3ac2604 Added timers to see what's taking so long. It's the fonts - 11 seconds to load Chinese characters.
Specifically, putGlyph. Which makes sense, since it's basically rendering 3000 images into the memory for Chinese.
2019-11-28 22:10:26 +02:00
3816014ae4 Added Great Person city location to notification 2019-11-28 21:10:36 +02:00
55b2da6d75 Normalized resource reveal notification 2019-11-28 21:05:36 +02:00
3d3b2cd3fc When choosing a tech to work towards, the order will no longer "jump" over techs 2019-11-28 20:42:25 +02:00
df964a5ec6 TechPickerScreen organization 2019-11-28 20:28:04 +02:00
008485b38c Exploring units are not considered Idle 2019-11-28 20:26:44 +02:00
d0975ebc38 I don't think you should be able to see other tech's tech trees from the victory screen. 2019-11-28 19:57:55 +02:00
ad19dd1afa Resolved #1388 - Starting era no longer automatically displayed as "Ancient" in New Game screen 2019-11-28 19:42:08 +02:00
8826c4e84f Resolved #1372 - AI should now build spaceship parts and be able to win a scientific victory =) 2019-11-27 21:15:16 +02:00
7998ed2f0c Resolved #1365 - Disabled trading cities in One City Challenge 2019-11-26 20:55:07 +02:00
2da7c5be8f Tutorials are now popup tables - limits the width of tutorials so they don't go off-screen 2019-11-25 14:28:32 +02:00
ad4bc86d52 Merge branch 'master' of https://github.com/yairm210/Unciv 2019-11-25 12:09:33 +02:00
aee9724765 Your voice has been heard - All units now have the Explore command 2019-11-25 12:08:22 +02:00
7453ee637f 1. overflow science when finishing and starting research. 2. in the cityscreen unit should be not visible. 3. modifier the policy "Commerce Complete" according to original game. 4. the action of "Great Merchant" now is the same as original game. 5. translation update. (#1355)
* update

* update

* update

* update

* update

* update
2019-11-25 12:03:20 +02:00
488b733db6 Resolved #1368 - missiles can no longer be promoted 2019-11-25 11:58:02 +02:00
2a139ff732 Resolved #1364 - Policy picker screen won't appear from the world screen if there are no possible policies to pick 2019-11-24 00:02:28 +02:00
a8c98f60d7 Railroads are now much more visible! 2019-11-23 22:43:35 +02:00
c447bd2da8 Resolved #1359 - City name from overview screen now leads directly to the city scren 2019-11-23 22:30:25 +02:00
095deee125 UncivGame rename 2019-11-23 22:28:23 +02:00