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736edb5069
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Back to the way it was - we only need the shader if we're using GL 3.0 apparently
Let's stick to 2.0 for now
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2019-12-08 11:22:46 +02:00 |
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81e520e608
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GL 3.0 should now work for mac - kudos @lishaoxia1985
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2019-12-08 10:04:16 +02:00 |
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9f3a943865
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Resolved #1426 - starting a new game from a file-map game shows new correct options on the new game screen
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2019-12-07 20:31:04 +02:00 |
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440941cdea
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Battle simulation will no longer be dislayed for fogged-out tiles with units
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2019-12-07 20:21:44 +02:00 |
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69cdd0c187
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Can no longer construct Apollo Program, and therefore spaceship parts, if Scientific Victory is disabled
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2019-12-07 19:56:10 +02:00 |
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38b9b13a0a
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Ruleset should have a lower-case s, because it's not, you know, a Set
Also, Rulesets can now read rules from any json folder
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2019-12-06 13:59:12 +02:00 |
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c32e3fce3c
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More normalization - can no longer add "everywhere" improvements on Water tiles.
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2019-12-06 11:17:33 +02:00 |
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6ab58fd8ab
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More map editor normalization, because people will doo whatever they can to break the system
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2019-12-06 10:23:30 +02:00 |
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3ea4f8bc82
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Resolved #1420 - Menu in the map editor no longer opens multiple times on subsequent clicks
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2019-12-06 10:12:16 +02:00 |
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110e7b7052
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Desktop no longer crashes/bugs on first initialization
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2019-12-05 20:59:44 +02:00 |
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b9487c1800
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More ruleSet-shouldnt-come-from-static fixes
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2019-12-05 20:39:57 +02:00 |
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51a0d7727a
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Renamed gameInfo.gameBasics to ruleSet
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2019-12-05 20:22:34 +02:00 |
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9b6ec809b3
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Map editor now works with new ruleset
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2019-12-05 00:15:05 +02:00 |
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b7ffdb7cc3
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Renamed GameBasics to RuleSet, because that's basically what it is
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2019-12-05 00:01:00 +02:00 |
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47e214258a
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FINALLY managed to un-staticify GameBasics, this means the game can potentially recognize different rulesets!
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2019-12-04 23:57:54 +02:00 |
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b64c209218
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Resolved #1361 - clicking on a unit's promotions now brings you to the promotion screen
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2019-12-04 19:47:18 +02:00 |
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ef272b3208
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Fixed "Positive" diplomatic modifier for warmongering
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2019-12-03 21:28:50 +02:00 |
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87a746f79b
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Non-coastal cities no longer have water units missing resources in the construction list
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2019-12-03 21:19:28 +02:00 |
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cf4d40501e
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Fixed "Arial units trying to move to their own tile" crashing bug
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2019-12-03 20:45:35 +02:00 |
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9868749d56
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Solved crashing "AI Unit upgrade" bug!
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2019-12-03 19:48:16 +02:00 |
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e3ac6f4e53
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Resolved #1404 - AI should no longer be able to win cultural victory after being defeated
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2019-12-02 22:08:57 +02:00 |
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f79858e39e
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Tutorials will now always be read with the correct encoding
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2019-12-02 22:02:21 +02:00 |
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7a9fd14b13
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Resolved #1405 - upgrading Spearman to Landsknecht no longer gives you gold
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2019-12-02 22:01:16 +02:00 |
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fa0d650362
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City buttons stay the correct size upon "Next turn"
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2019-12-01 21:47:40 +02:00 |
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6124fd5271
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Removed long click action. It was more trouble than it was worth.
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2019-12-01 21:21:50 +02:00 |
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dae477a870
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Resolved #1374 - air units should no longer move and attack in the same turn
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2019-12-01 21:20:53 +02:00 |
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c992995b6f
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Can now pick Random civ in player picker
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2019-11-30 23:11:46 +02:00 |
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6d1cfd2a9c
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Minor typo fix at VictoryScreen.kt (#1399)
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2019-11-30 21:57:42 +02:00 |
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757439f2d1
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3.3.3
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2019-11-30 21:56:00 +02:00 |
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68ee549edb
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Map editor normalizes tiles, so you can't add improvements of features where they shouldn't belong
Placing a civ starting location removes older starting locations
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2019-11-29 12:01:32 +02:00 |
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5807957d32
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Resolved #1369 - nuking capitals no longer crashes the game
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2019-11-28 22:21:39 +02:00 |
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c1d3ac2604
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Added timers to see what's taking so long. It's the fonts - 11 seconds to load Chinese characters.
Specifically, putGlyph. Which makes sense, since it's basically rendering 3000 images into the memory for Chinese.
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2019-11-28 22:10:26 +02:00 |
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3816014ae4
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Added Great Person city location to notification
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2019-11-28 21:10:36 +02:00 |
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55b2da6d75
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Normalized resource reveal notification
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2019-11-28 21:05:36 +02:00 |
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3d3b2cd3fc
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When choosing a tech to work towards, the order will no longer "jump" over techs
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2019-11-28 20:42:25 +02:00 |
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df964a5ec6
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TechPickerScreen organization
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2019-11-28 20:28:04 +02:00 |
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008485b38c
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Exploring units are not considered Idle
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2019-11-28 20:26:44 +02:00 |
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d0975ebc38
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I don't think you should be able to see other tech's tech trees from the victory screen.
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2019-11-28 19:57:55 +02:00 |
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ad19dd1afa
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Resolved #1388 - Starting era no longer automatically displayed as "Ancient" in New Game screen
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2019-11-28 19:42:08 +02:00 |
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8826c4e84f
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Resolved #1372 - AI should now build spaceship parts and be able to win a scientific victory =)
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2019-11-27 21:15:16 +02:00 |
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7998ed2f0c
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Resolved #1365 - Disabled trading cities in One City Challenge
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2019-11-26 20:55:07 +02:00 |
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2da7c5be8f
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Tutorials are now popup tables - limits the width of tutorials so they don't go off-screen
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2019-11-25 14:28:32 +02:00 |
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ad4bc86d52
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Merge branch 'master' of https://github.com/yairm210/Unciv
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2019-11-25 12:09:33 +02:00 |
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aee9724765
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Your voice has been heard - All units now have the Explore command
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2019-11-25 12:08:22 +02:00 |
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7453ee637f
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1. overflow science when finishing and starting research. 2. in the cityscreen unit should be not visible. 3. modifier the policy "Commerce Complete" according to original game. 4. the action of "Great Merchant" now is the same as original game. 5. translation update. (#1355)
* update
* update
* update
* update
* update
* update
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2019-11-25 12:03:20 +02:00 |
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488b733db6
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Resolved #1368 - missiles can no longer be promoted
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2019-11-25 11:58:02 +02:00 |
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2a139ff732
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Resolved #1364 - Policy picker screen won't appear from the world screen if there are no possible policies to pick
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2019-11-24 00:02:28 +02:00 |
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a8c98f60d7
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Railroads are now much more visible!
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2019-11-23 22:43:35 +02:00 |
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c447bd2da8
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Resolved #1359 - City name from overview screen now leads directly to the city scren
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2019-11-23 22:30:25 +02:00 |
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095deee125
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UncivGame rename
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2019-11-23 22:28:23 +02:00 |
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