Yair Morgenstern
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32a45968aa
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Changed unit selection in cities, to accomodate air units in the future
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2019-07-05 11:15:40 +03:00 |
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Yair Morgenstern
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eedc0e30f2
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Bonus as Attacker problem fixed
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2019-07-04 19:54:51 +03:00 |
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Yair Morgenstern
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185ec10f10
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Can now see when city contains air units
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2019-07-03 23:32:17 +03:00 |
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Yair Morgenstern
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c01c9b96bf
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City health bar now appears outside the city button - doesn't change the button positioning when the city is damaged
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2019-07-03 23:20:22 +03:00 |
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Yair Morgenstern
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833a5ed0db
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Added Air unit types
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2019-07-03 18:42:28 +03:00 |
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Yair Morgenstern
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1201d9b54b
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More AI tweaks
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2019-07-03 18:39:59 +03:00 |
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Yair Morgenstern
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e81844c053
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AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
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2019-07-03 00:09:50 +03:00 |
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Yair Morgenstern
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b0b47d0a3a
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Split AI choice for construction of defensive and offensive buildings
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2019-07-02 00:27:24 +03:00 |
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Yair Morgenstern
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4d5f3a51e3
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Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
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2019-07-02 00:00:41 +03:00 |
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Am-per-Sand
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c5f2caa66b
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Western Slavic chars Fonts.kt
Polish
Czech
Slovak
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2019-06-30 22:24:24 +03:00 |
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Yair Morgenstern
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0eb28b9ae7
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Great General bonus affects naval units (as long as we don't have Great Admirals in the game)
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2019-06-30 19:48:47 +03:00 |
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Yair Morgenstern
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76187efc3d
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Can no longer pillage city ruins - #914
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2019-06-30 19:37:49 +03:00 |
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Yair Morgenstern
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1898c6f9f1
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AI is willing to trade Open Borders when unfriendly... for ridiculous prices
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2019-06-30 19:35:04 +03:00 |
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Yair Morgenstern
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08d0a0013c
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AI bombardment focuses primarily on siene and secondarily on other ranged units
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2019-06-30 00:22:55 +03:00 |
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Yair Morgenstern
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519ad2a7ad
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AI focuses city bombardment on siege units
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2019-06-30 00:18:28 +03:00 |
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Yair Morgenstern
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e59ad4ff94
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Fixed war declaration against civs with a space in their name (e.g. The Ottomans)
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2019-06-29 23:56:35 +03:00 |
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Am-per-Sand
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6d38800093
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à in Fonts.kt
just in case: à propos
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2019-06-29 23:18:03 +03:00 |
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Am-per-Sand
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8970e76efa
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Ú in Fonts.kt
Spanish:"Único a la civilización"
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2019-06-29 23:18:03 +03:00 |
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Am-per-Sand
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a3ede00638
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È ¡ in Fonts.kt
Italian:"È nato un [greatPerson]!"
Spanish:"¡Has entrado en una edad de oro!"
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2019-06-29 23:18:03 +03:00 |
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Yair Morgenstern
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f60574941a
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"Start new game" from Victory screen opens up the new game options, and doesn't auto-start a new game
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2019-06-29 22:58:05 +03:00 |
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Yair Morgenstern
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e921833580
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Fixed "Endless Production" bug for Hanse
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2019-06-29 22:57:25 +03:00 |
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Yair Morgenstern
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8f0c3f1c02
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Resolved #908 - added Science overview to overview screen
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2019-06-27 12:01:08 +03:00 |
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Yair Morgenstern
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1aa703e69b
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"Current construction is user set" saved between saves/loads - #875
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2019-06-27 10:46:32 +03:00 |
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Yair Morgenstern
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46bd65e45a
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Bugfix - cities with maintenance but no gold production now display gold breakdown
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2019-06-25 23:14:13 +03:00 |
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Yair Morgenstern
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c517dd9d64
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Added the Ottomans! #703
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2019-06-25 23:00:55 +03:00 |
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Yair Morgenstern
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e1dda58f58
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Options table was getting too long - now scrolls nicely
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2019-06-25 21:22:16 +03:00 |
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Yair Morgenstern
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c3efc10ea8
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Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
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2019-06-24 21:53:31 +03:00 |
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Am-per-Sand
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b2c7595fcc
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add Ó Í chars in Fonts.kt
pt: Ópera de Sydney Índia
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2019-06-24 19:58:21 +03:00 |
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Yair Morgenstern
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fd20207980
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Resolved #893 - Trade screen does not reset after a trade and must be closed to update - for realz this time
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2019-06-24 19:40:28 +03:00 |
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Yair Morgenstern
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7e50f70bd5
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Resolved #899 - Added setting to disable city auto-picking construction
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2019-06-24 19:35:45 +03:00 |
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Yair Morgenstern
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477a4889b3
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Resolved #893 - trade table doesn't reset after trade
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2019-06-24 06:52:46 +03:00 |
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Yair Morgenstern
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3b9ab43bbe
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Resolved #898 - added option to disable tutorials
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2019-06-24 06:43:51 +03:00 |
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Yair Morgenstern
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d9bd0fa6b8
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Resolved #897 - split initial tutorial, which was too long, into several parts
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2019-06-24 06:37:45 +03:00 |
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Yair Morgenstern
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c0f569c826
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Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
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2019-06-23 22:44:04 +03:00 |
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Yair Morgenstern
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7d17265032
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Added initial setup of WorldScreen in worldscreen creation, so it doesn't take too long in the render, hopefully
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2019-06-21 14:29:55 +03:00 |
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Yair Morgenstern
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d4ead7bbf2
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City-states no longer get policies
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2019-06-21 14:06:08 +03:00 |
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Yair Morgenstern
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ee1aa61221
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Fixed Hanse special ability
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2019-06-21 14:01:33 +03:00 |
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Yair Morgenstern
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b7f7bb3b2e
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Barbarians guarding encampments noww fortify
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2019-06-21 12:55:34 +03:00 |
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Yair Morgenstern
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6d3ef94941
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Update civ resources when selling a building and destroying a unit
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2019-06-20 23:08:30 +03:00 |
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Yair Morgenstern
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e0f72af06d
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Added Caching for civ Resources, Stats and city Happiness information for massive performance improvements in some late games
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2019-06-20 23:03:28 +03:00 |
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Yair Morgenstern
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5cf05cd7d9
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AI now saves up money to use for purchasing city-state influence
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2019-06-20 20:40:23 +03:00 |
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Yair Morgenstern
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2b3de8b78f
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Undiscovered civs aren't revealed in Overview by their icons
Irrelevant Overviews are disabled
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2019-06-19 20:52:26 +03:00 |
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Yair Morgenstern
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7958c795dd
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Fixed Coast start bias
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2019-06-19 20:22:38 +03:00 |
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Yair Morgenstern
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a1e1b91b9a
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Added Civ icon to cities
Improved City Connection icon
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2019-06-19 20:13:32 +03:00 |
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Yair Morgenstern
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a6d1cdc398
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Unified civ display in Overview and Victory screens
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2019-06-19 19:20:25 +03:00 |
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Yair Morgenstern
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227f6627be
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Resolved #883 - Added Civilization icons
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2019-06-19 18:43:25 +03:00 |
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Yair Morgenstern
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27c83f1792
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Resolved #880 - Notifications for end-of-trade no longer activate after instant trade
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2019-06-19 17:48:26 +03:00 |
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Yair Morgenstern
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b0e43ace59
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Resolved #885 - units disbanding on your tiles yields gold even when not on city center
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2019-06-19 17:40:52 +03:00 |
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Yair Morgenstern
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b2afc838a6
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Resolved #533 - Added nation-dependant start location biases
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2019-06-17 12:51:57 +03:00 |
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Yair Morgenstern
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853a325876
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Added German nation - #703
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2019-06-17 11:20:15 +03:00 |
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Yair Morgenstern
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3f3dd0193e
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Resolved #251 - Choose specific victory conditions on new game
Victory screen no longer 'reveals' civs you haven't met
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2019-06-16 19:51:12 +03:00 |
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david.enrique
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0ab0f2e7bb
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Increment of index in one line
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2019-06-15 22:38:02 +03:00 |
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david.enrique
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56ff436f94
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Add victory type choice on new game screen
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2019-06-15 22:38:02 +03:00 |
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Yair Morgenstern
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120ae8b253
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Resources sorted and no bonus resources in Resource Overview
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2019-06-15 22:30:07 +03:00 |
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Yair Morgenstern
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19334bcdec
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Added resource drilldown table to overview
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2019-06-14 15:03:53 +03:00 |
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Yair Morgenstern
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22f44d328b
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Building resource requirements now appear in Civilopedia
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2019-06-14 14:59:36 +03:00 |
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Yair Morgenstern
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5943d1e12e
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Apollo Program is now a NATIONAL wonder, so multiple civs can compete for Science Victory
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2019-06-13 22:10:52 +03:00 |
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Yair Morgenstern
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d49b33f0c7
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Resolved #872 - Added Immersive mode, for users whose navigation bar is a virtual, not physical one
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2019-06-13 17:28:23 +03:00 |
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Yair Morgenstern
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ab1a1be170
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Special construction set by the user (Gold, Science etc) are not auto-changed when a better alternative exists
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2019-06-13 16:58:56 +03:00 |
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Yair Morgenstern
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00153ab456
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Culture-oriented AI much more predisposed to peace agreements
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2019-06-13 14:38:31 +03:00 |
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Yair Morgenstern
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b8e5b34489
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AIs don't make water military units in areas where they can't fight anyone
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2019-06-13 14:37:04 +03:00 |
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Yair Morgenstern
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b0ef219c84
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AIs no longer double-pick the same policy...
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2019-06-13 14:36:18 +03:00 |
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Yair Morgenstern
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8974e02290
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Show victory screen when AI wins
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2019-06-13 14:35:55 +03:00 |
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Yair Morgenstern
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45080744b7
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Years of peace modifier no longer rises while at war (whoops!)
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2019-06-13 13:23:54 +03:00 |
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Yair Morgenstern
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6618bed1ab
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AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available
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2019-06-13 13:19:23 +03:00 |
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Yair Morgenstern
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816196520e
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Culture-focused civs don't declare war
Chosen free great person is victory-type-dependant
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2019-06-13 13:18:20 +03:00 |
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Yair Morgenstern
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ea5f649d87
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Added global victory status to victory status screen, so you can see how bad the AI is at actually winning... -_-
|
2019-06-13 12:47:40 +03:00 |
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Yair Morgenstern
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29f2474b13
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AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory!
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2019-06-13 12:00:53 +03:00 |
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Yair Morgenstern
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dda38c5cd1
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Better construction picking AI
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2019-06-12 23:18:34 +03:00 |
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Yair Morgenstern
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e1884768fd
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Added priority to wonders by type
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2019-06-12 22:34:39 +03:00 |
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Yair Morgenstern
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b7be0e7934
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Each Civ now has a preferred victory type, and makes construction choices based on said type
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2019-06-12 22:01:37 +03:00 |
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Yair Morgenstern
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3e770db86d
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Can now add and remove improvements in the map editor!
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2019-06-10 18:36:25 +03:00 |
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Yair Morgenstern
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89f689bcc9
|
Performance improvements
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2019-06-10 17:31:07 +03:00 |
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Yair Morgenstern
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bd0b61b909
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AI tries to clear barbarian encampments with its idle military units
|
2019-06-10 17:30:37 +03:00 |
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Yair Morgenstern
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f8cf9392fb
|
AIs demand of each other not to settle near them, and they respond accordingly
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2019-06-10 16:44:06 +03:00 |
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Yair Morgenstern
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96ee91cb08
|
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
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2019-06-10 16:19:04 +03:00 |
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Yair Morgenstern
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d5a0894f75
|
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
|
2019-06-10 16:18:59 +03:00 |
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Yair Morgenstern
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5ed9a5912b
|
Resolved #856 - Cities created in your own territory get their own land and are no longer "ghost cities"
|
2019-06-09 23:15:03 +03:00 |
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Yair Morgenstern
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2a71d9e122
|
Resolved #866 - City-states can no longer get Ancient Ruin bonuses
|
2019-06-09 23:00:59 +03:00 |
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Yair Morgenstern
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84bcfe2d39
|
Added "Community" tab in the menu, with links to the Github and Discord
|
2019-06-07 15:55:48 +03:00 |
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Yair Morgenstern
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fc41de7a83
|
Unexplored tiles now dark gray - less oppresive in the main map and possible to tell apart from city-state areas in the minimap
|
2019-06-07 15:23:17 +03:00 |
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Yair Morgenstern
|
f713d266db
|
Implemented "Don't settle cities near us", which goes both ways - a good basis for further demands (#831)
|
2019-06-07 13:04:18 +03:00 |
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Yair Morgenstern
|
99d7b0ea1a
|
Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update
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2019-06-05 23:49:38 +03:00 |
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Yair Morgenstern
|
e8bdb8a2e4
|
Added initial logic for promising not to settle cities near other civs - not yet activated
|
2019-06-05 23:21:17 +03:00 |
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Yair Morgenstern
|
ab450808b2
|
Can no longer pass the turn when popups have not been dealt with
|
2019-06-05 23:18:03 +03:00 |
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Yair Morgenstern
|
827a6f7871
|
Fixed bug where injured units would try to heal by pillaging barbarian encampments
|
2019-06-05 23:14:52 +03:00 |
|
Yair Morgenstern
|
5b884c0ecf
|
Resolved #854 - promotion buttons show description also for non-pickable promotions
|
2019-06-04 22:45:43 +03:00 |
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Yair Morgenstern
|
8c53244427
|
Don't try to pillage improvement to heal if you're a civilian unit
|
2019-06-04 22:35:17 +03:00 |
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Yair Morgenstern
|
60f1859fdc
|
Can now select all tile types n map editor, even on smaller resolutions
|
2019-06-03 22:17:23 +03:00 |
|
Yair Morgenstern
|
527288b886
|
Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier()
|
2019-06-03 22:06:35 +03:00 |
|
Yair Morgenstern
|
f49662b22e
|
Resolved #836 - bug where ranged units could shoot above forests+jungles
|
2019-06-03 20:50:58 +03:00 |
|
Am-per-Sand
|
6f29fe9e76
|
include À ì in Fonts.kt
#428
|
2019-06-03 20:32:45 +03:00 |
|
Yair Morgenstern
|
09079bd76f
|
Resolved #839 - Set up takes 1 movement point
|
2019-06-03 20:26:05 +03:00 |
|
Yair Morgenstern
|
cf37122304
|
Translation organization
|
2019-06-02 23:31:16 +03:00 |
|
Yair Morgenstern
|
0916720f86
|
Cannot declare friendship after denounce and vice versa
|
2019-06-02 19:47:49 +03:00 |
|
Yair Morgenstern
|
88422524ac
|
Barbarian encampments don't show red on unexplored tiles
|
2019-06-01 23:42:30 +03:00 |
|
Yair Morgenstern
|
36da3359db
|
Added denunceation
|
2019-06-01 23:20:02 +03:00 |
|
Yair Morgenstern
|
f60ebbb7e1
|
Civs clearing an encampment now get gold
|
2019-06-01 22:47:41 +03:00 |
|
Yair Morgenstern
|
8040cb01b9
|
Resolved #830 - city-states no longer offer trades
|
2019-06-01 22:27:38 +03:00 |
|
Yair Morgenstern
|
4b4f5e77b8
|
Resolved #646 - Barbarians now spawn from Encampments!
|
2019-05-31 17:36:19 +03:00 |
|