Commit Graph

213 Commits

Author SHA1 Message Date
Yair Morgenstern
6d3eabde22 Code cleanup 2022-02-01 15:18:23 +02:00
Yair Morgenstern
c3d185cce8 Deprecated old uniques 2022-02-01 10:03:47 +02:00
Xander Lenstra
6bc41a627c
Typed all healing uniques (#6087)
* Typed all healing uniques

* Fixed tests by replacing placeholder texts by types in BeliefAutomation
2022-02-01 09:43:37 +02:00
Xander Lenstra
0951e5d6fd
Fixed a bug where unit discounts would not work (#6081) 2022-02-01 09:43:25 +02:00
Yair Morgenstern
f6e22f60bf
Replace old uniques with *parameter-filled* new uniques! (#6077)
* Since we have the old unique typed, and the new replacement unique typed, we can show modders EXACTLY the new unique they'll need to have!
The final step of this process is having a 'replace old uniques' button which will automagically replace old uniques in a mod with the new versions. This will of course require some manual intervention since it's possible we added some parameters that didn't exist in the old one, but should work well for 95%+ of uniques.

* Also allow "[-amount]" replacements
Better replacements - "[+amount]" etc - where relevant

* Fixed misadded + in unique
2022-02-01 09:42:52 +02:00
Yair Morgenstern
16855f66f6
Gradle build tools upgrade (#6085)
* Gradle build tools upgrade
Apparently the magic is rewriting a specific line in the Android build file and downloading Android SDK 30.0.3

* Added wiki change, isn't that nice :)
2022-01-31 15:05:42 +02:00
Yair Morgenstern
0f4449f2e9 3.19.3 2022-01-29 23:40:43 +02:00
Xander Lenstra
a237e7bf82
Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function (#6071)
* Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function

* Fixed two NullPtrExceptions

* Fixed syntax
2022-01-29 23:27:48 +02:00
Md. Touhidur Rahman
1b01ee3802
updated Caravel.png, resolves #5317 (#6069)
* updated Caravel.png, resolves #5317

* Update Credits.md
2022-01-29 18:36:05 +02:00
Yair Morgenstern
fbec7c836e Performance boost for GameInfo.setTransients - speeds up loadGame and nextTurn 2022-01-27 00:28:41 +02:00
will-ca
40d88eb486
Wiki: Details on keeping the wiki files in the repo. (#6050)
* Wiki: Details on keeping the wiki files in the repo.

* Wiki: Missed a word.
2022-01-25 21:53:00 +02:00
will-ca
607d3f521b
Wiki: Mention nation colour layers. (#6049)
* Fix some inter-wiki links.

* Wiki: Mention nation colour layers.

* Wiki: Slight wording change to a page.
2022-01-25 21:52:03 +02:00
Xander Lenstra
6a5d44c3e9
Adressed comments on the happiness PR after it was merged (#6047) 2022-01-24 22:23:26 +00:00
will-ca
1ee1214b35
Wiki: Remove outdated translation info? (#6046) 2022-01-25 00:08:41 +02:00
will-ca
2234b86d3c
Post-Wiki-Migration cleanup. (#6045)
* Fix GH wiki repository link translation.

* Harmonize wiki links to local paths, as used by AS+GHTree and translated on Wiki by UncivBot.
2022-01-25 00:06:19 +02:00
Xander Lenstra
b69507255f
Fixed the problems with the food carry-over unique (#6040) 2022-01-24 19:52:35 +02:00
Xander Lenstra
f6cb2bd0d7
Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932)
* Added a json file for unhappiness effects

* Change existing code to handle these effects

* Made a weird and unexpendable way to add unhappiness effects to the civilopedia

* Add the default unhappinesseffects to mods without the json

* Added revolts when at very low happiness

* Renamed a few often-used functions

* Added a file for uniques that are always active

* Fixed tests

* Nullifies [Food] -> Nullifies Growth
2022-01-24 17:19:51 +00:00
Yair Morgenstern
336e190ff0 3.19.1 2022-01-24 11:56:00 +02:00
Xander Lenstra
86edb90e0a
Added a .md file documenting the different parameters used in uniques (#6023)
* Added a .md file documenting the different parameters used in uniques

* I am very good at typing
2022-01-24 11:06:17 +02:00
Xander Lenstra
39ed8bd269
Typed some uniques, added more examples for parameters in unique documentation (#6020)
* Typed some uniques, etc.

* Missed a few square braces

* Missed a parameter

* Missed another parameter

* Made a conditional, spelling, added check to `isStatRelated`

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-01-24 11:03:40 +02:00
will-ca
a78fa5dc12
Repo wiki resync. — Requires #5854. (#6024)
* Initial Home page

Updated Home (markdown)

Updated Getting Started (markdown)

Created Project structure overview (markdown)

Initial Home page

Updated Project structure overview (markdown)

Updated Project structure overview (markdown)

Created Making a new Civilization (markdown)

Updated Getting Started (markdown)

Updated Home (markdown)

Updated Project structure overview (markdown)

Created From code to deployment (markdown)

Updated Project structure overview (markdown)

Updated Major classes (markdown)

Updated Project structure and major classes (markdown)

Updated Getting Started (markdown)

Updated Project structure and major classes (markdown)

Updated From code to deployment (markdown)

Created Translating (markdown)

Updated Translating (markdown)

Updated Translating (markdown)

Updated Translating (markdown)

Updated Translating (markdown)

Created Coding standards (markdown)

Updated Home (markdown)

Added "why do we clone on NextTurn" explanation

Created Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Translating (markdown)

New translation files location

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Translating (markdown)

Added mod file location on chromebook

Created Scenarios (markdown)

Updated Scenarios (markdown)

Updated Scenarios (markdown)

Updated Scenarios (markdown)

Updated Scenarios (markdown)

Updated Scenarios (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Scenarios (markdown)

Updated Mods (markdown)

Added itch.io release

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Project structure and major classes (markdown)

Updated Mods (markdown)

Created Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Added link to Uniques

Updated Uniques (markdown)

Added 'triggers victory' unique

Updated Making a new Civilization (markdown)

Created Building locally without Android Studio (markdown)

Updated Translating (markdown)

Updated Uniques (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Uniques (markdown)

Added improvement uniques

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Mods (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

I thought a tutorial on how to create a custom tileset in the first place could not hurt

Moved the sentence to the "Creating a custom tileset" page

Updated Making a new Civilization (markdown)

Updated Mods Making a new Civilization (markdown)

Updated Mods Making a new Civilization (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Destroyed Scenarios (markdown)

Updated Uniques (markdown)

Changed Travis documentation to Github actions documentation

Updated Translating (markdown)

Updated Translating (markdown)

Updated From code to deployment (markdown)

Removed "working on templated rule variants" because we currently don't

Updated Uniques (markdown)

Updated uniques based on everything done during the policy update

Misplaced a unique

Updated Making a new Civilization (markdown)

Updated Making a new Civilization (markdown)

Updated Translating (markdown)

Updated Uniques (markdown)

Removed [pending] messages for PR's that were no longer pending

Added uniques from telecommuncations/advanced balistics

Added all the uniques from my PR's (telecommunicatoins -- shrines); added uniques I deprecated at some point

Updated Uniques (markdown)

Added missing deprecated unique

Added uniques changed in #4292

Updated Uniques (markdown)

Added uniques from #4311 and #4301

Added uniques from #4331

Added Discord webhook message

Created page with basic information

Typo

Made information not incorrect

Added units.json

Manual new lines was a terrible idea

Updated JSON files for mods (markdown)

Added link to JSON files for mods explanation

Added eras.json

capitalization

Added a header

Improved example

Added Buildings.json

hmmm

Doesn't work, sad

Added information on Specialists.json

Updated JSON files for mods (markdown)

Added uniques from #4372

Updated Uniques (markdown)

Updated uniques after #4393

Updated uniques after #4423

Add new and deprecated uniques of #4487, #4459

add wonder images

Fixed mod directory

Updated Uniques (markdown)

Updated uniques after #4530, #4505, #4419

Reworked the passages on tileFilter, terrainFilter and improvementFilter from code inspection

Added a more indept guide on how to install UnCiv on macOS

Updated Uniques (markdown)

Created Credits.md (markdown)

Destroyed Credits.md (markdown)

Added installing from source method

Improve Sound chapter, added Civilopedia text chapter

Added after #4619

Added unitTypes.json

Added beliefs.json

Updated Translating (markdown)

Added eras:unitBaseBuyCost

Added after #4568

Added ruins.json

Added after #4771

Added rudimentary Difficulties.json doc

Added ruin-specfic uniques explanation

Added TOC and Nations

Detailed Techs chapter

Fix 1 line - tech uniques

Added Quests.json

Added ModOptions

Added ModOptions

Added UnitPromotions, structured TOC

Added Policies

Added crosslinks

Fixed broken links

Added TileResources

Added more crosslinks

Small fix resource tile graphix aren't toggle-able

Added TileImprovements

Added Terrains

Updated JSON files for mods (markdown)

Updated Getting Started (markdown)

Updated Getting Started (markdown)

Updated Getting Started (markdown)

Updated JSON files for mods (markdown)

Updated Translating (markdown)

Created Civilization-related JSON files (markdown)

Created Map-related JSON files (markdown)

Double title

Double title

Created Unit-related JSON files (markdown)

Moved sounds

Updated Unit related JSON files (markdown)

Moved Stats

Created Miscellaneous JSON files (markdown)

Removed content that has been moved to separate pages, update TOC

Created _Sidebar (markdown)

Updated Uniques (markdown)

test

Fixed broken links. Apparently the way 'preview' links to pages differs from how it links when you view them on a saved page for some reason

Updated Uniques (markdown)

Fix relative `..` link suddenly leaving the wiki

Updated Miscellaneous JSON files (markdown)

Fix relative links

Fix era links to Units.json

Updated Uniques (markdown)

Updated From code to deployment (markdown)

Added uniques & cityFilters up to #4995

Mass deprecation as per 422607

Fixed broken link to redirect to Unit Uniques in Wiki

Fixed broken link to redirect to Unit Uniques in Wiki table

Updated Uniques (markdown)

Updated Getting Started (markdown)

Updated Uniques (markdown)

Added uniques & filters up to #5094

Removed a deprecated unique

Moved some uniques to better sections, removed an outdated unique

fixed a typo

Updated Uniques (markdown)

eras.json is now required

Removed outdated religion section

Added missing terrain uniques

Added resource uniques

Fixed resource unique link

Added missing unique for tile improvements

Fixed broken link

"Disappearing" translations explained

Updated Home (markdown)

Some atlas info, leader portraits

Created Force rating calculation (markdown)

"Not yet" for Image atlas distribution in mods

Updated uniques after #5259

Added information on conditionals

Updated growth unique

Added conditional support up to #5270

Typo

Escape html tags

Add conditionals to table of contents

Updated _Sidebar (markdown)

Created Audiovisual Mods (markdown)

Audiovisual Mods, move Graphics-only info

Updated Audiovisual Mods (markdown)

Audiovisual Mods - Draft done.

Documented translation method

Updated Translations, mods, and modding freedom in Open Source (markdown)

Fix Typos and Links

New Terrain uniques / 2 sections

Atlas control via multiple Images.x folders is now live

Link to atlas paragraph

startBias clarification

Missing bracket

Added uniques & conditionals up to #5345 (my PR's only)

Updated Force rating calculation (markdown)

Updated Getting Started (markdown => asciidoc)

Undid renaming

Updated Getting Started (asciidoc => markdown)

Added fix for Gradle sync fail

Updated Project structure and major classes (markdown)

Bump Java version from JDK 8 to JDK 11 due to gradle upgrade

Updated uniques & conditionals up to #5618 from my PR's

Created Regions (markdown)

Updated Uniques (markdown)

Updated Uniques (markdown)

Mention docs/uniques.md, emphasized Stat capitalization

* Base wiki state.

* Move wiki files into `/docs/wiki`.

Migrate inter-Markdown links.

Fix pre-existing broken links and anchors.

Standardize repository links for AS linting.

Add wiki footer.

Updated Uniques (markdown)

Updated Mods Making a new Civilization (markdown)

Updated Making a new Civilization (markdown)

Add GH Action for updating wiki.

Play it safer, and don't `push -f`. (Should be the same either way though.)

* Base wiki migration state.

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-02 11:04:38
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-02 11:04:38
Parent: 8fe9385ee644a74b1c3ae3c6d1fa8200cc952a3f (Mention docs/uniques.md, emphasized Stat capitalization)
Child:  7463af24381cc6b94b949b4419841d303af6bb93 (Expanded documentation on constructionFilters)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Added construction filter in the header

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-02 11:06:59
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-02 11:06:59
Parent: 49654ec91dcf565685fd6e4ca966456484c578bd (Added construction filter in the header)
Child:  d48da00f4fa03f61891ec7396a5d0ba9109f44df (Added actual steps I take when releasing a version)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Expanded documentation on constructionFilters

* Author: Yair Morgenstern <yairm210@>  2022-01-02 18:15:10
Committer: Yair Morgenstern <yairm210@>  2022-01-02 18:15:10
Parent: 7463af24381cc6b94b949b4419841d303af6bb93 (Expanded documentation on constructionFilters)
Child:  e7873b135204510742017be455c8b73862bb1d75 (Updated From code to deployment (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Added actual steps I take when releasing a version

* Author: Yair Morgenstern <yairm210@>  2022-01-02 19:54:18
Committer: Yair Morgenstern <yairm210@>  2022-01-02 19:54:18
Parent: d48da00f4fa03f61891ec7396a5d0ba9109f44df (Added actual steps I take when releasing a version)
Child:  84a6eb3a44ed2504f157d55e90cfe2363bb70659 (Added buildingFilter and reworded a bit of generated documentation)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated From code to deployment (markdown)

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-07 11:48:11
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-07 11:48:11
Parent: e7873b135204510742017be455c8b73862bb1d75 (Updated From code to deployment (markdown))
Child:  2a4a0add3728a676012ce51bc3f825c8a5c04c84 (Slightly improved wording)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Added buildingFilter and reworded a bit of generated documentation

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-07 11:51:18
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-07 11:51:18
Parent: 84a6eb3a44ed2504f157d55e90cfe2363bb70659 (Added buildingFilter and reworded a bit of generated documentation)
Child:  d4b91ed84a0989ea5205a77390543d268f7a8b22 (Removed a deprecated field)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Slightly improved wording

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-17 16:59:32
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-17 16:59:32
Parent: 2a4a0add3728a676012ce51bc3f825c8a5c04c84 (Slightly improved wording)
Child:  3cd48433f279bcceaaab4f63c2c48606781c059f (Updated belief type valed values)
Branches: master, remotes/origin/master
Follows:
Precedes:

    Removed a deprecated field

* Author: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-17 17:00:14
Committer: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>  2022-01-17 17:00:14
Parent: d4b91ed84a0989ea5205a77390543d268f7a8b22 (Removed a deprecated field)
Child:  2f076df75fc5d112146902c88f240a3ebdac8849 (Updated Getting Started (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated belief type valed values

* Author: Yair Morgenstern <yairm210@>  2022-01-22 19:40:43
Committer: Yair Morgenstern <yairm210>  2022-01-22 19:40:43
Parent: 3cd48433f279bcceaaab4f63c2c48606781c059f (Updated belief type valed values)
Child:  5d60469df68e0416ffa815e1366aef191583c451 (Updated Getting Started (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated Getting Started (markdown)

* Author: Yair Morgenstern <yairm210@>  2022-01-22 19:46:03
Committer: Yair Morgenstern <yairm210@>  2022-01-22 19:46:03
Parent: 2f076df75fc5d112146902c88f240a3ebdac8849 (Updated Getting Started (markdown))
Child:  73475b37b28934478dc05830d3aeb61cf8ee6b69 (Updated Getting Started (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated Getting Started (markdown)

* Normalize some links.

* Author: Yair Morgenstern <yairm210@>  2022-01-22 19:54:23
Committer: Yair Morgenstern <yairm210@>  2022-01-22 19:54:23
Parent: 5d60469df68e0416ffa815e1366aef191583c451 (Updated Getting Started (markdown))
Branches: master, remotes/origin/master
Follows:
Precedes:

    Updated Getting Started (markdown)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-01-24 10:58:00 +02:00
will-ca
fbd6d36ad3
Move wiki pages into repository, fix dozens of broken links. (#5854)
* Updated Mods (markdown)

* Updated Scenarios (markdown)

* Updated Mods (markdown)

* Added itch.io release

* Updated Mods (markdown)

* Updated Mods (markdown)

* Updated Mods (markdown)

* Updated Mods (markdown)

* Updated Mods (markdown)

* Updated Project structure and major classes (markdown)

* Updated Mods (markdown)

* Created Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Added link to Uniques

* Updated Uniques (markdown)

* Added 'triggers victory' unique

* Updated Making a new Civilization (markdown)

* Created Building locally without Android Studio (markdown)

* Updated Translating (markdown)

* Updated Uniques (markdown)

* Updated Mods (markdown)

* Updated Mods (markdown)

* Updated Mods (markdown)

* Updated Uniques (markdown)

* Added improvement uniques

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Mods (markdown)

* Updated Mods (markdown)

* Updated Mods (markdown)

* Updated Mods (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* I thought a tutorial on how to create a custom tileset in the first place could not hurt

* Moved the sentence to the "Creating a custom tileset" page

* Updated Making a new Civilization (markdown)

* Updated Mods Making a new Civilization (markdown)

* Updated Mods Making a new Civilization (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Destroyed Scenarios (markdown)

* Updated Uniques (markdown)

* Changed Travis documentation to Github actions documentation

* Updated Translating (markdown)

* Updated Translating (markdown)

* Updated From code to deployment (markdown)

* Removed "working on templated rule variants" because we currently don't

* Updated Uniques (markdown)

* Updated uniques based on everything done during the policy update

* Misplaced a unique

* Updated Making a new Civilization (markdown)

* Updated Making a new Civilization (markdown)

* Updated Translating (markdown)

* Updated Uniques (markdown)

* Removed [pending] messages for PR's that were no longer pending

* Added uniques from telecommuncations/advanced balistics

* Added all the uniques from my PR's (telecommunicatoins -- shrines); added uniques I deprecated at some point

* Updated Uniques (markdown)

* Added missing deprecated unique

* Added uniques changed in #4292

* Updated Uniques (markdown)

* Added uniques from #4311 and #4301

* Added uniques from #4331

* Added Discord webhook message

* Created page with basic information

* Typo

* Made information not incorrect

* Added units.json

* Manual new lines was a terrible idea

* Updated JSON files for mods (markdown)

* Added link to JSON files for mods explanation

* Added eras.json

* capitalization

* Added a header

* Improved example

* Added Buildings.json

* hmmm

* Doesn't work, sad

* Added information on Specialists.json

* Updated JSON files for mods (markdown)

* Added uniques from #4372

* Updated Uniques (markdown)

* Updated uniques after #4393

* Updated uniques after #4423

* Add new and deprecated uniques of #4487, #4459

* add wonder images

* Fixed mod directory

* Updated Uniques (markdown)

* Updated uniques after #4530, #4505, #4419

* Reworked the passages on tileFilter, terrainFilter and improvementFilter from code inspection

* Added a more indept guide on how to install UnCiv on macOS

* Updated Uniques (markdown)

* Created Credits.md (markdown)

* Destroyed Credits.md (markdown)

* Added installing from source method

* Improve Sound chapter, added Civilopedia text chapter

* Added after #4619

* Added unitTypes.json

* Added beliefs.json

* Updated Translating (markdown)

* Added eras:unitBaseBuyCost

* Added after #4568

* Added ruins.json

* Added after #4771

* Added rudimentary Difficulties.json doc

* Added ruin-specfic uniques explanation

* Added TOC and Nations

* Detailed Techs chapter

* Fix 1 line - tech uniques

* Added Quests.json

* Added ModOptions

* Added ModOptions

* Added UnitPromotions, structured TOC

* Added Policies

* Added crosslinks

* Fixed broken links

* Added TileResources

* Added more crosslinks

* Small fix resource tile graphix aren't toggle-able

* Added TileImprovements

* Added Terrains

* Updated JSON files for mods (markdown)

* Updated Getting Started (markdown)

* Updated Getting Started (markdown)

* Updated Getting Started (markdown)

* Updated JSON files for mods (markdown)

* Updated Translating (markdown)

* Created Civilization-related JSON files (markdown)

* Created Map-related JSON files (markdown)

* Double title

* Double title

* Created Unit-related JSON files (markdown)

* Moved sounds

* Updated Unit related JSON files (markdown)

* Moved Stats

* Created Miscellaneous JSON files (markdown)

* Removed content that has been moved to separate pages, update TOC

* Created _Sidebar (markdown)

* Updated Uniques (markdown)

* test

* Fixed broken links. Apparently the way 'preview' links to pages differs from how it links when you view them on a saved page for some reason

* Updated Uniques (markdown)

* Fix relative `..` link suddenly leaving the wiki

* Updated Miscellaneous JSON files (markdown)

* Fix relative links

* Fix era links to Units.json

* Updated Uniques (markdown)

* Updated From code to deployment (markdown)

* Added uniques & cityFilters up to #4995

* Mass deprecation as per 422607

* Fixed broken link to redirect to Unit Uniques in Wiki

* Fixed broken link to redirect to Unit Uniques in Wiki table

* Updated Uniques (markdown)

* Updated Getting Started (markdown)

* Updated Uniques (markdown)

* Added uniques & filters up to #5094

* Removed a deprecated unique

* Moved some uniques to better sections, removed an outdated unique

* fixed a typo

* Updated Uniques (markdown)

* eras.json is now required

* Removed outdated religion section

* Added missing terrain uniques

* Added resource uniques

* Fixed resource unique link

* Added missing unique for tile improvements

* Fixed broken link

* "Disappearing" translations explained

* Updated Home (markdown)

* Some atlas info, leader portraits

* Created Force rating calculation (markdown)

* "Not yet" for Image atlas distribution in mods

* Updated uniques after #5259

* Added information on conditionals

* Updated growth unique

* Added conditional support up to #5270

* Typo

* Escape html tags

* Add conditionals to table of contents

* Updated _Sidebar (markdown)

* Created Audiovisual Mods (markdown)

* Audiovisual Mods, move Graphics-only info

* Updated Audiovisual Mods (markdown)

* Audiovisual Mods - Draft done.

* Documented translation method

* Updated Translations, mods, and modding freedom in Open Source (markdown)

* Fix Typos and Links

* New Terrain uniques / 2 sections

* Atlas control via multiple Images.x folders is now live

* Link to atlas paragraph

* startBias clarification

* Missing bracket

* Added uniques & conditionals up to #5345 (my PR's only)

* Updated Force rating calculation (markdown)

* Updated Getting Started (markdown => asciidoc)

* Undid renaming

* Updated Getting Started (asciidoc => markdown)

* Added fix for Gradle sync fail

* Updated Project structure and major classes (markdown)

* Bump Java version from JDK 8 to JDK 11 due to gradle upgrade

* Updated uniques & conditionals up to #5618 from my PR's

* Created Regions (markdown)

* Updated Uniques (markdown)

* Updated Uniques (markdown)

* Mention docs/uniques.md, emphasized Stat capitalization

* Move wiki files into `/docs/wiki`.

* Migrate inter-Markdown links.

* Fix pre-existing broken links and anchors.

* Standardize repository links for AS linting.

* Add wiki footer.

* Updated Uniques (markdown)

* Updated Mods Making a new Civilization (markdown)

* Updated Making a new Civilization (markdown)

* Add GH Action for updating wiki.

* Play it safer, and don't `push -f`. (Should be the same either way though.)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: GGGuenni <leonard@eynck.de>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: Martin Pechstein <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Arthur van der Staaij <32672293+avdstaaij@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: Alex25820 <50142558+Alex25820@users.noreply.github.com>
Co-authored-by: jvy1001 <76390095+jvy1001@users.noreply.github.com>
Co-authored-by: Shann Aurelle Ripalda <shannaurelleg@gmail.com>
Co-authored-by: NxOne14 <81563289+NxOne14@users.noreply.github.com>
Co-authored-by: MenaKing2020 <92416577+MenaKing2020@users.noreply.github.com>
Co-authored-by: asda488 <39116917+asda488@users.noreply.github.com>
2022-01-23 21:49:43 +02:00
Yair Morgenstern
f9c05997dd
Typified some building uniques (#6017)
* Typified some building uniques
I noticed that the code allows "[stats] from every [buildingFilter]" but the UniqueType was limited to "[stats] from every [buildingName]", so now that that's available we don't actually need the "[stats] from every Wonder" unique :)

* buildings-only unique moved to buildings section
2022-01-23 06:03:50 -08:00
yairm210
871dcfaf7d Deprecated old uniques 2022-01-19 14:42:09 +02:00
yairm210
21fbaf4814 3.18.18 2022-01-16 19:51:33 +02:00
yairm210
462ae2dad0 3.18.17 2022-01-14 10:49:22 +02:00
Xander Lenstra
d809f3a132
Made all the other constants determining the strength of cities moddable (#5940) 2022-01-10 13:55:22 -08:00
Xander Lenstra
93a109b082
Fixed a bug where citadels did not damage nearby units (#5941)
* Fixed a bug where citadels did not damage nearby units

* Fixed tests
2022-01-10 13:32:48 -08:00
yairm210
1999364b9e Chore - more typified unit uniques 2022-01-10 21:53:13 +02:00
Yair Morgenstern
513b37583f
Converted "Can construct [improvementName]" to a uniqueType (#5924) 2022-01-09 21:39:27 +02:00
Xander Lenstra
cdbdda366b
Revamped nukes again to closer match the original (#5892) 2022-01-02 04:04:43 -08:00
Xander Lenstra
687ecb83f1
Merged some uniques and added a new one for not allowing to build units (#5731)
* Print stacktraces in more cases when crashing, useful for debugging

* Conditionalized no oceans before astronomy unique

* Cannot be built on tile before tech conditionalized

* Added "Cannot build unitFilter units" unique

* Fixed tests failing

* Merge branch master into some-uniques

* Fixed typo

* Apparently I made the same mistake twice

* Globalized unique
2021-12-31 12:13:09 +02:00
Xander Lenstra
ee65adb5e4
Fixed a bug where all global unit discounts would always apply, despite only being for certain units (#5879) 2021-12-31 11:07:59 +02:00
Xander Lenstra
f03918f610
Fixed a few combat bugs and changed the religions founded label (#5846)
* Fixed a bug where bonusses applying 'in friendly tiles' would not apply

* Reworded something so it actually makes sense

* Fixed capitalization error leading to autocracy complete bonus no longer working

* Fixed save serialization errors and finally correctly implemented the time limit for autocracy bonus

* Made value const and static
2021-12-26 07:31:07 +02:00
will-ca
af941754cd
Show arrows on map for unit actions: Asset files. (#5825)
* Show arrows on map for unit actions.

* Don't wrap arrows unless world wrap is actually enabled.

* Fix transported air units always being treated like teleports.

* Simple reviews.

* Separate movement arrow visibility checks from WorldScreen.

* Assets for map arrows overlay.

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-12-25 22:29:19 +02:00
Xander Lenstra
ecadfb53fa
Typed some uniques and fixed a policy not working (#5848)
* Typed some uniques, fixing a policy not working

* Repurposed an unused function to remove .unit in some places

* Fixed compilation errors
2021-12-25 17:55:14 +02:00
Xander Lenstra
c9628c7fa7
Extended use for "in [tileFilter] tiles" conditionals (#5827)
* Changed 'in [tileFilter] tiles' to also apply outside of combat

* Changed unique docs writer to also sort applicables, so these are also not regenerated constantly
2021-12-20 13:53:03 +02:00
Xander Lenstra
75ef6f6c8d
Changed remove heresy sound effect (#5821) 2021-12-18 20:05:11 +02:00
Xander Lenstra
17b382a614
Replaced illegal / questionably legal assets (#5819)
* Replaced illegal / questionably legal assets

* Resized policy icon to correct size
2021-12-18 17:53:21 +02:00
yairm210
a7b880c033 3.18.10 2021-12-15 23:12:28 +02:00
yairm210
c655d69c78 Order unique docs by target type so we don't get reorderings all the time 2021-12-14 19:02:58 +02:00
yairm210
b537f9e386 Resolved #5779 - uniques and conditionals for translating are taken directly from the uniquetypes 2021-12-10 15:34:17 +02:00
yairm210
3dfb0aec70 3.18.8 2021-12-07 22:12:05 +02:00
Xander Lenstra
10be481524
Added an icon for the telegraph tech (#5765) 2021-12-06 11:53:29 +02:00
yairm210
0d4da03b7c 3.18.7 2021-12-05 21:23:04 +02:00
yairm210
5697a6f912 Solved crash of #5728 - AIs ignore trade requests that have become invalid mid-turn
They also no longer spam each other with requests
2021-12-03 13:57:00 +02:00
yairm210
9edc713d5c 3.18.6 2021-12-03 11:33:18 +02:00
yairm210
234b1b1741 Removed many "proxy functions" from civInfo to cityStateFunctions 2021-12-03 11:28:24 +02:00
yairm210
69db686101 Moved all fully deprecated uniques to their own region down below
Slight steps towards stat percent bonus calculation efficiency in CityStats
2021-12-03 11:01:55 +02:00
yairm210
0def261012 Added unique types, added regions for easier location 2021-12-03 10:48:39 +02:00
itanasi
7f07bcb9e5
Recycling center (#5738)
* Add support to UniqueType.MaxNumberBuilding (including rejectionReasons)
Add Recycling Center entry to JSON
Need Graphical Icon

* Fix typo
Add TODO

* adding Recycling Center icon

* Credit update for icon
Rephrase Rejection text
Updated .atlas and .png
Add code to block showing Recycling Center

* Fix using placeholderText
Set shouldShow to True so iot still appears while under construction but not completed

* Rejection Text now working
Remove debug prints

* Remove odd extra lines

* extra lines

* Remove excessive if statement in shouldBeDisplayed
Reword text. Unique can apply to Buildings and Units
Refactor Signature since not just Buildings

* Adding code to remove building in transferred city

Co-authored-by: temurakami <spellman23@gmail.com>
2021-12-03 10:15:51 +02:00
yairm210
6296f6917f Autogenerated docs wraps conditionals and doesn't give examples for non-parameter-containing uniques 2021-11-28 08:30:31 +02:00
yairm210
05742e02f3 Added documentation for Mac parameters as per #5679 and future-proofing build.gradle for eventual mac releases 2021-11-27 21:05:11 +02:00
yairm210
84e600786c 3.18.5 2021-11-27 20:08:47 +02:00
yairm210
5d160508d3 Fixed bug when attempting to load a game that uses mods you don't have 2021-11-24 18:33:44 +02:00
yairm210
694e862944 Small improvement 2021-11-22 22:01:17 +02:00
yairm210
1b0eaa8a71 Unique autodocs ++ 2021-11-22 21:59:35 +02:00
yairm210
92fd72d895 Better autogenerated unique docs 2021-11-22 21:10:21 +02:00
yairm210
4617bc21a7 Added unique documentation generation when running from Android Studio :) 2021-11-22 20:49:31 +02:00
SimonCeder
bfe0b68ab8
Barbarian units (#5589)
* barbarian unique units; barbarian blacklisted units

* credits

* barbarian units do not take resources

* ai fix
2021-10-29 13:33:11 +03:00
SomeTroglodyte
7bbcb8db1a
Mayas (#5408)
* The Maya - data and calendar

* The Maya - completed

* The Maya - notifications

* The Maya - favoredReligion

* The Maya - comments in GreatPersonManager

* The Maya - clickable notifications

* The Maya - templates

* The Maya - atlas

* The Maya - patch1
2021-10-09 20:45:59 +03:00
SomeTroglodyte
088e35ff13
Ethiopia - Nation (#5387)
* Ethiopia - Nation

* Ethiopia - Unit and Stele

* Ethiopia - Graphics

* Ethiopia - color
2021-10-04 20:56:34 +03:00
SomeTroglodyte
71405b93aa
The Celtic People Reboot (#5367)
* The Celtic People Reboot

* Redid the Shamrock sword of the Pictish Warrior

* The Celtic People Reboot - one comment

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-10-03 12:02:58 +03:00
SomeTroglodyte
fb30a76e85
Civilopedia category icons and keyboard navigation (#5341)
* Civilopedia category icons and keyboard navigation

* Civilopedia category icons - white alternative
2021-09-29 17:39:02 +03:00
AdityaMH
1a35ec82ed
Change NationIcon for 4 nation (#5336)
* Change NationIcon for 4 nation

* Update Credits.md

* Resize Icon
2021-09-28 22:42:45 +03:00
Xander Lenstra
d07eed31b8
Added the Byzantine empire (#5299)
* Added Byzantine Empire as a nation

* Added unique units

* Implemented unique ability

* Refactored out the beliefContainer

* Implemented reviews

* Credits

* Enumified the uniques & added missing translatable strings
2021-09-26 16:58:24 +03:00
SimonCeder
d20b4b0805
"The original work has been modified." in attributions (#5304) 2021-09-24 10:06:24 +03:00
SomeTroglodyte
4a83bed4ba
Nation Picker visual help where to click (#5287)
* Nation Picker visual help where to click

* Nation Picker visual help where to click - circles
2021-09-23 11:23:40 +03:00
SimonCeder
8eb24ac273
Carthage civ (#5224)
* Add Carthage

* Implement uniques

* performance improvement, better elephant

* AI avoids taking too much damage from mountains

* more performance

* better AI

* can't settle cities on mountains

* AI improvement

* AI improvement

* revisions, damagePerTurn in Terrains.json

* terrain damage stored as unique in json, damage also works for terrain features

* don't change game.png
2021-09-18 20:28:12 +03:00
SomeTroglodyte
5fd04f6e32
Modmanager sort and filter (#5186)
* Mod manager portrait mode

* Mod manager portrait and auto scroll

- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).

* Mod Manager sorts and filters - WIP 1

* Mod Manager sorts and filters - WIP 2

* Mod Manager sorts and filters - WIP 2a

* Mod Manager sorts and filters - WIP 3

* Mod Manager sorts and filters - atlas

* Mod Manager sorts and filters - tip
2021-09-16 20:54:47 +03:00
SimonCeder
cbd3c2910e
Icons for city states (#5160)
* Add city state icons

* Add the icons

* Get filename from cityStateType.name

* less padding

* Icon names in enum, icons in diplomacy screen
2021-09-09 21:28:30 +03:00
SomeTroglodyte
38a545e9a6
An icon for BeliefType.Enhancer (#5159) 2021-09-09 20:06:20 +03:00
Xander Lenstra
9575b5bf66
Implemented renaming of religions (#5057)
* Implemented renaming of religions

* Made AskForText display error on invalid input, implemented recommended changes

* Almost forgot the translatable strings in the new popup
2021-09-02 17:40:10 +03:00
Xander Lenstra
634f4a3533
Added Religious wonders (#5041)
* Added Grand Temple and Great Mosque of Djenne buildings

* Added uniques for Grand Temple

* Added uniques for Mosque of Djenne, refactored ability uses system to count down isntead of up
2021-08-31 22:23:02 +03:00
SimonCeder
a7c4895985
Add Austrian civ (#5026)
* Json definition for nation, images

* Jsons, Hussar and Coffee House

* Diplomatic Marriage Button

* Implement Marriage

* AI Marriage

* template.properties

* Popups etc

* Strings

* reviews

* reviews pt 2
2021-08-30 23:21:02 +03:00
Xander Lenstra
7dd7e0b278
Fixed a unique & better credits (#4998) 2021-08-27 16:27:17 +03:00
SomeTroglodyte
448b04fab8
Civilopedia - Tweaks (#4990)
- Icon for BeliefType.Founder
- Religion icons inverted in Civilopedia
- Terrain icons in links and entry header centered
2021-08-26 17:29:55 +03:00
SomeTroglodyte
b93f93ea9b
Stat Icons Redone (#4961)
* Stat Icons Redone

* Stat Icons Redone - Sources

* Stat Icons Redone - Rebuild atlas
2021-08-23 23:15:17 +03:00
Xander Lenstra
89ea30af95
Implemented Inquisitors (#4909)
* Added inquisitor unit including image

* Inquisitor now blocks spreading of religions

* Added 'remove heresy' action

* Fixed tests

* Reworded remove heresy unique, updated sprites

* Fix Crash

* Implemented requested changes & fixed a few minor bugs

* Implemented requested changes
2021-08-23 20:26:37 +03:00
AdityaMH
8c97e2c6fc
Improve horse sound (#4849)
* Improve horse and construction sound

* Update Credits.md

* Convert to mp3

* Delete construction.ogg

* Improve horse sound

By https://freesound.org/people/Kubuzz/sounds/347036/

* Update Credits.md

* Bring back to old "construction" sound

* Update Credits.md
2021-08-17 13:51:58 +03:00
Xander Lenstra
5d249ee673
Implemented religious pressure (#4863)
* Implemented religious pressure: cities now can have more than one religion in them and religions spread between nearby cities over time.

* Implemented proposed changes

* Implemented requested changes & minor changes I forgot to include last time

* All pantheons not founded by you are now removed when you gain a new city (found this somewhere in the source code of the original, don't know if it's documented anywhere online)
2021-08-15 18:53:01 +03:00
ravignir
5d2732c656
G&K resources, resource improvement yield changes to match civ5. (#4835)
* Update Credits.md

* Add files via upload

* Add files via upload

* Update TileResources.json

* Update FantasyHex.json

* Update TileResources.json
2021-08-11 18:48:10 +03:00
Xander Lenstra
55d32e1bcb
Added follower beliefs for buying religious buildings (#4793)
* Added follower beliefs for buying religious buildings

* Implemented recommended changes
2021-08-08 22:23:22 +03:00
Xander Lenstra
a35f55db6f
Added missing religion icons (#4795) 2021-08-07 23:46:55 +03:00
Xander Lenstra
547f5a57e5
Added missionairy units, which can spread religion and bought with faith (#4568)
* Added missionairy units, which can spread religion and bought with faith

* Forgot an include, minor additions

* Forgot credit for the missionary image

* Large refactor, enabling buying with almost all stats, split IConstruction into IConstruction & INonPerpetualConstruction

* Does this fix the tests

* Fixed accidentally removing all trailing spaces in template.properties

* Thanks to someTroglodyte for paying more attention than I do :)

* Implemented requested changes

* Fixed large amount of question marks

* Missing space, of course

* Fixed function name change

* Fixed merge problems

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-08-06 14:40:48 +03:00
Xander Lenstra
4d3195ec5a
Added Diplomatic victory, United Nations, Globalization (#4619)
* Added globalization tech

* Added united nations and backbone for diplomatic victory

* You can now vote with the united nations every 20 * gameSpeed turns, and the results will be displayed the turn after

* You can now win with diplomacy

* AI will now vote in the united nations

* Added the amount of turns till the next diplomatic vote in the diplomacy overview

* Added translatable strings

* Implemented most of the requested changes (rest coming soon)

* Implemented further requested changes
2021-08-03 21:48:51 +03:00
SimonCeder
1f6f49efd7
Mercantile CS resources (#4641)
* Added Porcelain and Jewelry, assigned to Mercantile CS

* resized Jewelry.png

* moved citystateresource, added resource overview to diplo screen

* citystateresource saved as string

* Update template.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-07-27 22:28:36 +03:00
SomeTroglodyte
e41ba0da91
A Civilopedia category for Religion (#4609)
* A Civilopedia category for Religion

* Civilopedia for Religion - rename cat, template and EOF linting

* Civilopedia for Religion - oversight
2021-07-23 00:10:47 +03:00
SimonCeder
239a406bc4
Added Sweden Civ (#4566)
* wonder splash screens

* wonder splash screens atlas

* reset to master

* Add Sweden

* add translations

* translations

* implement first part of UP

* add icons to atlas

* implement second part of swedens up

* implement first hakkapeliitta unique

* implement second hakkapeliitta unique

* gifted GPs are removed

* update sweden symbol

* translations

* review Hakkapeliitta unique

* removed unneccesary parameters

* hakka UP review

* Hakka UP part 2

* yairm's reviews

* translations for fixes

* removed [great person generation] parameter as it's hardcoded anyway

* Moved check for stacking unit bonus outside great general logic
2021-07-20 17:06:15 +03:00
Xander Lenstra
2752c713b9
Founding Religions (#4505)
* Fixed crashes on loading save games with religion

* Added missing credit

* Religious cities now show religion icons in the city button

* Add icons for religions

* You can now found beliefs, with snazzy icons!

* Fixed bug which made prophets impossible to generate

* Added missing translatable strings

* Fixed translation tests properly

* Implemented requested changes

* Implemented part of the requested changes

* Removed SplitPane in favor of Table

* Removed unused code

* Capped the amount of foundable religions to the amount of religions
2021-07-14 22:09:51 +03:00
SomeTroglodyte
f54c76ec42
'Swap units' sound replaced (#4501) 2021-07-13 17:38:38 +03:00
Xander Lenstra
5376e488a0
Added a simplified version of great prophets, implemented a basic city religion UI (#4356)
* Add a very simple display for the religion in a city

* Added missing credits for shrine

* Added Great Prophet unit

* Great prophets can now be generated using faith

* Great Prophets can now construct holy sites

* Great Prophets can now spread their religion to friendly cities

* Holy site can only be constructed if the great prophet hasn't spread religion yet

* Added missing translation string

* Fixed more translation problems

* Implemented requested changes
2021-07-09 10:48:33 +03:00
SomeTroglodyte
d909143a34
'Swap units' sound and more attack sounds (#4379) 2021-07-05 11:31:13 +03:00
Xander Lenstra
957c8697ac
Added the nation of the Netherlands (#4372)
* Added the nation of the Netherlands

* Added Sea Beggar, Dutch unique unit

* Added polder improvement, Dutch unique improvement

* Added national ability
2021-07-05 09:35:04 +03:00
Xander Lenstra
6c221cd56b
Fix multiple bugs resulting from updating promotions and implementing missile cruisers (#4355)
* Fixed carriers in mods no longer working

* Fixed scouting prerequisites

* Fixed surivialism not having icon or prerequisites

* Fix logistics in mods not working

* Added image for supply promotion
2021-07-03 22:26:03 +03:00
Xander Lenstra
70882b4e8b
Added Privateer unit; updated Coastal Raider promotion (#4301)
* Added privateer unit

* Privateers can now capture other naval units

* Updated Coastal Raider promotion to include the gold gained from damaging cities

* Added missing translatable notification

* Implemented requested changes

* Implemented requested changes _but better_

* Forgot to update a variable name
2021-07-02 10:38:45 +03:00
Xander Lenstra
afdc2ffbd5
Adds the nation of The Huns (#4311)
* Added the nation of The Huns

* Added unique units of The Huns

* Removed MountedRanged unitType

* Implemented requested changes

* Fixed some typo's, split up a very long function for redability

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-07-01 22:53:00 +03:00
SomeTroglodyte
a69776cafa
The GDR needs an impressive attack sound. (#4317)
* The GDR needs an impressive attack sound.

* The GDR needs an impressive attack sound - alt

* The GDR needs an impressive attack sound - alt2
2021-06-30 20:41:43 +03:00
Arthur van der Staaij
0f0abad5ea
Added Stealth tech and Stealth Bombers (#4271)
* Changed some interception-related uniques

- "Can not be intercepted" -> "Cannot be intercepted"
  This really irked me, and the new version is also how it is written
  in the wiki.
- "Reduces damage taken from interception by 50%" ->
  "Damage taken from interception reduced by [50]%"

* Added "Cannot be carried by [unitFilter] units" unique

* Added an icon for Stealth

* Added Stealth technology and the Stealth Bomber

* Possibly fixed incorrect rounding for interception damage bonus

* Various code style changes

* Made Stealth Bomber interceptable, but with 100% damage reduction
2021-06-27 08:57:11 +03:00
Xander Lenstra
1c079bcef3
Added Nuclear Submarines & Missile Cruisers, capable of transporting missiles (#4260)
* Implemented Nuclear Submarine and Missile Cruiser units

* Information Era -> Atomic Era; Future Era -> Information Era, conform G&K

* Fixed deprecated uniques still working

* Implemented requested changes
2021-06-26 22:47:27 +03:00