* RekMod-inspired: StatPercentFromReligionFollowers does work on FounderBelief target
* RekMod-inspired: Make StatPercentFromReligionFollowers check correct Religion
* RekMod-inspired: Prep: flags on ImprovementBuildingProblem
* RekMod-inspired: Don't offer e.g. Kampong Ayer to non-Brunei Workboats
* Update "filtering Uniques" documentation
* Verbose exception for the original RekMod's Civilian crash
* Make ConstructImprovementInstantly validation gameInfo-agnostic
* Helpers to encapsulate repetitive Conditional test patterns, eliminating ruleset(), all ruleset access guarded
* Make ConditionalFirstCivToResearch actually work on Policies - ???
* Linting
* Revert params accessor helpers and reduce ConditionalFirstCivToResearch to tech only
* Implement ConditionalFirstCivToAdopt for nicer symmetry
* Added two new Conditional Uniques
These are:
- <when above [amount] gold>
- <when below [amount] gold>
* Added Remove Building unique
It has two parameters: buildingFilter and cityFilter
* Minor example update
* Applied the corrections proposed by SomeTroglodyte
* Update uniques.md
* Slightly changed an unique text
Removed "in" word from the unique
* Updated the Stat Conditional to support more stats
Now supports more stockpileable Stats
- Gold
- Faith
- Culture
- Science
* Added the game speed-adjusted conditionals
Now there are 5 uniques in my pull request
* Integrated the Stat and Resource Conditionals
Requested by @yairm210
* Applied the suggestions of @yairm210
* Applied the suggestions of @yairm210 again
I hope my PR is ready to merge
* Display Pixel Unit Art in Civilopedia
* Pixel Unit Art in Civilopedia - Setting UI
* Change FormattedLine.extraImage sizing to apply to longer coordinate
* Pixel Unit Art in Civilopedia - better centering using 'crop to content'
* More SortableGrid comments
* Fix City Overview header row
* CityOverviewTab minor lint
* Documentation for the 'Gdx Scene2D debug' option
* Lint - TabbedPager sort imports and some spaces
* Giant refactoring - get rid of old religion style actions!!!
* Added special promotion to replace Great Mosque of Djenne ability
* removed double promotion added my mistake
* Added AI recognition of cities with bonus spread religion charges
* Added "disallowed for pantheon" filtering to new unit actions
* merge unit action changes with religion action changes
* Use new invokeUnitAction function for simplicity
* revert inquisitor unique change used for tests
* separate modifier side effects from old-style side effects
* Use canUSe shorthand for clarity
* Added "Jump To Destination" UnitActionButton for moving unit
This commit also fixes the situation where the player is unable to open the Show More unit actions list while the unit is moving and out of moves for the turn. Previously, clicking Show More in this scenario would jump to the next active unit.
* Added Jump To Destination to translation file
* Changed Jump to Destination to Show Unit Destination, updated icon, credits