Commit Graph

18 Commits

Author SHA1 Message Date
45e5f82478 Added Compass tech and Harbor building 2018-10-28 14:33:42 +02:00
9ad027b848 Added option to choose map generation type 2018-10-12 14:19:05 +03:00
a855bc0e7b Organized unit image credits
Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
4bc598dcd4 Added automated exploration for scout units 2018-09-17 08:10:51 +03:00
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00
d48d7aa9fe You now choose civilizations from a list which also tells you what's unique to that civ 2018-08-24 12:28:27 +03:00
4fd9ac0f38 Added musketeer unique unit for France 2018-08-23 08:43:14 +03:00
6b5c1e62da City-to-tile ownership is more efficient
Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2018-08-22 13:30:37 +03:00
6f2b845e13 Civilization class renamd to Nation, to have it be distinct from CivilizationInfo 2018-08-09 18:44:43 +03:00
8b259a3db3 Added ai unhappiness modifier to difficulty 2018-07-27 10:03:44 +03:00
592b716e81 Removed the 1/63 chance that on a small map you couldn't have many civs 2018-07-26 23:16:56 +03:00
06c68302ce Added difficulty settings! 2018-07-25 22:56:25 +03:00
9c23c8f551 Civs start at least 3 tiles away from edge of board 2018-07-20 15:58:03 +03:00
a2530b5480 Player no longer always starts in the middle of the map 2018-07-18 18:45:37 +03:00
adeaa5907a Added city health in text description of tile 2018-06-10 17:42:16 +03:00
98932473eb If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash 2018-06-10 17:30:49 +03:00
f6ca98b1d7 Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit! 2018-05-31 17:23:46 +03:00
39b9a65596 Added New Game screen 2018-05-29 22:01:22 +03:00