* Deprecate "Can only be built on Coastal tiles"
* Deprecate "Cannot be built on bonus resource"
* Deprecate "Can only be built on Coastal tiles" - bump 'as of'
* city-state AI
* City-state spawns
* City-state border expansion
* City-state border expansion adjustment
* Food and production multipliers for city states
* 6 CS as default
* cellular automata for mountains and hills
* cellular automata for mountains and hills
* tweaks
* spawn location algorithm
* consolation prizes
* improve city state spawns
* AI settle in place if possible
* make heightmap generation mod agnostic
* You can now use 'h' to fortify/sleep until healed
* Hide lesser used unit actions by default
* Refactored worker actions into automate & build improvements
* Added missing translation lines
* Fixed translations
* Update translationFileWriter to include strings from new json files
* Fix promotions with multiple uniques not getting translated
* Add missing translatable strings (thanks to DuffLagerleff for finding these)
* wonder splash screens
* wonder splash screens atlas
* reset to master
* Add Sweden
* add translations
* translations
* implement first part of UP
* add icons to atlas
* implement second part of swedens up
* implement first hakkapeliitta unique
* implement second hakkapeliitta unique
* gifted GPs are removed
* update sweden symbol
* translations
* review Hakkapeliitta unique
* removed unneccesary parameters
* hakka UP review
* Hakka UP part 2
* yairm's reviews
* translations for fixes
* removed [great person generation] parameter as it's hardcoded anyway
* Moved check for stacking unit bonus outside great general logic
* Raze city button should be disabled for original capitals
* Halicarnassus trigger checks Great Person
* New water improvements should recalculate resource stuff
* Should't be able to create water improvements outside borders
* Minor things
* Added a few follower beliefs
* Implemented follower beliefs when founding a religion
* Added missing follower beliefs as much as possible
* Religion screen now scrolls correctly
* Buttons for chosen religions are now disabled instead of removed, idea couresty to someTroglodyte
* Implemented requested changes
* wonder splash screens
* wonder splash screens atlas
* reset to master
* add basic gifting to city states and major civs
* actual gifting of the unit
* add gift icon to atlas
* adjust relationship decay
* add strings to jsons
* AI and player return same object
* Fixed crashes on loading save games with religion
* Added missing credit
* Religious cities now show religion icons in the city button
* Add icons for religions
* You can now found beliefs, with snazzy icons!
* Fixed bug which made prophets impossible to generate
* Added missing translatable strings
* Fixed translation tests properly
* Implemented requested changes
* Implemented part of the requested changes
* Removed SplitPane in favor of Table
* Removed unused code
* Capped the amount of foundable religions to the amount of religions