4d27f7f769
Added icon to city tiles
2018-08-09 21:52:28 +03:00
4f727df216
Added crosshair image on attackable enemies
2018-08-09 21:04:25 +03:00
6f2b845e13
Civilization class renamd to Nation, to have it be distinct from CivilizationInfo
2018-08-09 18:44:43 +03:00
186feab0c6
Added notification when enemy declares war on us
2018-08-09 18:36:37 +03:00
e6bc3a1ab7
Added tutorials when first encountering barbarians and other civilizations
2018-08-09 18:33:47 +03:00
b79b682376
Added "conquer defeated city with melee unit" tutorial
2018-08-09 10:23:10 +03:00
97bb4e05b9
Fixed bug where you could buy the same buildings multiple times - thanks vita10g!
2018-08-09 10:10:49 +03:00
9b38d0c33e
Cities conquered in battle lose population
2018-08-08 18:34:23 +03:00
376ae64e77
AI Ranged units no longer head towards defeated cities
2018-08-08 08:26:23 +03:00
0ac87fa8c4
AI Performance improvement (added transient currentTile to unit)
2018-08-08 08:25:19 +03:00
9d0035a8a6
AI now considers war on multiple civs, starting with the closest
2018-08-08 08:23:20 +03:00
c35f7d68f2
No longer get notifications for units of other friendly civs around your territory
2018-08-07 09:04:35 +03:00
3b83627386
Left side of diplomacy screen now scrolls
2018-08-07 07:39:44 +03:00
02fd349243
Massive AI combat improvements!
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Added translations
2018-08-06 21:58:30 +03:00
99c0abd24d
Fixed crash when you would melee attack an enemy unit that was in a friendly civ's (unenterable) territory
2018-08-06 13:08:45 +03:00
13e1d06c8b
Fixed bug where everyone would pay upkeep costs for all tiles, instead of just their own tiles
2018-08-06 13:07:36 +03:00
2be6a5c15c
AI construction choices now better and change between peacetime and wartime.
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AIs now declare war on each other if they think they can defeat the other side
(Returned movement alg. to the way it was because the new way didn't allow ais to find enemy units, added comment)
2018-08-05 23:08:50 +03:00
e655d6620a
Added LOADS of words to be translated - all buildings and units!
2018-08-05 16:12:46 +03:00
c3cdae12d4
Tutorials are now defined per language!
2018-08-04 23:57:53 +03:00
7983901435
Info on translation percentage in language picker screen
2018-08-04 21:50:56 +03:00
ec0ebc73f0
Expanded translation for new game screen and overview screen
2018-08-04 21:36:08 +03:00
5b26974752
AI picks a random tech from those with the lowest cost
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AI civs trade luxury resources wiith each other when they have spares
2018-08-03 15:21:41 +03:00
f0a56b5e84
Units are moved to movable tiles when an enemy city expands its territory to the unit's tile
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Diplomacy button is not shown unless you have other civs you can diplomatize with
2018-08-03 14:47:25 +03:00
215310b413
Diplomacy screen, declaring war, no entering frienly enemy territory
2018-08-02 21:21:30 +03:00
bf9e06445c
All diplomacy now done from a separate screen
2018-08-02 14:59:53 +03:00
023c4cd1c6
Trade now almost entirely separate from Trade Screen, so the Trade screen can become a Diplomacy screen!
2018-08-01 22:41:23 +03:00
04c0c87d7c
Trade table separated into a distict entity, allows us to put the trade into other screens
2018-08-01 13:00:06 +03:00
d8daf6dc88
Separated trade logic from UI display
2018-08-01 09:00:06 +03:00
d8bb0eb9e5
Can now trade Peace Treaty! Which leads to actual fukken peace!
2018-07-31 17:48:57 +03:00
fa8e8a148d
Can now trade technologies!
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AI assessment of luxury resources improved
2018-07-30 21:34:31 +03:00
82c42e8528
Trade classes re now separate files
2018-07-30 13:30:13 +03:00
8b259a3db3
Added ai unhappiness modifier to difficulty
2018-07-27 10:03:44 +03:00
1689005fef
Tutorials saved between turns
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No notification for "discovering" barbarians
2018-07-27 00:07:32 +03:00
041f904f6c
Added language picker screen
2018-07-26 23:46:14 +03:00
f6f9433c41
Fixed concurrent iterator change problems
2018-07-26 23:17:18 +03:00
592b716e81
Removed the 1/63 chance that on a small map you couldn't have many civs
2018-07-26 23:16:56 +03:00
03f0b2a1f9
Added getBackground helper function
2018-07-26 23:15:33 +03:00
1cba56c947
Tutorials shown are now per-device (in the game settings) rather than per-game
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Game settings are now saved as a proper class, found how to ignore unknown properties in json! =)
2018-07-26 13:15:38 +03:00
efef41541c
Razed cities do not grow
2018-07-25 23:05:21 +03:00
06c68302ce
Added difficulty settings!
2018-07-25 22:56:25 +03:00
7af1a89913
You can no longer see city connection status of enemy cities
2018-07-24 18:25:36 +03:00
b4614fc1f5
Railroad now looks like a railroad and visible on tundra
2018-07-24 18:22:39 +03:00
18a8f9f0d5
Fixed bug where units on hills thought they could attack further away units
2018-07-23 20:04:33 +03:00
a3eda1fd52
Fixed bug that caused barbarians to not do anything
2018-07-20 16:04:38 +03:00
9c23c8f551
Civs start at least 3 tiles away from edge of board
2018-07-20 15:58:03 +03:00
a33a161fdb
Unique units can now be upgraded to (e.g. archer to longbowman) - Thanks Am-per-sand!
2018-07-20 15:57:44 +03:00
ea20201c1b
Renamed Unit to BaseUnit so it wouldn't conflict with Kotlin's Unit cllass
2018-07-20 12:13:37 +03:00
0d261e88bf
Added list of units to empire overview
2018-07-19 13:29:52 +03:00
d8ac537535
Cut down saved game size when copying text to the clipboard by 85% using gzip
2018-07-18 23:13:58 +03:00
a2530b5480
Player no longer always starts in the middle of the map
2018-07-18 18:45:37 +03:00