Commit Graph

14 Commits

Author SHA1 Message Date
SomeTroglodyte
2847f7a8c1
Rivers... Moddable Stats and Civilopedia (#10424)
* River yields moddable and Civilopedia entry

* Improve text and better fresh water explanations

* Map editor exclusion as Unique, for River and previously hardcoded Improvements

* Map editor brush to Civilopedia link, starting locations cleaned

* Some SeventhM input applied

* Reword River/Lakes/Oasis civilopediaText and comments again
2023-11-13 22:18:25 +02:00
Yair Morgenstern
947a1001c4 Resolves #9703 - AI only buys tiles contiguous to the current city tiles (was: contiguous to civ tiles) 2023-06-30 15:13:14 +03:00
Caballero Arepa
a4aa5b7b5a
Improved Minimap colors (#8919)
* Improved minimap colors

G&Ks change

* Improved minimap colors

Changes for Vanilla
2023-03-16 14:29:37 +02:00
Yair Morgenstern
d1a9caaa88 New tile visibility framework! 2023-01-15 10:54:41 +02:00
itanasi
55e6541ee0
Add Temperature Offset Slider (#7891)
* Add slider
Align spawnIce latitude and offset code to applyHumidityAndTemperature

* A bunch of debug code
Make default Water Level -0.05 for Default

* Remove debug println
Fix Desert at 0.9-1.0 temp and <0.2 humidity

* Disable reseed for debug comparison
Reset Plains/Grassland for high temp. Adjust max humidity for safety of Grasslands
Humidity debugger
Better slider

* Remove all debug code

* Undo Desert temp setting
2022-10-22 20:12:57 +03:00
Yair Morgenstern
1069b0933e
Added "Vegetation" unique so that vegetation spawn is not limited to just jungle and forest (#6569) 2022-04-19 15:25:33 +03:00
SomeTroglodyte
cf21ade76e
Moddable Ice generation (any impassable feature on Water possible) (#6329)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-03-21 21:08:25 +02:00
Xander Lenstra
367a427436
Unified two uniques into one more descriptive unique (#6380)
* Unified two uniques into one more descriptive unique

* Fixed fallout generation & typo
2022-03-21 21:05:54 +02:00
Yair Morgenstern
9696fa59f5
Added unique to convert terrain to other terrain if adjacent to something (#6094)
* Added unique to convert terrain to other terrain if adjacent to something

Terrain converting to other terrain when adjacent to rivers was using hardcoded stuff, so I un-hardcoded it
I thought I could use this to replace the 'coast' hardcoding, and if it wasn't for the maxCoastExtension then I could.
Modders CAN therefore add their own coast (Lava tiles and Ash tiles I dunno) but it will only be for directly close terrains.
This enables Deciv Redux to spawn huge maps.

* Also for Vanilla, which apparently had a different number of tabs than G&K for no apparent reason.

* Apparently terrain name wasn't a uniquetype yet

(cherry picked from commit 593fc257b5)
2022-02-02 00:59:37 -08:00
SimonCeder
24bd2b66b0
Regions part 3 - resource placement, resource settings (#5690)
* placeLuxuries

* map resource settings

* strategic and bonus resources

* terrain fixes

* slight optimizations

* vanilla jsons

* fix luxury terrain distribution

* also for vanilla

* fix ruleset bug

* terrainfilter
2021-12-07 07:25:16 +02:00
Xander Lenstra
003f2434c1
Differentiating Vanilla & G&K (#5654)
* Fixed tests checking for mod correctness

* Update G&K jsons to current vanilla versions

* First pass over buildings & beliefs

* First pass over nations

* First pass over eras.json

* Fully updated tech tree

* First pass over units

* Second pass over buildings -- fixed techs

* Fixed last prerequisites and row numbers of tech

* Went through the entire tech tree and moved things to their correct spot

* Fixed tests
2021-11-09 06:23:30 +02:00
Xander Lenstra
ac2bc3a404
Second version of G&K / vanilla split (#5647)
* Copied files for Gods & Kings folder

* Added G&K and unified with mods in dropdown

* Split the baseruleset from the mods list in game parameters

* Mod links are checked again when selecting a mod

* The new map editor screen now also uses the base ruleset

* Updated the ruleset change dialog in the map editor; Fixed a crash

* Refactored some code and fixed some bugs
2021-11-08 22:57:09 +02:00
Xander Lenstra
4c053ddc99
Revert "Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork (#5577)" (#5585)
This reverts commit db6e588479.
2021-10-28 22:01:06 +03:00
Xander Lenstra
db6e588479
Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork (#5577)
* Copied files for Gods & Kings folder

* Added G&K and unified with mods in dropdown
2021-10-28 18:02:30 +03:00