51ad40b8bf
Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long
2019-07-10 20:05:29 +03:00
9ad7b976d5
Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
2019-07-08 19:29:12 +03:00
9559894a86
Military units no longer try to accompany great generals - great geenerals should follow the army units, not the other way round!
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Culture building priority is dependant on whether the city is producing culture at all
Gold is now less highly valued by the AI when picking tiles to work
2019-07-08 18:37:24 +03:00
3ff78ef6b3
Fishing boats can no longer create oil wells in cities with oil
2019-07-08 18:03:45 +03:00
ab7ce12a87
Resolved #687 - can now place starting locations for specific civs in the map editor
2019-07-07 23:55:43 +03:00
f42cfd8b25
Air units can attack!
2019-07-05 14:46:04 +03:00
070d780e18
Unit table now displays range for ranged units
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Air units are ranged units
Moving air units around now works completely!
2019-07-05 14:27:39 +03:00
8d79cca70d
Fixed Ottomans naval capture unique
2019-07-05 12:23:58 +03:00
32a45968aa
Changed unit selection in cities, to accomodate air units in the future
2019-07-05 11:15:40 +03:00
eedc0e30f2
Bonus as Attacker problem fixed
2019-07-04 19:54:51 +03:00
185ec10f10
Can now see when city contains air units
2019-07-03 23:32:17 +03:00
c01c9b96bf
City health bar now appears outside the city button - doesn't change the button positioning when the city is damaged
2019-07-03 23:20:22 +03:00
833a5ed0db
Added Air unit types
2019-07-03 18:42:28 +03:00
1201d9b54b
More AI tweaks
2019-07-03 18:39:59 +03:00
e81844c053
AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
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Organized ChooseNextConstruction automation
2019-07-03 00:09:50 +03:00
b0b47d0a3a
Split AI choice for construction of defensive and offensive buildings
2019-07-02 00:27:24 +03:00
4d5f3a51e3
Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
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and declare war on civs that are situated far away if they are weak enough and there's no one close by
2019-07-02 00:00:41 +03:00
c5f2caa66b
Western Slavic chars Fonts.kt
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Polish
Czech
Slovak
2019-06-30 22:24:24 +03:00
0eb28b9ae7
Great General bonus affects naval units (as long as we don't have Great Admirals in the game)
2019-06-30 19:48:47 +03:00
76187efc3d
Can no longer pillage city ruins - #914
2019-06-30 19:37:49 +03:00
1898c6f9f1
AI is willing to trade Open Borders when unfriendly... for ridiculous prices
2019-06-30 19:35:04 +03:00
08d0a0013c
AI bombardment focuses primarily on siene and secondarily on other ranged units
2019-06-30 00:22:55 +03:00
519ad2a7ad
AI focuses city bombardment on siege units
2019-06-30 00:18:28 +03:00
e59ad4ff94
Fixed war declaration against civs with a space in their name (e.g. The Ottomans)
2019-06-29 23:56:35 +03:00
6d38800093
à in Fonts.kt
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just in case: à propos
2019-06-29 23:18:03 +03:00
8970e76efa
Ú in Fonts.kt
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Spanish:"Único a la civilización"
2019-06-29 23:18:03 +03:00
a3ede00638
È ¡ in Fonts.kt
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Italian:"È nato un [greatPerson]!"
Spanish:"¡Has entrado en una edad de oro!"
2019-06-29 23:18:03 +03:00
f60574941a
"Start new game" from Victory screen opens up the new game options, and doesn't auto-start a new game
2019-06-29 22:58:05 +03:00
e921833580
Fixed "Endless Production" bug for Hanse
2019-06-29 22:57:25 +03:00
8f0c3f1c02
Resolved #908 - added Science overview to overview screen
2019-06-27 12:01:08 +03:00
1aa703e69b
"Current construction is user set" saved between saves/loads - #875
2019-06-27 10:46:32 +03:00
46bd65e45a
Bugfix - cities with maintenance but no gold production now display gold breakdown
2019-06-25 23:14:13 +03:00
c517dd9d64
Added the Ottomans! #703
2019-06-25 23:00:55 +03:00
e1dda58f58
Options table was getting too long - now scrolls nicely
2019-06-25 21:22:16 +03:00
c3efc10ea8
Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
2019-06-24 21:53:31 +03:00
b2c7595fcc
add Ó Í chars in Fonts.kt
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pt: Ópera de Sydney Índia
2019-06-24 19:58:21 +03:00
fd20207980
Resolved #893 - Trade screen does not reset after a trade and must be closed to update - for realz this time
2019-06-24 19:40:28 +03:00
7e50f70bd5
Resolved #899 - Added setting to disable city auto-picking construction
2019-06-24 19:35:45 +03:00
477a4889b3
Resolved #893 - trade table doesn't reset after trade
2019-06-24 06:52:46 +03:00
3b9ab43bbe
Resolved #898 - added option to disable tutorials
2019-06-24 06:43:51 +03:00
d9bd0fa6b8
Resolved #897 - split initial tutorial, which was too long, into several parts
2019-06-24 06:37:45 +03:00
c0f569c826
Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
2019-06-23 22:44:04 +03:00
7d17265032
Added initial setup of WorldScreen in worldscreen creation, so it doesn't take too long in the render, hopefully
2019-06-21 14:29:55 +03:00
d4ead7bbf2
City-states no longer get policies
2019-06-21 14:06:08 +03:00
ee1aa61221
Fixed Hanse special ability
2019-06-21 14:01:33 +03:00
b7f7bb3b2e
Barbarians guarding encampments noww fortify
2019-06-21 12:55:34 +03:00
6d3ef94941
Update civ resources when selling a building and destroying a unit
2019-06-20 23:08:30 +03:00
e0f72af06d
Added Caching for civ Resources, Stats and city Happiness information for massive performance improvements in some late games
2019-06-20 23:03:28 +03:00
5cf05cd7d9
AI now saves up money to use for purchasing city-state influence
2019-06-20 20:40:23 +03:00
2b3de8b78f
Undiscovered civs aren't revealed in Overview by their icons
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Irrelevant Overviews are disabled
2019-06-19 20:52:26 +03:00