|
24ccd630da
|
Can now select as many enemy civs as there are civilizations to assign to them
Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
|
2018-11-26 19:50:58 +02:00 |
|
|
22e6f39caf
|
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
|
2018-11-17 21:02:42 +02:00 |
|
|
45e5f82478
|
Added Compass tech and Harbor building
|
2018-10-28 14:33:42 +02:00 |
|
|
9ad027b848
|
Added option to choose map generation type
|
2018-10-12 14:19:05 +03:00 |
|
|
a855bc0e7b
|
Organized unit image credits
Sea civilian units are now universally recognized as civilian units
|
2018-10-11 23:05:49 +03:00 |
|
|
4bc598dcd4
|
Added automated exploration for scout units
|
2018-09-17 08:10:51 +03:00 |
|
|
68b64ca66f
|
Added Honor and Autocracy policies
|
2018-09-05 17:17:30 +03:00 |
|
|
d48d7aa9fe
|
You now choose civilizations from a list which also tells you what's unique to that civ
|
2018-08-24 12:28:27 +03:00 |
|
|
4fd9ac0f38
|
Added musketeer unique unit for France
|
2018-08-23 08:43:14 +03:00 |
|
|
6b5c1e62da
|
City-to-tile ownership is more efficient
Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
|
2018-08-22 13:30:37 +03:00 |
|
|
6f2b845e13
|
Civilization class renamd to Nation, to have it be distinct from CivilizationInfo
|
2018-08-09 18:44:43 +03:00 |
|
|
8b259a3db3
|
Added ai unhappiness modifier to difficulty
|
2018-07-27 10:03:44 +03:00 |
|
|
592b716e81
|
Removed the 1/63 chance that on a small map you couldn't have many civs
|
2018-07-26 23:16:56 +03:00 |
|
|
06c68302ce
|
Added difficulty settings!
|
2018-07-25 22:56:25 +03:00 |
|
|
9c23c8f551
|
Civs start at least 3 tiles away from edge of board
|
2018-07-20 15:58:03 +03:00 |
|
|
a2530b5480
|
Player no longer always starts in the middle of the map
|
2018-07-18 18:45:37 +03:00 |
|
|
adeaa5907a
|
Added city health in text description of tile
|
2018-06-10 17:42:16 +03:00 |
|
|
98932473eb
|
If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash
|
2018-06-10 17:30:49 +03:00 |
|
|
f6ca98b1d7
|
Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit!
|
2018-05-31 17:23:46 +03:00 |
|
|
39b9a65596
|
Added New Game screen
|
2018-05-29 22:01:22 +03:00 |
|