Commit Graph

2955 Commits

Author SHA1 Message Date
Yair Morgenstern
6f8add77e8 Resolved ANRs for slow phones when loading the construction list 2021-01-15 15:12:14 +02:00
Yair Morgenstern
3a729874c2 Constructions table reorg - each piece has a self contained update 2021-01-15 14:55:09 +02:00
Yair Morgenstern
6c66600fce Unified construction button metadata / UI split 2021-01-15 14:50:10 +02:00
Yair Morgenstern
ab262da205 Construction button creation moved to DTO for later refactoring 2021-01-15 14:38:12 +02:00
Yair Morgenstern
d91f4752e0 Hopefully made some memory errors clearer to the user 2021-01-15 14:17:30 +02:00
Yair Morgenstern
0b7f45bba0 Problems when saving game are now user-visible 2021-01-15 13:29:50 +02:00
Yair Morgenstern
0800dbba51 Resolved #3533 - Added confirmation popup when saving over existing save 2021-01-15 13:28:29 +02:00
Yair Morgenstern
13e79ac37c Fixed "Unique great person is available from Great Person picker screen" bug 2021-01-13 22:08:12 +02:00
Yair Morgenstern
a666cfa320 Resolved #3526 - stats drilldown remains when moving between city screens 2021-01-13 21:38:28 +02:00
GGGuenni
470952ea89
Improving MultiplayerScreen loading speed (#3527)
* Improve MultiplayerScreen Loading Speed

* Refactoring

- renamed multiplayerGameList to multiplayerGames because it's not a List
- changed content of map from <GameId, Filehandle> to <FileHandle, GameInfo> because GameId is an expensive Key

* i do as yairm guides
2021-01-13 19:46:29 +02:00
Yair Morgenstern
73c5811297 Buildings not displayed in civilopedia are not show to be obsoleted in tech tree either 2021-01-13 15:50:08 +02:00
Yair Morgenstern
088c716321 Game can handle ongoing constructions "disappearing" between mod versions 2021-01-12 18:10:41 +02:00
Yair Morgenstern
a8e0f270a0 Game can handle policies "disappearing" between mod versions
Added policy map to ruleset for simpler policy location
2021-01-12 17:10:38 +02:00
Yair Morgenstern
09d44bfcd2 Resolved #3520 - picker screens go back on Back button / Esc 2021-01-12 16:34:13 +02:00
Yair Morgenstern
af326100fc Resolved #3519 - Added 'exit game from back button' to main menu screen 2021-01-11 23:56:33 +02:00
Yair Morgenstern
617e7aea93 Removed placeholder science and production boost from Computers tech
New games start by default with city states
2021-01-11 20:56:31 +02:00
Yair Morgenstern
18ffc2ea02 Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on 2021-01-11 17:59:28 +02:00
Yair Morgenstern
92f203c5e3 Added color to civilopedia buttons per #3503 2021-01-11 17:14:50 +02:00
Yair Morgenstern
ca6b09bed1 Merge branch 'temp' 2021-01-08 00:23:22 +02:00
Yair Morgenstern
6bf6560286 3.12.7-patch1 2021-01-08 00:15:55 +02:00
Yair Morgenstern
c4f33f9373 Resolved #3501 - Added city-state toggle to diplomacy overview, clicking on civ names in overview opens diplomacy screen 2021-01-07 23:38:26 +02:00
Yair Morgenstern
ecfa38e4e7 Resolved #3473 - show city's happiness drilldown 2021-01-06 22:52:26 +02:00
Yair Morgenstern
78735bcfad Better 'conflicting tech' check for mods 2021-01-06 22:41:00 +02:00
Yair Morgenstern
80b470e867 Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
Added some scrollbars as per #3495
2021-01-03 21:37:38 +02:00
Yair Morgenstern
17333ec0d3 Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital 2021-01-03 19:15:27 +02:00
Yair Morgenstern
ae805284a6 3.12.6 2021-01-02 22:09:08 +02:00
9kgsofrice
65cc56b5d7
= 1F instead of += 1 (#3487) 2021-01-01 13:49:48 +02:00
Yair Morgenstern
908cae1881 Solved ANRs when loading big maps in editor screen 2021-01-01 13:40:31 +02:00
Yair Morgenstern
26c817a4a1 Resolved #3483 - settlers require at least 2 population to construct, as per Civ V 2021-01-01 13:29:03 +02:00
Yair Morgenstern
8c50e70f22 Better visual aircraft indicators 2021-01-01 13:19:15 +02:00
Yair Morgenstern
e9f1c38c8b Set a max cap on unit maintenance - does not increase past the base turn limit 2021-01-01 13:01:06 +02:00
Yair Morgenstern
7ff5fe4650 Resolved #3472 - can purchase 'free' tiles in cities even with negative gold 2021-01-01 11:10:15 +02:00
Yair Morgenstern
6d4324354f Resolved #3490 - fixed formatting problem in trade popup 2021-01-01 11:03:54 +02:00
Yair Morgenstern
8f0f656f7b Resolved #3489 - City state influence is affected by declaring war and making peace with their enemies 2020-12-31 21:58:22 +02:00
Yair Morgenstern
e7fb183b85 Resolved #3475 - capturing settlers moves us to the captured units' tile 2020-12-30 21:38:36 +02:00
9kgsofrice
5b25ec0495
"happiness from garrison" effect was duplicated (#3485) 2020-12-30 21:07:24 +02:00
Yair Morgenstern
42ff90fb65 3.12.5 2020-12-29 21:23:08 +02:00
Yair Morgenstern
2ff345b6a6 Resolved #3476 - captured civilian units can no longer move on the same turn 2020-12-29 19:57:28 +02:00
Yair Morgenstern
03ddd3c410 Resolved #3331 - resources for city-state quests are taken from resources on the map, to avoid unfinishable quests 2020-12-28 22:23:20 +02:00
Yair Morgenstern
d0a59889c4 Can now choose construction to work on even when worker has no movement points, since it won't advance unless he does 2020-12-28 19:32:28 +02:00
Yair Morgenstern
98685ad7c0 Resolved #3464 - units only advance improvements when they have movement points left 2020-12-28 17:59:04 +02:00
Yair Morgenstern
100d6f9512 Fixed minor automation bug for modded terrains 2020-12-28 17:44:47 +02:00
Yair Morgenstern
ca04093321 Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
Resolved #3468 the same way
2020-12-28 17:37:29 +02:00
Yair Morgenstern
e07fd6d0bc Resolved #3465 - picking current impeovement closes picker screen, but doesn't reset improvement constrution 2020-12-28 17:36:18 +02:00
Yair Morgenstern
7dd2438dbd Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately 2020-12-27 16:48:04 +02:00
Yair Morgenstern
78535252c2 Resolved #3424 - Added blink on event location 2020-12-27 13:29:34 +02:00
Yair Morgenstern
599a1d8a91 Game can deal gracefully wth mods removing certain units and technologies 2020-12-27 11:55:28 +02:00
Yair Morgenstern
87c6819462 "Free great person" can no longer grant great people that are unique to another civ
Unified Great Person recognition
Better Great Person AI detection for unique units
2020-12-27 11:05:11 +02:00
Yair Morgenstern
713086849a AI declares peace with civs they can't reach, solving 'endless stalemate war' problems 2020-12-26 23:11:49 +02:00
Yair Morgenstern
170e158a4e Added required building dependency check 2020-12-26 20:09:06 +02:00