* Create turn notifier for when the game is running for Windows
If playing on Desktop, you often put the game into background, but still want to know if it's your turn. A standard Windows function for that is `FlashWindow` from winuser.h, which is implemented here
* Fix: Use the window from the listener instead of the static one from libGDL
* Only notify if it's the turn of the player that is playing
* Always notify spectators of the next players' turn
* Refactor: Move notifier into GeneralPlatformSpecificHelpers
* Only load Windows DLL when we're actually on Windows
* Fixed issue #6649 by checking for internet connection before starting the game if "online multiplayer" is selected
Many thanks to SomeTroglodyte for most of the code and for explanations
* check for internet before starting a mp game to avoid freeze
Fixed issue #6649 by checking for internet connection before starting the game if "online multiplayer" is selected.
Many thanks to SomeTroglodyte for most of the code and for explanations. A slight modification has been done to the code to catch an error caused by InetAddress
* Revert "Merge remote-tracking branch 'origin/master-noInternet' into master-noInternet"
This reverts commit bd6474b50d, reversing
changes made to f52ad60b51.
* Comments to 'link' implementation (matchFilter) to UniqueParameterType
* Comments to 'link' UniqueParameterType to implementation (matchFilter)
* Fix two mistakes in UniqueParameterType
* Make "and" filter logic for MapUnit and BaseUnit modular, fix mistake
* Make UnitMovementMemory immutable and without lateinit
* Keep UniqueType comment promise that instances can override parameter types
* Reorg UniqueDocsWriter so UniqueParameterType-specific text is moved to the enum
Also some minor improvements - e.g. abbreviations sorted & consistent punctuation, less memory allocations, a/b/c type params get an example,...
* New abilities for UniqueDocsWriter concerning UniqueTarget and inheritsFrom (initially deactivated)
* Actually implement the wish for distinction between absolute and relative amounts
* Change UniqueParameterType.UnitName.docExample to Xander's choice
* custom server port
* format
* format
* Modify port range.
* Custom server port in client.
* replace `rangeTo`.
* format: Rename `getUrlWithPort` to `checkMultiplayerServerWithPort`.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Background implementation for Unciv server with ktor.
Server ip in settings, able to copy your own ip and copy ip from clipboard for easy sharing, created stub for the client-server data transfer. No actual data storage or server implementation.
* Unciv server round 2 - implementing crud for files and it works!
metadata seems to only be in use for mutex, which is currently unused
That's all for today
* When starting a new multiplayer game the files are correctly saved in the server, and the server can return the files, but the function in the game to retrieve the game info is non-blocking so it doesn't work. Still, progress!
* Changed the Gdx http to basic Java http, as used for Dropbox, and now everything works!!!!
* Documentation for running and using the server
* Better texts, translations, etc
* Trog is right this should be a PUT not POST
* Typed some uniques, etc.
* Missed a few square braces
* Missed a parameter
* Missed another parameter
* Made a conditional, spelling, added check to `isStatRelated`
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Make unknown nation placeholder translatable.
* Make MultiplayerScreen help button clearer and translatable.
* Use `Constants.spectator` more.
* Make random/unknown nation icon translatable.
* Changed 'in [tileFilter] tiles' to also apply outside of combat
* Changed unique docs writer to also sort applicables, so these are also not regenerated constantly
Trying to validate this desktop entry with `desktop-file-validate` (default tool for desktop entry validation) shows the following warnings.
```bash
~$ desktop-file-validate unciv.desktop
unciv.desktop: warning: key "Encoding" in group "Desktop Entry" is deprecated
unciv.desktop: warning: boolean key "Terminal" in group "Desktop Entry" has value "0", which is deprecated: boolean values should be "false" or "true"
```
Thus deprecated lines were removed or edited.
* Upgrading to LWJGL 3, which is now the default, as of LibGDX 1.10.1
MacOS running problem solved by adding JVM args to desktop build.gradle
Should resolve#5601
* Apparently, keyTyped is ONLY for character keys. Esc and f12 are non-character keys, so we need to change from keyTyped to keyDown.
How does this affect out ctrl combinations? Dunno yet :) I couldn't find any actual uses in code, but it shouldn't be worse than keyTyped
This commit can be cherry-picked into the master branch as a preparation for the move to lwjgl3
* update for no reason
* bruuhhhhhhhhh
* bruuhhhhhhhhh
* rebase... this probably wont work
* bruuhhhhhhhhh
* fix comments..?
* bruuhhhhhhhhh
* equalize with upstream/master
* made the game not change the text shown in rich presence with the current language, added a language override functionality to String.tr() which is probably inefficient as hell, also the reason why i had to keep the .tr in leader name is because it showed the parantheses
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* revert changes to .tr(), use what @yairm210 suggested