Commit Graph

5495 Commits

Author SHA1 Message Date
4267816880 Resolved #8378 - can pick a policy with enough culture even if you have no cities 2023-01-19 12:16:30 +02:00
32772c7f73 Korea's unique applies to Library 2023-01-19 12:01:12 +02:00
668fc04a67 Notifications scroll retains position 2023-01-18 22:03:45 +02:00
9caef68866 More cityinfo cleanup 2023-01-18 21:53:00 +02:00
6dd0bf51c7 Move more context-specific functions out of CityInfo 2023-01-18 21:41:56 +02:00
5ebfcc3a90 chore: Split CityInfo functions into CityTurnMAnager and CityFounder 2023-01-18 21:34:41 +02:00
211a637e31 Fixed Android build, hopefully 2023-01-18 19:28:16 +02:00
4b9ee165b3 chore: More cleanup 2023-01-18 18:24:05 +02:00
e56d53dcd9 chore: Moved diplomacy functions to DiplomacyFunctions 2023-01-18 18:11:18 +02:00
4488a6fe51 chore: Moved unit functions to UnitManager 2023-01-18 17:32:47 +02:00
1b497c6941 chore: More civinfo cleanup 2023-01-18 16:07:04 +02:00
a5a50a30e1 chore: More civinfo cleanup 2023-01-18 16:02:21 +02:00
e4fd6ff069 chore: More civinfo cleanup 2023-01-18 15:57:26 +02:00
e272a1408d chore: Removed turn management functions from CivInfo 2023-01-18 15:51:25 +02:00
e8f54cc2f5 chore: File reorg 2023-01-18 15:25:25 +02:00
5279a11c2f chore: File reorg 2023-01-18 15:17:32 +02:00
2bd07652b1 chore: removed city state functions from civinfo 2023-01-18 15:05:15 +02:00
bdc239fd34 chore: moved statsForNextTurn and happiness transients into civ stats 2023-01-18 14:49:25 +02:00
1ae75f22be Better indication of cached-updating functions for civinfo 2023-01-18 13:35:01 +02:00
002dd951f6 Displayed Great Person point requirements always take game speed into account 2023-01-18 13:09:10 +02:00
48bf588b48 Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built) 2023-01-18 10:40:47 +02:00
cfca929e73 Resolve #8403 - global alerts not translated properly 2023-01-18 10:32:14 +02:00
b84290de1b Refactor Cannot Move Unique (#8168)
* Add buildCheck flags

* Catch issues in Swap Units

* Move all code to movement code

* Add back in Red Attack Range for Air Units

* Remove useless parameter
Be more specific for Air Attack range highlight
2023-01-18 10:25:33 +02:00
e758c9bad7 Version rollout (#8401)
* Bump version and create initial changelog entry

* Update Catalan.properties (#8397)

* Update German translation (#8392)

* Update Italian.properties (#8391)

* Patch 1 (#1) (#8390)

* New Hungarian translations of descriptions

Edited entries are:
StartWithCapitalLetter
Fastlane_short_description
Fastlane_full_description

* Fixed Catalan translation error

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: MartinP <mape6@posteo.de>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: balazsszalab <balazsszalab@freemail.hu>
2023-01-17 23:05:08 +02:00
68daac5660 Advanced game options hidden by default for faster initial game
Better alignment on new game screen for options and mods
2023-01-17 22:30:24 +02:00
0ada7c476e Fixed broken test, faster local tests 2023-01-17 21:49:12 +02:00
509d179d19 War -> war with major civ 2023-01-16 23:11:17 +02:00
2185036682 Trigger upon declaring friendship 2023-01-16 23:07:31 +02:00
d07c77fa2b Added building trigger with city filter 2023-01-16 23:02:48 +02:00
239a6e238f Added religion triggers 2023-01-16 22:58:46 +02:00
1c64844c1e Added trigger conditional for constructing building 2023-01-16 22:51:37 +02:00
7c52e25a1d Added trigger conditional for capturing city 2023-01-16 22:39:52 +02:00
a045114dc6 Added trigger conditional for entering era 2023-01-16 22:28:42 +02:00
3f3235c1af Actually no 2023-01-16 22:07:05 +02:00
f89c2330aa Conditional triggers now work with timed uniques 2023-01-16 22:03:17 +02:00
6d8ea49b23 Added 'upon entering golden age' trigger 2023-01-16 21:22:40 +02:00
358f01079c Added 'upon adopting policy' trigger 2023-01-16 21:20:14 +02:00
2593c35e30 Added 'upon declaring war' trigger 2023-01-16 21:13:40 +02:00
cbd7f7ac5c Added trigger conditions framework! 2023-01-16 21:05:59 +02:00
83f5784f1e old unique deprecation 2023-01-16 19:35:46 +02:00
d49fdfc9ff Great prophets do not spawn to pantheons that cannot become religions 2023-01-16 17:54:55 +02:00
879a5b230f Resolved #8387 - Fixed Reliquary belief
Got rid of multiple uniques with the same text
2023-01-16 13:05:11 +02:00
9d149fb2cf Version rollout (#8386)
* Bump version and create initial changelog entry

* Update French.properties (#8385)

* Provide missing Ukrainian translations (#8384)

Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com>

* Update Korean.properties (#8380)

* Updated Brazilian_Portuguese.properties (#8379)

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Kostiantyn Kolesnichenko <test9@mormat.name>
Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2023-01-15 23:36:32 +02:00
6df871a8bc Bonus damage additive
Fixed 'melee attack from 2 tiles away'
2023-01-15 22:51:29 +02:00
280d3da933 Preparation for Tactical AI Rework: analysis map, domination zones (#8381)
* Preparations for AI Rework: tactical analysis map, tactical domination zones, city distances

* Iteration whole tilemap -> iteration 4-tile rings around cities

* Optimize iteration

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2023-01-15 11:24:54 +02:00
864145acbb Differentiated attackable from visible tiles per Civ V 2023-01-15 11:19:32 +02:00
31acb7e469 Tiles 1 step out of bounds of visibility are visible if they're higher than current tile 2023-01-15 11:05:19 +02:00
d1a9caaa88 New tile visibility framework! 2023-01-15 10:54:41 +02:00
924dbf70d0 Added framework for tile visibility testing 2023-01-15 08:05:43 +02:00
c956293fec Resolved health bar overflow problems 2023-01-15 07:37:59 +02:00