4267816880
Resolved #8378 - can pick a policy with enough culture even if you have no cities
2023-01-19 12:16:30 +02:00
32772c7f73
Korea's unique applies to Library
2023-01-19 12:01:12 +02:00
668fc04a67
Notifications scroll retains position
2023-01-18 22:03:45 +02:00
9caef68866
More cityinfo cleanup
2023-01-18 21:53:00 +02:00
6dd0bf51c7
Move more context-specific functions out of CityInfo
2023-01-18 21:41:56 +02:00
5ebfcc3a90
chore: Split CityInfo functions into CityTurnMAnager and CityFounder
2023-01-18 21:34:41 +02:00
211a637e31
Fixed Android build, hopefully
2023-01-18 19:28:16 +02:00
4b9ee165b3
chore: More cleanup
2023-01-18 18:24:05 +02:00
e56d53dcd9
chore: Moved diplomacy functions to DiplomacyFunctions
2023-01-18 18:11:18 +02:00
4488a6fe51
chore: Moved unit functions to UnitManager
2023-01-18 17:32:47 +02:00
1b497c6941
chore: More civinfo cleanup
2023-01-18 16:07:04 +02:00
a5a50a30e1
chore: More civinfo cleanup
2023-01-18 16:02:21 +02:00
e4fd6ff069
chore: More civinfo cleanup
2023-01-18 15:57:26 +02:00
e272a1408d
chore: Removed turn management functions from CivInfo
2023-01-18 15:51:25 +02:00
e8f54cc2f5
chore: File reorg
2023-01-18 15:25:25 +02:00
5279a11c2f
chore: File reorg
2023-01-18 15:17:32 +02:00
2bd07652b1
chore: removed city state functions from civinfo
2023-01-18 15:05:15 +02:00
bdc239fd34
chore: moved statsForNextTurn and happiness transients into civ stats
2023-01-18 14:49:25 +02:00
1ae75f22be
Better indication of cached-updating functions for civinfo
2023-01-18 13:35:01 +02:00
002dd951f6
Displayed Great Person point requirements always take game speed into account
2023-01-18 13:09:10 +02:00
48bf588b48
Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)
2023-01-18 10:40:47 +02:00
cfca929e73
Resolve #8403 - global alerts not translated properly
2023-01-18 10:32:14 +02:00
b84290de1b
Refactor Cannot Move Unique ( #8168 )
...
* Add buildCheck flags
* Catch issues in Swap Units
* Move all code to movement code
* Add back in Red Attack Range for Air Units
* Remove useless parameter
Be more specific for Air Attack range highlight
2023-01-18 10:25:33 +02:00
e758c9bad7
Version rollout ( #8401 )
...
* Bump version and create initial changelog entry
* Update Catalan.properties (#8397 )
* Update German translation (#8392 )
* Update Italian.properties (#8391 )
* Patch 1 (#1 ) (#8390 )
* New Hungarian translations of descriptions
Edited entries are:
StartWithCapitalLetter
Fastlane_short_description
Fastlane_full_description
* Fixed Catalan translation error
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com >
Co-authored-by: MartinP <mape6@posteo.de >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
Co-authored-by: balazsszalab <balazsszalab@freemail.hu >
2023-01-17 23:05:08 +02:00
68daac5660
Advanced game options hidden by default for faster initial game
...
Better alignment on new game screen for options and mods
2023-01-17 22:30:24 +02:00
0ada7c476e
Fixed broken test, faster local tests
2023-01-17 21:49:12 +02:00
509d179d19
War -> war with major civ
2023-01-16 23:11:17 +02:00
2185036682
Trigger upon declaring friendship
2023-01-16 23:07:31 +02:00
d07c77fa2b
Added building trigger with city filter
2023-01-16 23:02:48 +02:00
239a6e238f
Added religion triggers
2023-01-16 22:58:46 +02:00
1c64844c1e
Added trigger conditional for constructing building
2023-01-16 22:51:37 +02:00
7c52e25a1d
Added trigger conditional for capturing city
2023-01-16 22:39:52 +02:00
a045114dc6
Added trigger conditional for entering era
2023-01-16 22:28:42 +02:00
3f3235c1af
Actually no
2023-01-16 22:07:05 +02:00
f89c2330aa
Conditional triggers now work with timed uniques
2023-01-16 22:03:17 +02:00
6d8ea49b23
Added 'upon entering golden age' trigger
2023-01-16 21:22:40 +02:00
358f01079c
Added 'upon adopting policy' trigger
2023-01-16 21:20:14 +02:00
2593c35e30
Added 'upon declaring war' trigger
2023-01-16 21:13:40 +02:00
cbd7f7ac5c
Added trigger conditions framework!
2023-01-16 21:05:59 +02:00
83f5784f1e
old unique deprecation
2023-01-16 19:35:46 +02:00
d49fdfc9ff
Great prophets do not spawn to pantheons that cannot become religions
2023-01-16 17:54:55 +02:00
879a5b230f
Resolved #8387 - Fixed Reliquary belief
...
Got rid of multiple uniques with the same text
2023-01-16 13:05:11 +02:00
9d149fb2cf
Version rollout ( #8386 )
...
* Bump version and create initial changelog entry
* Update French.properties (#8385 )
* Provide missing Ukrainian translations (#8384 )
Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com >
* Update Korean.properties (#8380 )
* Updated Brazilian_Portuguese.properties (#8379 )
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com >
Co-authored-by: Kostiantyn Kolesnichenko <test9@mormat.name >
Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com >
Co-authored-by: Yattong the Mackerel <saud2410@naver.com >
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com >
2023-01-15 23:36:32 +02:00
6df871a8bc
Bonus damage additive
...
Fixed 'melee attack from 2 tiles away'
2023-01-15 22:51:29 +02:00
280d3da933
Preparation for Tactical AI Rework: analysis map, domination zones ( #8381 )
...
* Preparations for AI Rework: tactical analysis map, tactical domination zones, city distances
* Iteration whole tilemap -> iteration 4-tile rings around cities
* Optimize iteration
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2023-01-15 11:24:54 +02:00
864145acbb
Differentiated attackable from visible tiles per Civ V
2023-01-15 11:19:32 +02:00
31acb7e469
Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
2023-01-15 11:05:19 +02:00
d1a9caaa88
New tile visibility framework!
2023-01-15 10:54:41 +02:00
924dbf70d0
Added framework for tile visibility testing
2023-01-15 08:05:43 +02:00
c956293fec
Resolved health bar overflow problems
2023-01-15 07:37:59 +02:00