* Added support for conditionals to some more uniques
* Implemented a new conditional
* Added the new conditional to the translations file
* Fixed tests
* Implemented requested changes
* Moved uniques to their own folder
* Added support for conditionals to most of the uniques in the current enum
* Deprecation > removal, of course
* Fixed tests & added `.removeConditionals` before checking for placeholders
* Implementation of conditionals, but better than before
* Updated the unique while I was at it
* Fixed bug where conditionals would never apply
* Capitalization
* Minor code cleaning
* Better documentation & variable names
* Changed translation strategy
* Added missing import?
* Improved redability
* From the industrial era onwards, religion goes into 'second phase'
* Fixed tests
* Fixed formula for buying great prophets starting from the industrial era
* Added `getMatchingUniques`, `hasUnique` to `IHasUniques`, cleaned up some code
* Fix compilation errors
* Enforce the existence of an eras.json file for mods
* Merged `getEra()` and `getEraObject()`
* Hide mods we have deemed outdated
* Fixed compile errors that I didn't notice before
* Fixed unit tests
* Implemented renaming of religions
* Made AskForText display error on invalid input, implemented recommended changes
* Almost forgot the translatable strings in the new popup
Instead of forcing reflection to depend on latest kotlin version, I have a feeling the dependency is due to older mockito depending on older reflection.
* Split off unitTypes to its own json, only containing the domain it can travel in for now
* Updated translationFileWriter to handle this file correctly
* Updated promotions file
* Implemented requested changes
* Units without a sprite use the sprite of a first unit with the same type
* Implemented proposed changes
* Deprecate "Can only be built on Coastal tiles"
* Deprecate "Cannot be built on bonus resource"
* Deprecate "Can only be built on Coastal tiles" - bump 'as of'
* City States now give gold when met
* City States can now receive different amounts of gold, and the amount of influence gained from gifts follows the base game
* Implemented requested changes
* Fixed tests
* changed hill to terrain Feature
* Update Terrains.json
* Update Terrains.json
* Snow with capital S
* Fixed tests failing
* Added check for ruleset supports hill as terrain feature
* last terrainFeature refactorings
* cut down terrainFeature as much as possible
* aerialDistanceTo fixed
wrapped distance should only be considered on wrapped worlds
* Adding spaces
* fixed tests not compiling
* prevent floodplains from spawning on oasis
* Check if terrain feature can be placed on tile in editor
* Adding reviewed changes
* Scout won't be built when research "Scientific Theory". Fix the word "Can only build water units in coastal cities".
* Fix the bugs when you delete all maps close button disappears and you can't go to main menu.
* Basictests don't check that Scout can't upgrade.
* If the unit is obsolete it will remove from construction queue.