* Generalized trade route percent bonuses
* Unified two uniques using populationFilter; deprecated a deprecated uniq
* Made some renamings to improve clarity & fixed tests
* Fixed tests again
* Fixed typo
* Typed some uniques, etc.
* Missed a few square braces
* Missed a parameter
* Missed another parameter
* Made a conditional, spelling, added check to `isStatRelated`
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Typified some building uniques
I noticed that the code allows "[stats] from every [buildingFilter]" but the UniqueType was limited to "[stats] from every [buildingName]", so now that that's available we don't actually need the "[stats] from every Wonder" unique :)
* buildings-only unique moved to buildings section
* Fixed tests checking for mod correctness
* Update G&K jsons to current vanilla versions
* First pass over buildings & beliefs
* First pass over nations
* First pass over eras.json
* Fully updated tech tree
* First pass over units
* Second pass over buildings -- fixed techs
* Fixed last prerequisites and row numbers of tech
* Went through the entire tech tree and moved things to their correct spot
* Fixed tests
* Copied files for Gods & Kings folder
* Added G&K and unified with mods in dropdown
* Split the baseruleset from the mods list in game parameters
* Mod links are checked again when selecting a mod
* The new map editor screen now also uses the base ruleset
* Updated the ruleset change dialog in the map editor; Fixed a crash
* Refactored some code and fixed some bugs