Commit Graph

12 Commits

Author SHA1 Message Date
will-ca
824efcb1a9
Try to fix potential typos in stock rulesets. (#6028)
* Make mod checker pass status message translatable.

* Try to fix some possibly broken Uniques.

Move comma.
2022-01-26 22:36:24 +02:00
Xander Lenstra
b69507255f
Fixed the problems with the food carry-over unique (#6040) 2022-01-24 19:52:35 +02:00
Xander Lenstra
39ed8bd269
Typed some uniques, added more examples for parameters in unique documentation (#6020)
* Typed some uniques, etc.

* Missed a few square braces

* Missed a parameter

* Missed another parameter

* Made a conditional, spelling, added check to `isStatRelated`

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-01-24 11:03:40 +02:00
SpacedOutChicken
f483f0a345
Destroy Arsenal when city is captured (#6031)
* Destroy Arsenal when city is captured

* Destroy Arsenal when city is captured
2022-01-24 10:34:32 +02:00
Xander Lenstra
7cb58eb82d
Typed all policy uniques (#5955)
* Typed all policy uniques

* Reworded golden age length
2022-01-14 10:11:30 +02:00
Xander Lenstra
d809f3a132
Made all the other constants determining the strength of cities moddable (#5940) 2022-01-10 13:55:22 -08:00
itanasi
7f07bcb9e5
Recycling center (#5738)
* Add support to UniqueType.MaxNumberBuilding (including rejectionReasons)
Add Recycling Center entry to JSON
Need Graphical Icon

* Fix typo
Add TODO

* adding Recycling Center icon

* Credit update for icon
Rephrase Rejection text
Updated .atlas and .png
Add code to block showing Recycling Center

* Fix using placeholderText
Set shouldShow to True so iot still appears while under construction but not completed

* Rejection Text now working
Remove debug prints

* Remove odd extra lines

* extra lines

* Remove excessive if statement in shouldBeDisplayed
Reword text. Unique can apply to Buildings and Units
Refactor Signature since not just Buildings

* Adding code to remove building in transferred city

Co-authored-by: temurakami <spellman23@gmail.com>
2021-12-03 10:15:51 +02:00
Xander Lenstra
06dd395efb
Fixed a bug where statue off Zeus would not work (#5732) 2021-11-30 14:42:19 +02:00
Xander Lenstra
003f2434c1
Differentiating Vanilla & G&K (#5654)
* Fixed tests checking for mod correctness

* Update G&K jsons to current vanilla versions

* First pass over buildings & beliefs

* First pass over nations

* First pass over eras.json

* Fully updated tech tree

* First pass over units

* Second pass over buildings -- fixed techs

* Fixed last prerequisites and row numbers of tech

* Went through the entire tech tree and moved things to their correct spot

* Fixed tests
2021-11-09 06:23:30 +02:00
Xander Lenstra
ac2bc3a404
Second version of G&K / vanilla split (#5647)
* Copied files for Gods & Kings folder

* Added G&K and unified with mods in dropdown

* Split the baseruleset from the mods list in game parameters

* Mod links are checked again when selecting a mod

* The new map editor screen now also uses the base ruleset

* Updated the ruleset change dialog in the map editor; Fixed a crash

* Refactored some code and fixed some bugs
2021-11-08 22:57:09 +02:00
Xander Lenstra
4c053ddc99
Revert "Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork (#5577)" (#5585)
This reverts commit db6e588479.
2021-10-28 22:01:06 +03:00
Xander Lenstra
db6e588479
Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork (#5577)
* Copied files for Gods & Kings folder

* Added G&K and unified with mods in dropdown
2021-10-28 18:02:30 +03:00