Commit Graph

200 Commits

Author SHA1 Message Date
Yair Morgenstern
43e38e3869 4.11.4 2024-04-12 00:10:52 +03:00
Oskar Niesen
ef9965e218
Espionage Uniques, Buildings and Policy (#11401)
* Added OneTimeSpiesLevelUp, OneTimeGainSpy, SpyEffectiveness, EnemySpyEffectiveness and HiddenWithoutEspionage Uniques

* Spy effectiveness affects stealing tech and rigging elections

* Fixed HiddenWithoutEspionage

* Added Constabulary and Police Station

* Added cityFilter to SpyEffectiveness

* Added national Intelligence agency

* Added Great Firewall

* Fixed great firewall having a float value

* EspionageManager addSpy now returns Spy instead of name

* Added some simple espionage tests

* Fixed OneTimeSpiesLevelUp still wanting parameter

* Spy efficiency occurs after skill modifier

* Added another test

* Added Police State spy efficiency reduction unique

* Fixed "Hidden when espionage is disabled" wording

* Fixed "effectiveness" wording

* Changed "enemy spy effectiveness" unique to use negative matters

* Spy effectiveness only affect tech steal rate

* Changed "Gain an extra spy" and "Promotes all spies" uniques

* Removed Police State comment that is no longer accurate

* Changed spy effectiveness to be multiplicative
2024-04-09 23:12:21 +03:00
Jeremy Woo
d1606cdcb9
Added triggerable unique to remove policy (#11405)
* Added triggerable unique to remove policy

* Revert a completed branch to incomplete state

* Fixed grammatical error
2024-04-07 11:28:25 +03:00
PLynx
0caf0cb4fa
Add configurable natural wonder discovery stat bonuses (#11249)
* Added configurable natural wonder discovery stats

* Shortened the code

* Updated the base rulesets with new unique

* Updated the El Dorado unique

* Applied the suggestions

* Reintroduced the implementation for deprecated uniques

* Changed tile.naturalWonder to naturalWonder
2024-04-04 23:39:31 +03:00
yairm210
c2a2bcb417 4.11.0 2024-04-01 14:22:17 +03:00
PLynx
5e89e2f46d
Countable comparison conditional uniques (#11308)
* Added the countable comparison conditional uniques

* Applied the suggestions of yairm

* Minor wording change
2024-04-01 12:01:20 +03:00
Yair Morgenstern
c4f05b9a42 4.10.19 2024-03-15 12:01:44 +02:00
Yair Morgenstern
0eb79c5209 4.10.18 2024-03-13 23:31:22 +02:00
PLynx
fc1e701c7f
Add the unfiltered version of new era unique (#11255)
* Added the unfiltered version of new era unique

* Changed some strings according to yairm suggestions
2024-03-13 23:13:11 +02:00
Yair Morgenstern
1558a1dc6f
Version rollout (#11282)
* Bump version and create initial changelog entry

* Update Catalan.properties (#11281)

* Create Norwegian.properties (#11275)

* Create Norwegian.properties

Created Norwegian.properties and some translations.

* Update Norwegian.properties

Updated and added more translations.

* Update Norwegian.properties

Added missing placeholders [civName], [city], [amount], and [mod], as well as a couple new translations.

* Update completionPercentages.properties

Added 'Norwegian = 0' to the percentages.

* Create folder /no/

Created the folder /no/ with the description files in Norwegian.

* Delete fastlane/metadata/android/no directory

Wrongfully created the folder and files.

* Update Norwegian.properties

Added Fastlane descriptions, other translations

* Added Norwegian.png

* Delete android/Images.Flags/FlagIcons/Norwegian.png

Removed for wrong size

* Create Norwegian.png

Correct size for Norwegian flag.

* Update Czech.properties (#11273)

* Translation part 1

* Translation part 2

* Translation part 3

* Fix brain not braining moment

* Translated Wesnoth map import lines

* Update French.properties (#11271)

* Update Italian.properties (#11270)

* Update Brazilian_Portuguese.properties (#11266)

* Update Brazilian_Portuguese.properties

* Update Brazilian_Portuguese.properties

* Update Indonesian.properties (#11265)

* Update Indonesian.properties

Added and fixed the translation.

* Update Indonesian.properties

* Add the Conditional Unique for checking speed (#11260)

* Added the conditionalSpeed unique

* Changed the unique wording

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Floxudoxu <67422605+Floxudoxu@users.noreply.github.com>
Co-authored-by: jahodovykolac <79529669+jahodovykolac@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: M792003 <158552928+M792003@users.noreply.github.com>
Co-authored-by: PLynx <pawelrys2011@gmail.com>
2024-03-09 23:07:39 +02:00
Yair Morgenstern
20b4e6674b
Events! (#11276)
* Events!

* Whoops

* Resolved #11277 - "Upon turn end" also works for unit uniques
2024-03-09 21:26:45 +02:00
Yair Morgenstern
86f0ed6e85 4.10.16 2024-03-05 23:38:01 +02:00
Jeremy Woo
31931d3849
Added ConditionalWhenBetweenStatResource unique (#11212)
* Added ConditionalWhenBetweenStatResource unique

* Currently the ConditionalBetweenHappiness function only applies to Happiness. Wouldn't it be more better if it could also be extended to other stats and resources. 😊

* Resolved the issue with ConditionalWhenAboveStatResource, ConditionalWhenBelowStatResource, and their modified speed versions not functioning properly on city-level stats (food & production).

This new unique has been tested using the following examples:
    1. In GlobalUniques.json:
        - "[+12]% [Gold] [in all cities] <when between [1] to [100] [Gold]>",
        - "[+24]% [Gold] [in all cities] <when between [1] to [100] [Gold] (modified by game speed)>",
    2. In Buildings.json:
        - "[+12]% [Production] [in this city] <when between [1] to [5] [Production]>",
        - "[+12]% [Food] [in this city] <when between [1] to [5] [Food]>",

* Update uniques.md

* Correct english mistake of the new unique

* Refactor checkResourceOrStatAmount function

* Unified all related functions into one
2024-03-05 22:40:27 +02:00
Yair Morgenstern
0cfee86864 4.10.15 2024-03-03 21:29:55 +02:00
PLynx
2d1e55a4d4
Add MovedToNewCapital buiding unique (#11213)
* Added MovedToNewCapital building unique

Yet to be tested

* Applied the suggestions

Of @yairm210 and @SomeTroglodyte
2024-03-03 20:03:12 +02:00
SomeTroglodyte
69c047790e
Validation warning Suppression as Unique or modifier (#11142)
* Make source object available to RulesetErrorList.add

* Make ruleset available to RulesetErrorList

* Introduce UniqueTarget.MetaModifier - ModifierHiddenFromUsers won't stay alone

* There was no use of prefix without the unique name - fold

* Introduce UniqueTarget.MetaModifier - doc

* Pass context down even inside UniqueValidator, convenience factory for limited RulesetErrorList's

* Clean up RulesetErrorList.of factory

* Reorder parameters of RulesetErrorList.add

* Suppression Unique and implementation

* Remove logging
2024-03-03 20:02:54 +02:00
Yair Morgenstern
4f5fdf1727 Civ-wide uniques for city-wide resources 2024-02-27 19:38:14 +02:00
Yair Morgenstern
27d63f00f4 Added 'city addbuilding', 'city removebuilding' console commands 2024-02-27 13:22:10 +02:00
Yair Morgenstern
3689eed3aa Add unique to conditionally control construction costs 2024-02-27 11:13:26 +02:00
Yair Morgenstern
1101f42957 4.10.13 2024-02-26 22:47:43 +02:00
Yair Morgenstern
adccee0b2e 'cached unique' documentation is within collapsible block 2024-02-25 21:25:01 +02:00
Yair Morgenstern
8675a8a747 4.10.12 2024-02-25 00:35:00 +02:00
Yair Morgenstern
e2df543778 4.10.11 2024-02-20 23:49:28 +02:00
Yair Morgenstern
23edf07a41
Terraforming! (#11152)
* Terraforming!

* comment

* whoops

* And better tests, that actually output text.

* SomeTrog caught this doc error :)

* Fix natural wonder placement, it better belongs with base terrain
Also, normalize tiles to ruleset after plonking a new terrain

* Out Of Cheese Error, Redo From Start

- Only terrains, no improvements - one problem at a time
- Fit new functional trigger format
- Respect occursOn
- Teleport units out of tiles if they can't pass through (nat wonders for example)
- No need for terrainFeature unique parameter
- Tested with "Turn this tile into a [Grand Mesa] tile <for [0] movement>", "Turn this tile into a [Forest] tile <for [0] movement>" uniques

* Don't allow city tiles to turn into water/wonders etc kudos @SomeTrog
2024-02-20 23:38:23 +02:00
SomeTroglodyte
2c96c6f244
ConditionalWhileResearching as suggested by @woo1127 (#11156) 2024-02-20 23:25:16 +02:00
Yair Morgenstern
6c87bef1cf 4.10.10 2024-02-17 23:12:03 +02:00
SomeTroglodyte
88df2c26e6
Framework stuff: Preparation for another Warning-Suppression branch (#11128)
* Make source object available to RulesetErrorList.add

* Make ruleset available to RulesetErrorList

* Introduce UniqueTarget.MetaModifier - ModifierHiddenFromUsers won't stay alone

* There was no use of prefix without the unique name - fold

* Introduce UniqueTarget.MetaModifier - doc

* Pass context down even inside UniqueValidator, convenience factory for limited RulesetErrorList's

* Clean up RulesetErrorList.of factory

* Reorder parameters of RulesetErrorList.add
2024-02-17 21:41:37 +02:00
Yair Morgenstern
90eb08734f 4.10.9 2024-02-13 23:45:54 +02:00
Yair Morgenstern
ed7fd447c2 Wak wak waaaak :(
Worth the investigation but conclusion is sad
2024-02-13 12:09:17 +02:00
Yair Morgenstern
eb984f06dc 4.10.8 2024-02-09 12:37:42 +02:00
SomeTroglodyte
d25b1c8c41
Fix ModOptions unique parameter types not checked and "uniquetype" ModOptionsConstants (#10930)
* Kill evil ModOptionsConstants

* UniqueFlag to EnumSet and add `NoConditionals`

* Linting or import reorder

* Fix ModOptions unique parameter types not checked

* ModOptions Unique to suppress validation warnings

* Silence spurious RulesetValidator complaints about Denmark

* Revert "ModOptions Unique to suppress validation warnings"
2024-02-01 23:24:59 +02:00
Yair Morgenstern
875da6cd48 Added unit conditional support to pillage yield uniques
Added doc note in cached uniques so modders can know ahead of time
See #11060
2024-02-01 23:02:31 +02:00
Yair Morgenstern
a215685b57 4.10.5 2024-01-30 20:17:51 +02:00
Yair Morgenstern
9d670c8671 4.10.3 2024-01-25 23:43:41 +02:00
Yair Morgenstern
903963787a Unified 'does resource generate naturally on' checks to include all uniques everywhere 2024-01-25 19:52:19 +02:00
Yair Morgenstern
03af1f475c 4.10.2 2024-01-25 00:00:23 +02:00
SomeTroglodyte
4c66b4368a
A Conditional checking for a Building globally (#10996) 2024-01-24 23:47:53 +02:00
Yair Morgenstern
332a2d0af3 Removed new shortestPath algorithm after we determined it to be objectively slower than the current one :( 2024-01-13 20:58:57 +02:00
Roman Kr
b9b0a63d64
Added unique MayBuyConstructionsInPupets (#10597)
* Uniques: added MayBuyConstructionsInPupets unique for a civ

Gives an ability to buy items (units and buildings) in puppet cities

* Uniques: clear unnecessary whitespaces

* Uniques: typo in a `puppet` word

* Uniques: use city's `getMatchingUniques` instead of civ's `hasUnique` during checking the unique
2024-01-09 22:26:07 +02:00
PLynx
1b6d75c4db
Add <every [positiveAmount] turns> Conditional unique (not TriggerCondition) (#10871)
* Added a ConditionalEveryTurns unique

* Auto-generated the docs entry
2024-01-07 16:06:55 +02:00
Yair Morgenstern
4565907985 4.9.16 2024-01-04 09:24:46 +02:00
Yair Morgenstern
ab133027cd Fixed scenarios crashing 2023-12-30 21:14:04 +02:00
SomeTroglodyte
f529d969f0
Mod declarative compatibility - a little more (#10751)
* Mod compatibility - update declarations

* Mod compatibility - logic and UI changes

* Mod compatibility - flag some invalid use patterns

* RulesetValidator - lint until Studio shuts up

* Fix isBaseRuleset test in ModRequires validation

---------

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2023-12-22 09:59:38 +02:00
Yair Morgenstern
851ab2e7b8 Separate higher-level autosave functions from lower-level file functions 2023-12-19 23:45:12 +02:00
PLynx
cde26d325e
Add the remove unit promotion unique (#10759)
* Added the remove unit promotion unique

* Moved two lines of code inside if
2023-12-17 22:03:52 +02:00
Yair Morgenstern
a61e9658ea 4.9.9 2023-12-15 11:55:50 +02:00
PLynx
87b02e49cd
Add resource support to stat gamespeed conditional (#10677)
* Tweaked the stat gamespeed conditional

Tweaked the stat gamespeed conditional to accept the resources

* Changed some names

* Fixed a double limit bug
2023-12-10 22:59:22 +02:00
Yair Morgenstern
2ffec93ae8 invokeUnitAction will take the first *actionable* action, instead of the first one that exists, which may not be actionable 2023-12-08 12:17:07 +02:00
Yair Morgenstern
662c4c219b 4.9.5 2023-12-03 22:28:45 +02:00
SomeTroglodyte
5061b29197
Notification for "Policy branch unlocked" clickable (#10655)
* Ruleset-validate some Unique amounts to be positive

* Add TechAction for tech gained from Ruins

* Allow PolicyPickerScreen to highlight a Policy

* Add the 'PolicyAction' NotificationAction

* Use the new PolicyAction
2023-12-03 22:12:26 +02:00