* Upgrading to LWJGL 3, which is now the default, as of LibGDX 1.10.1
MacOS running problem solved by adding JVM args to desktop build.gradle
Should resolve#5601
* Apparently, keyTyped is ONLY for character keys. Esc and f12 are non-character keys, so we need to change from keyTyped to keyDown.
How does this affect out ctrl combinations? Dunno yet :) I couldn't find any actual uses in code, but it shouldn't be worse than keyTyped
This commit can be cherry-picked into the master branch as a preparation for the move to lwjgl3
* update for no reason
* bruuhhhhhhhhh
* bruuhhhhhhhhh
* rebase... this probably wont work
* bruuhhhhhhhhh
* fix comments..?
* bruuhhhhhhhhh
* equalize with upstream/master
* made the game not change the text shown in rich presence with the current language, added a language override functionality to String.tr() which is probably inefficient as hell, also the reason why i had to keep the .tr in leader name is because it showed the parantheses
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* revert changes to .tr(), use what @yairm210 suggested
* Show notif to cycle through resource tiles when tapping on icon in Resource Overview.
* Make resource reveal notification more configurable, and move completely to `GameInfo`.
* Make resource reveal notification loop through all explored tiles, instead of just visible tiles.
* Have resource discovery notif cycle through matching CS centers for CS-only Luxuries.
* Remove commented lines.
* Remove extra comma.
* Use Sequence in resource notif.
* Should resolve#5534 and the long-standing request of "move after automate" by separating the automated movement from the actual end of turn
* Added translation
* Automated units move in a separate thread to avoid UI freezing
* no new camps in 4 tiles for 15 turns after cleared
* can't spawn land units on water or vice versa, unit choice
* UniqueType.MustSetUp
* sometroglodyte's fixes
* Update Brazilian_Portuguese.properties (#5564)
* Update Italian.properties (#5551)
* Update French Translation (#5538)
* Update French Translation
* Update French.properties
* Filipino.properties (#5331)
* Filipino.properties
Sorry if I was not able to continue this. I will try to continue it now.
* Updated Version
I'll continue editing this whenever I have spare time.
* Update 2
Co-authored-by: PredoTop <93168287+PredoTop@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Gloadonix <56483221+Gloadonix@users.noreply.github.com>
Co-authored-by: SunnySunset <88270612+SunnySunset@users.noreply.github.com>
* Added MultiplayerGameInfo
* Added usage of MultiplayerGameInfo
* Integrate MultiplayerGamInfo into GameInfoPreview
* Replaced MultiplayerGameInfo with GameInfoPreview
* Correction in function docs
* PR cleanup
* Added currentTurnStartTime from merge
* Fixed resign not propagating to preview
* Made some improvements to the religion UI
* Added translatable strings
* Added some pretty colors - code based on code provided by SomeTroglodyte way back
* I hate spaces
* Moar colourz
* Fixed a bug where great prophets gained through non-conventional means did not receive bonus spreads provided by wonders
* Fixed overextended indentation
* Add some very small Quality-of-Life improvements for multiplayer games
- GameInfo.kt
- Add timestamp for the start of the last turn to save info, hopefully
this will enable a multiplayer turn timer in the near future
- MultiplayerScreen.kt
- Current turn indicator for multiplayer games now shows for how long it
has been the current player's turn.
- WorldScreen.kt
- Next Turn Action will display which player we are waiting for rather
than the generic "Waiting for other players..."
* Update text for translations and add better elapsed times
template.properties
- Add translation templates for waiting turn information
German.properties
- Provide German translation for waiting turn info
Japanese.properties
- Provide Japanese translation for waiting turn info
MultiplayerScreen.kt
- Add translation brackets for waiting turn info
- Add a function which determines whether to represent
elapsed time in Minutes, Hours, or Days (and does so)
WorldScreen.kt
- Add translation brackets for waiting turn info
* Fix line translated endings as per request
MultiplayerScreen.kt
- Translation for the "Last refresh:/Current Turn:" display no longer
includes line endings
- "Last refresh:/Current Turn:" display now uses LF line endings only
* Show generic "Waiting for" message in single player
WorldScreen.kt
- Place an additional condition for getNextTurnAction which selects the
generic "Waiting for" message in single player and the civ-specific
one in multiplayer
Co-authored-by: Colin S. Vanden Heuvel <colin.vandenheuvel@wisc.edu>