* Dynamic mod categories from online query
* Move Working string to Constants
* Move Mod categories to json
* Move Mod categories to json - UI
* Move Mod categories to json - initial json
* Convert 'camps' vectorhashmap to 'encampments' arraylist
* Solve camps For Real This Time
Previous solution was only taking the first item of the class, not all of it
* 4.6.11-patch1
* Record each stat each round for each civilization.
* Implement custom serialization and encapsulate logic in separate CivRankingHistory.kt
* Address comments
* Address comments and add RankingTypeTest.kt
* Add Replay feature in VictoryScreen.
* Add Replay feature in VictoryScreen.
* Support for i18n
* Extract year to text conversion into common util to be used from VictoryScreen.kt and WorldScreenTopBar.kt
* Remove ReplayMapTile and modify MinimapTile so that it can support both use cases.
* Reuse code for spreading out tiles onto tile layer between Minimap and ReplayMap by factoring it out into a new MinimapTileUtil
* Revert "Reuse code for spreading out tiles onto tile layer between Minimap and ReplayMap by factoring it out into a new MinimapTileUtil"
This reverts commit d4cddb4312.
* Add Replay feature in VictoryScreen.
* Add Replay feature in VictoryScreen.
* Support for i18n
* Extract year to text conversion into common util to be used from VictoryScreen.kt and WorldScreenTopBar.kt
* Remove ReplayMapTile and modify MinimapTile so that it can support both use cases.
* Revert some unintentional indentation changes
* Refactor some common logic of Minimap and ReplayMap into MinimapTileUtil
* Slightly increase ReplayMap size and simplify logic to calculate tile size since input is static.
* Indentation again... :|
* Unify isCityCenter & isCapital into an enum in TileHistory and shorten identifiers
* Use city.getTiles() instead of city.tiles in CityInfoConquestFunctions.kt
* Improve tileSize calculation in ReplayMap.kt
* Remove extra padding in VictoryScreen -> Replay to prevent WorldScreenTopBar from acting up on the next turn.
* Make return value of MinimapTileUtil.spreadOutMinimapTiles more useful to callers
* Cancel Replay timer when VictoryScreen is disposed or when Replay is opened again.
* Cancel replay map timer task whenever tab is switched in VictoryScreen
* Improve serialization for TileHistory by using a custom serializer. This removes the need for holding two copies of the same thing and to use String based keys.
* Add backwards compatibility for replay. The replay will start at the turn where it came into play.
* Remove debugging code :|
* Use gameInfo field rather than going throug the global UncivGame...
* Handle subclassing of Events properly
Previously, you could only listen to the exact class
* Add relevant parent classes for the multiplayer events
* Refactor: use the old name as the main name in MultiplayerGameNameChanged event
* Add being able to stop listening to events in the EventBus
* Add tests for EventBus
* Refactor: Extract GameList into standalone file
* Refactor: safeUpdateIf to more generic throttle function
* Refactor: Extract multiplayer UI helper functions into separate file
* Refactor: Extract load/download multiplayer game into logic class from UI
* Make loading a multiplayer game automatically update the in-memory game in OnlineMultiplayer
* Refactor: Extract multiplayer settings into separate object
* Add multiplayer status display
* Fix error with multiplayer games not correctly being cleaned up after successful update
* Prevent loadLatestMultiplayerState() while next turn update is running
* Show "Working..." while waiting for next turn calculations instead of "Waiting for [civ]..."
* Fix race condition while updating online game state
* Unused import directive
* Unused symbols
* Unnecessary constructions
* Redundant constructions
* Some optimizations
* Java interop issues: a package must match a location
* Collection .count() can be replaced with .size
* Class member can be "private"
* Call chain can be simplified
* Simplified conditions
* Proper use of variables
* Assignment styles
* Corrections after the code review
* Corrections after the code review - part 2
* Code review feedback: get them back to public
* Fix of the bad merging
* Code review: Lost spaces found their homes
* Fix Barbarian Camp Spawned notification not revealing the camp on the map in multiplayer
* Fix lastSeenImprovement not being cloned
* Use HashMapVector2 in BarbarianManager
* Fix value not having its class written out for proper deserializing
* Refactor: various code improvements