Commit Graph

65 Commits

Author SHA1 Message Date
6309bc2fba Main menu buttons no longer require scrolling 2020-07-15 21:52:42 +03:00
1961aa7245 Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled 2020-06-10 22:00:32 +03:00
86d54bd3fe Resolved #2708 - added rivers to plain tileset 2020-06-08 19:34:25 +03:00
b90690a24b Solved air interception defensive bonuses crashes 2020-06-01 21:57:20 +03:00
8ba8c6b596 More new tiles by The Bucketeer! 2020-05-19 00:06:01 +03:00
2444b2e1d2 New river edges and flattened tiles by The Bucketeer!
Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
f7e3017826 Better trading posts by The Bucketeer! 2020-05-13 22:19:16 +03:00
7294dcac6a Better jungles and lakes by The Bucketeer 2020-05-11 23:24:56 +03:00
6a7773730b New FantasyHex jungle and lake tiles 2020-05-08 17:48:09 +03:00
0627f981b9 Decapitalized Terrace farm image so it would register on Android 2020-04-25 23:43:52 +03:00
ffe8691df9 Disabled city-state notifications when the city state is defeated 2020-04-17 14:13:18 +03:00
235143751c Railroad is now just a black line - much clearer than the old, "nicer" image 2020-03-31 20:50:21 +03:00
2a67294554 Snow, Ice, Atoll & Map Generation (#1909)
* Snow, Atoll & Ice

* Fix White Hexagon + Small NW refactor

* More Land in Continents #1886

* Atoll can spawn only on Coast

* Added new constants and turned Constant into an object

* Latitude and Longitude utility methods

* New MapGenerator steps

* New MapParameters & MapGenerator cleanup

* Added New Map option to MapEditor menu

* New parameters default values and limits

* archipelagos map type

* Translations & Atlas

* removing unneeded octave displacement

* Fix Archipelago

* Perlin noise parameters & no-elvis in TileMap

* Rebuilt Atlas

Co-authored-by: Eddh <remi.dufour@protonmail.com>
2020-03-11 11:39:37 +02:00
a73fe3d9de Tile update by The Bucketeer 2020-02-02 18:31:45 +02:00
a2ee0ca4e1 Rework existing ship sprites, and add a sprite for Carrier (#1771)
* Upload carrier FH sprite

* Update Battleship and Destroyer FH sprites

* Make unfarmed wheat look wilder
2020-01-25 19:58:57 +02:00
7ea6fc2551 Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
32ba55b2fe Added many more resource+improvement images 2020-01-18 22:35:18 +02:00
02def2ffa9 Resource+Improvement is go!
Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
5af6dd1ad5 More resource images by The Bucketeer 2020-01-15 23:56:02 +02:00
9a426318ba Proper destruction notification for city states
Added Fur resource image
2020-01-13 00:09:09 +02:00
99e3ebed67 The mod now has its own own git repo =) 2020-01-07 18:52:58 +02:00
1008e9c4f6 More resource images by The Bucketeer 2020-01-06 23:01:18 +02:00
4dd3a69a72 Can now display pixel resources on the map! 2019-12-29 17:51:39 +02:00
050db70fff All nat wonders are go, courtesy of The Bucketeer! 2019-12-29 15:55:53 +02:00
3dfc6503a1 Mount Fuji artwork by The Bucketeer means it's now in the game! 2019-12-25 13:01:29 +02:00
97f3260047 Grand Mesa artwork by The Bucketeer means it's now in the game! 2019-12-24 15:28:59 +02:00
77d00f35bb Translation files now take a huge amount of time to load, moved their loading into a thread and put up a "loading screen" beforehand 2019-12-18 22:24:18 +02:00
486dba97df Added first images for resources - not implemented yet! 2019-12-17 14:25:28 +02:00
0de84e60a9 Not all Natural Wonders look good enough to enter the game as-of-now. 2019-12-17 14:23:17 +02:00
aa02a2d321 Natural Wonders (#1456)
* NaturalWonders initial commit
* Created models/ruleset/tile/NaturalWonder and assets/json/NaturalWonders
* MapGenerator now spawns NaturalWonders in random compatible random locations
* MapParameters has a noNaturalWonders option
* TileInfo has naturalWonder property (set to null if none)
* TileInfo and  UnitMovementAlgorithms correctly manages stats and consider the tile unpassable and unimprovable

* Notification and happiness on NaturalWonder discovery

* El Dorado discovery bonus, Spain unique

* Doubled tile yields for Spain

* NaturalWonders implemented as TerrainType + Fountain of Youth promotion

* Images issue #124

* NaturalWonder TileImages (Fantasy) and Overlay (Default)

* NaturalWonderOverlay.png : https://www.flaticon.com/free-icon/mount-fuji_2166259

* Bugfix

* Added translations

* Italian translations

* Fix translation issue
* missing space after = in template.properties breaks translations

* Improved NaturalWonder spawn logic

* Great Barrier Reef spawns on 2 contiguous tiles
* Each wonder has specific spawn requirements
* Number of wonders spawned scales with map radius

* Fix unused import
2019-12-16 20:37:49 +02:00
5907d02403 Oil well images split into Coast and not-Coast 2019-11-26 20:46:53 +02:00
a8c98f60d7 Railroads are now much more visible! 2019-11-23 22:43:35 +02:00
b1868accc5 Nuclear Weapon setting moved to Options, s it can be more easily explored by players 2019-11-19 22:00:16 +02:00
111030e457 Nuke your enemy! (#1318)
* Nuke your enemy!

* Fantasy tiles. Worker automaticly clears fallout.

* Some AI improvement for choosing wonder and military unit.

* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00
9533a35d15 3.2.4 2019-11-18 22:00:44 +02:00
aa4c70f090 Fixed trades always beng denied because "our proposed trade is no longer relevant" 2019-11-17 21:16:51 +02:00
19fd2bd205 Yet even more images by The Bucketeer! 2019-11-17 20:00:43 +02:00
1ecc6bbb2a Performance improvement - tile taps and long-clicks are now done at the TileMapHolder level, meaning we can only create one instead of one per tile, massive memory saving!
Map now zooms with mouse scroll in Desktop!
2019-11-16 23:02:09 +02:00
a48c356920 Base image tiles on tiles with improvement images are now grayed out when not visible 2019-11-16 21:15:33 +02:00
8fad2fd680 Removed my dumb plantation art so that The Bucketeer's masterpieces can shine through =D 2019-11-16 19:52:30 +02:00
dd8f812465 Units &c updated! 2019-11-16 19:42:34 +02:00
827bf3d4b2 Images update! By The Buketeer again! 2019-11-15 14:28:46 +02:00
24e62e7cc1 Added all of The Bucketeer's improvements, and units until Landskecht 2019-11-14 22:14:23 +02:00
e21d7eb54a We can now have "layered" images for the base tile, such as grassland + manufactory! 2019-11-14 21:01:24 +02:00
637b487a2c City-states allied to Civs no longer attempt to declare war when it does on Civs they haven't met yet 2019-11-09 20:25:30 +02:00
6a46af4f88 Can no longer create great improvements on water or unbuildable tiles (like Oasis) 2019-10-28 21:00:08 +02:00
c77d570381 Added Customs House tiles 2019-10-27 22:15:20 +02:00
ef0c39ac93 More tile changes 2019-10-23 23:39:12 +03:00
318dbb2a6d Added tiles with visiable improvements, since not all improvements and combinations are ready this is behind a menu option 2019-10-23 21:56:23 +03:00
33805ca6f8 Organized TileGroup icons (for improvements, resources and units) into a separate class 2019-10-17 00:05:10 +03:00