Commit Graph

16 Commits

Author SHA1 Message Date
Yair Morgenstern
95ae1cea30 3.15.7 2021-07-01 22:44:36 +03:00
Yair Morgenstern
c380d6e7b7
Translations update (#4306)
* Update Korean.properties (#4305)

* Missing single quotation mark in quote (#4297)

* Missing single quotation mark in quote

Inserted ' in quote of Advanced Ballistics

* Changed quote in all language files

* Update Swedish.properties (#4282)

* Update Swedish.properties

* Update Swedish.properties

* Update Swedish.properties

* Update Swedish.properties

* Update Swedish.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update Russian.properties (#4269)

* Update Russian.properties

Translated new strings

* Update Russian.properties

Some fixes and improvements

* Update Russian.properties

Made some improvements

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update Italian.properties (#4267)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update German.properties (#4281)

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

Co-authored-by: Samsaek the Calico <saud2410@naver.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: sockybob <44141246+sockybob@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-06-29 22:35:42 +03:00
Arthur van der Staaij
0f0abad5ea
Added Stealth tech and Stealth Bombers (#4271)
* Changed some interception-related uniques

- "Can not be intercepted" -> "Cannot be intercepted"
  This really irked me, and the new version is also how it is written
  in the wiki.
- "Reduces damage taken from interception by 50%" ->
  "Damage taken from interception reduced by [50]%"

* Added "Cannot be carried by [unitFilter] units" unique

* Added an icon for Stealth

* Added Stealth technology and the Stealth Bomber

* Possibly fixed incorrect rounding for interception damage bonus

* Various code style changes

* Made Stealth Bomber interceptable, but with 100% damage reduction
2021-06-27 08:57:11 +03:00
Arthur van der Staaij
784092c56c
Added Drama and Poetry tech and replaced Temples with Amphitheaters (#4254)
* Added Drama and Poetry tech

* Moved not-in-ruleset check to building replacement function

* Updated a version number
2021-06-26 23:36:39 +03:00
Xander Lenstra
1c079bcef3
Added Nuclear Submarines & Missile Cruisers, capable of transporting missiles (#4260)
* Implemented Nuclear Submarine and Missile Cruiser units

* Information Era -> Atomic Era; Future Era -> Information Era, conform G&K

* Fixed deprecated uniques still working

* Implemented requested changes
2021-06-26 22:47:27 +03:00
Xander Lenstra
af0cd0c9df
Implements the Telecommunications tech (v2) (#4249)
* Added the addPopulation() and setPopulation() functions to add population to cities and automatically reassign them

* Added the Telecommunications tech

* Added the CN tower

* Implemented Bomb Shelter

* Added icons for new buildings

* Implemented requsted changes
2021-06-24 19:07:33 +03:00
Xander Lenstra
111d11b9b2
Added Advanced Ballistics Tech, Atomic Bomb Unit, Updated how nukes work (#4211)
* Improved nukes

* Fixed build error (probably)

* Implemented reocmmended changes, fixed some other stuff, the usual

* Implemented requested changes

* Fixed Tech connections

* Fixed nuclear missiles and guided missiles being interceptable

* Missiles are no longer air units. This is, as they cannot be stationed on carriers and cannot be intercepted.
2021-06-24 16:03:59 +03:00
Arthur van der Staaij
5b730fbc56
Added Nuclear Fusion tech and the Giant Death Robot (#4207)
* Reordered units

Consistently ordered units based on, in decreasing priority:
- Tech tree column
- Height in tech tree column

* Added Nuclear Fusion technology and GDR
2021-06-23 09:44:53 +03:00
Arthur van der Staaij
450c185af8
Corrected many building production costs, tech requirements and wonder effects (#4201)
* Corrected building construction costs

Full changelog:
(Changes marked with a "!" deviate from the surrounding pattern)

Lighthouse         100 -> 75  (!)
Great Lighthouse   250 -> 185 (!)

Temple             120 -> 100
Burial Tomb        120 -> 100
Mud Pyramid Mosque 120 -> 100
Market             120 -> 100
Bazaar             120 -> 100
Mint               120 -> 100
Aqueduct           120 -> 100
The Oracle         300 -> 250
Petra              300 -> 250
Great Wall         300 -> 250

Monastery          160 -> 120
Workshop           160 -> 120
Forge              160 -> 120
Hagia Sophia       400 -> 300
Chichen Itza       400 -> 300
Machu Picchu       400 -> 300

Harbor             200 -> 120 (!)
University         200 -> 160
Wat                200 -> 160
Castle             200 -> 160
Mughal Fort        200 -> 150 (!)
Armory             200 -> 160
Angkor Wat         500 -> 400
Alhambra           500 -> 400
Notre Dame         500 -> 400

Observatory        250 -> 200
Opera House        250 -> 200
Bank               250 -> 200
Satrap's Court     250 -> 200
Hanse              250 -> 200
Theatre            250 -> 200
Sistine Chapel     625 -> 500
Forbidden Palace   625 -> 500
L. Tower of Pisa   625 -> 500
Himeji Castle      625 -> 500

Seaport            300 -> 250
Windmill           300 -> 250
Taj Mahal          750 -> 625
Porcelain Tower    750 -> 625

Museum             360 -> 300
Public School      360 -> 300
Arsenal            360 -> 300
Military Academy   360 -> 300
Louvre             920 -> 750
Big Ben            920 -> 750
Brandenburg Gate   920 -> 750

Hospital           500 -> 360
Stock Exchange     500 -> 360

Eiffel Tower       1250 -> 1060
Statue of Liberty  1250 -> 1060
Kremlin            1250 -> 625  (!)
Neuschwanstein     1250 -> 1060

Nuclear Plant      750  -> 500
Solar Plant        750  -> 500
Sydney Opera House 2000 -> 1250
Manhattan Project  2000 -> 750  (!)
Apollo Program     1500 -> 750  (!)

* Corrected Hanging Gardens

10 food -> 6 food.
Now provides a free Garden.

* Corrected Statue of Liberty

Now provides a free social policy.

* Corrected Angkor Wat

Now unlocked with Education instead of Chivalry.

* Corrected Cristo Redentor

Now unlocked with Plastics instead of Flight.

* Corrected Kremlin

No longer gives 12 city strength (this was removed in G&K).

* Corrected Manhattan Project

Now unlocked with Atomic Theory instead of Nuclear Fission".

This does buff nuclear missiles quite a bit, since you no longer need
Nuclear Fission, but that's only because the last part of the tech tree
is very incomplete, and provides nuclear missiles too early. We need to
start correcting it somewhere.

* Corrected Leaning Tower of Pisa

Now provides +25% great person generation in all cities.

* Corrected Kremlin some more

Now unlocked with Metallurgy instead of Railroad.

* Fixed Arsenal production cost correction

It is now actually 300, as was stated in the previous changelog.

* Reordered many buildings

Reordered many buildings to conform to the tech tree order.
In order of priority:
left to right, top to bottom, buildings to national wonders to wonders.

* Corrected production cost for Colossus

Colossus was wrongly ordered in the json file, so its production cost
was unknowingly changed from 300 to 250 (this was not noted in the
previous changelog), however, it should be even lower: 185. This commit
corrects this.

tl;dr 250 -> 185

* Corrected Hermitage

Now unlocked with Architecture instead of Archaeology.

* Corrected National Treasury

Now unlocked with Guilds instead of Currency.

* Reverted incorrect corrections

Kremlin:
Provides 12 city strength again.

Statue of Liberty:
No longer provides a free social policy.
2021-06-19 21:45:41 +03:00
Xander Lenstra
432e937474
Added the amphibious promotion and the marine unit (#3987)
* Technology and construction bars no longer extend past their maximum

* Fixed compile errors

* actually fixed the issue

* Added the marine unit

* Moved amphibious promotion effect to unique

* Added icons for Amphibious promotion and Marine unit

* aaah
2021-05-29 23:42:04 +03:00
Yair Morgenstern
6045e0d5a4 "[] from every []" can accomodate specialist names 2021-04-15 12:50:30 +03:00
Yair Morgenstern
617e7aea93 Removed placeholder science and production boost from Computers tech
New games start by default with city states
2021-01-11 20:56:31 +02:00
HadeanLake
4ee3dae134
* tweaked some buildings (#3172)
Windmill provides "+[10]% Production when constructing [Buildings]" (only regular buildings) instead of 10% to everything
Oxford University does not provide 50% science boost - it was a copying error from National College
* tweaked techs
Implemented "Reveals the entire map" unique ("Satellites" tech)
discovering a tech can trigger unique
"Remove Marsh" unlocked with "Masonry"
2020-09-22 15:17:04 +03:00
Yair Morgenstern
2c8074bfe4 Converted the "special power" of the Future Tech to a unique than can be applied to any tech 2020-08-17 23:07:58 +03:00
Yair Morgenstern
84e4e58f23 Added movement cost for crossing rivers 2020-05-30 23:32:53 +03:00
Yair Morgenstern
c2fdcb7849 Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00