Commit Graph

3315 Commits

Author SHA1 Message Date
9cb017c8a5 Added Faith icon and display for games with Religion 2021-04-01 20:44:27 +03:00
387693512c Fixed roads not getting wrapped correctly (#3752) 2021-04-01 14:36:05 +03:00
50e3f62018 3.13.12-patch1 2021-04-01 13:05:49 +03:00
f3e0867817 Resolved #3746 - background picture recentered, but also not scaled down so that the image covers most of the screen 2021-03-31 23:12:11 +03:00
bf32bd5400 Readd smooth transition for wrapped maps (#3749) 2021-03-31 18:01:56 +03:00
5d6bfbfb31 Fixed can't press nextTurn in multiplayer game (#3748)
* Fixed game crashes on create multiplayer game

* Update isPlayersTurn on update()
2021-03-30 18:14:07 +03:00
cb50732ec4 'Years of peace' modifier reset when war is declared 2021-03-29 20:18:03 +03:00
807444d2c5 Replace padding with leftAndRightPadding & topAndBottomPadding in TileGroupMap (#3742)
* Replace padding with leftAndRightPadding & topAndBottomPadding in class TileGroupMap, edit MainMenuScreen

* Remove TableBackground.png
2021-03-29 18:21:31 +03:00
bf9954a042 Un-blurred the tile images 2021-03-29 18:18:23 +03:00
46e845d6ff Resolved #3568 - text buttons are less grainy 2021-03-29 17:50:04 +03:00
bc5cc4e28d Added Bulgarian, by antonpetrov145! 2021-03-29 17:32:42 +03:00
29c9f3b3e4 HUGE memory savings (120MB -> 75MB) By saving atlases between ruleset resets! 2021-03-29 17:07:59 +03:00
12147e0a67 Merge branch 'temp' 2021-03-29 14:26:19 +03:00
3ed701508e 3.13.11-patch2 2021-03-29 14:25:54 +03:00
4647928f29 Start of work on Religion!
Added Beliefs, faith accumulation, and Pantheon founding. Still missing a Faith image though.
2021-03-29 11:07:43 +03:00
30c1861788 Added mod pagination - even when we exceed 100 mods, we'll be able to download them all 2021-03-29 10:02:51 +03:00
b7d07ca2da Button for current civilopedia entry is now marked 2021-03-28 22:07:05 +03:00
63e10dde71 Modded "Remove" commands to nonexistant features no longer crashes the game 2021-03-28 21:59:57 +03:00
1f057831d8 AI no longer tries to attack with carriers, crashing the game. 2021-03-28 21:59:29 +03:00
24c0be2950 Welp broke build with a silly mistake 2021-03-28 21:27:42 +03:00
d3f2027416 National wonder does not require building to be built in puppeted cities 2021-03-28 21:25:35 +03:00
51125b68a8 City attack notifications show icon 2021-03-28 21:22:45 +03:00
eda9ceb140 Custom improvements for water resources now moddable 2021-03-25 10:46:45 +02:00
5ac2ee19c7 Linting - removed about 40 lines, hopefully makes the file easier to parse 2021-03-25 10:28:21 +02:00
db75067b7c Resolved #3740 - units retain individual names when upgrading 2021-03-24 22:51:05 +02:00
20e5d56644 Resolved #3732 - Mark target tile while moving toward it 2021-03-23 22:44:56 +02:00
5e34d8d9c3 Resolved #3734 - "Loading" popup when loading game remains until game is fully loaded 2021-03-23 22:44:24 +02:00
1e25cc0db3 Resolved #3735 - The civ launching - not receiving - the nuke is considered the civ that declared war 2021-03-23 22:28:31 +02:00
b5c12ec17c Carrier cannot attack, AS update to 4.1.3 (#3700) 2021-03-23 20:20:38 +02:00
0aeee8d974 Removed some more static usages 2021-03-21 21:04:11 +02:00
d184a829a2 Removed usages of global UncivGame.gameInfo, where more local usage is possible 2021-03-21 20:58:18 +02:00
4c1f5bb097 Resolved #3721 - Fixed edge-case "images are temporarily applied from mods set in other places" 2021-03-21 20:46:19 +02:00
0425e1d711 Resolved #3722 - fixed resistance icon display in notifications 2021-03-21 20:43:09 +02:00
5a5d0a980f Removed ALL color-based notifications! 2021-03-21 00:28:58 +02:00
d4b19a7bb3 Many notification conversions 2021-03-20 23:49:33 +02:00
36131cb7c1 Extended battle notifications 2021-03-19 15:52:50 +02:00
d515955b30 Better icons for notifications (there's a lot of work to do here) 2021-03-19 15:38:14 +02:00
4c260ca954 Changed notification to accept multiple icons, like in Civ VI - this allows for more informative iconography 2021-03-19 15:11:47 +02:00
50d5b0d7ce Added specific icons to certain notification types 2021-03-19 11:26:54 +02:00
ba51222841 Barbarians only heal by pillaging, simplified barbarian automation 2021-03-19 10:39:55 +02:00
a08a5a7435 Resolved #3713 - Fixed misspelled "fresh water" in farm unique check 2021-03-18 23:01:47 +02:00
87ff4c91f5 3.13.9 2021-03-18 20:59:42 +02:00
fa709d2944 Can now add leader portrait images to mods! 2021-03-18 18:37:27 +02:00
c98100f1a7 Added "permanent visual mods" option to mod management 2021-03-18 18:36:05 +02:00
7ba12ad5c6 Adding fallout again (#3711) 2021-03-18 15:36:24 +02:00
b12c5df28e last refactoring of terrain feature (#3702)
* last terrainFeature refactorings

* cut down terrainFeature as much as possible

* aerialDistanceTo fixed

wrapped distance should only be considered on wrapped worlds

* Adding spaces

* fixed tests not compiling

* prevent floodplains from spawning on oasis

* Check if terrain feature can be placed on tile in editor

* Adding reviewed changes
2021-03-18 13:54:52 +02:00
25ef92f3eb fixed baseTerrain can differ from getBaseTerrain (#3710) 2021-03-18 13:19:02 +02:00
8472715509 Resolved #3614 - tileFilter works with natural wonders 2021-03-18 13:13:31 +02:00
37903435f5 Trade overview now more uniform
"Gold" and "Gold per turn" are now correctly translated
2021-03-18 13:08:59 +02:00
1a4051fa3f toast popup not screen blocking again (#3709) 2021-03-18 12:47:40 +02:00