* Refactor keyboard shortcut handling
* Use 'userObject' for attachments instead of a WeakHashMap
* Fix shorcut vetoing when a popup is active
* Solve misc. review complaints
* Reimplement changes in UnitActionsTable to exactly repeat what the previous code did
* Fix last commit
* Fix OutOfMemory error when loading game state after already having a game loaded
* Fix screen resize not being handled correctly
* Add withContext shortcut functions
* Add more logging
* Fix multiplayer games sometimes being loaded twice
* Make the loading screen nicer
* Make the loading screen hide previous popups for making the screenshot
* Don't do custom rendering & dispose the texture
Sometimes it makes sense to understand the library you're using...
* Fix missing GL context
* Refactor: increase readability of loadGame function
* added support
* now toggleable in settings
* translation
* added note that it requires restart
* made it enabled by default
* padded buttons to the right if there is a cutout
* checking for cutout instead of android
* reverted button changes
* moved option to advancedTab
* Refactor: Consistent usage of coroutines
* Add usage comments to the different threads
* Refactor: Properly separate crash handling into its platform-specific parts
* Fix autoSave never finishing
* Correctly handle coroutines when the GL thread is not accepting runnables anymore
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Refactor: Make Popups work on Stages instead of BaseScreens
* Refactor: Change UncivGame.worldScreen and UncivGame.gameInfo to be of nullable type
* Fix "Resume" game loading not fully handling exceptions
* Fix one missed refactoring
* Refactor: remove useless postRunnable
* Refactor: Extract methods & reduce code duplication
* Refactor: Rename Sounds to SoundPlayer
* Refactor: Make UncivSound a data class
As far as I can see, UncivSoundConstants served no purpose
* Refactor: Reorder sounds
* Refactor: Split up ExtensionFunctions and move into own package
* Add multiplayer turn sound notification
* Refactor: Remove unnecessary double translation
* Refactor: Reduce code duplication
* Refactor: No if for boolean logic
* Fix rare case where ruins could delete AI units when upgrading the unit
* Don't moveToTile if the unit is destroyed
* Update comment
* Forgot to uncomment line
* Move currentMovement = 0f to destroy()