* Add new map shape: Flat Earth Hexagonal.
* Make flat earth logic easier to read.
* Make flat earth set temperature based on tile distance from center.
* Make flat earth waste less space on the ice ring.
* Add variety to the flat earth ice ring.
* Use baseTerrain for snow on flat earth edge instead of addTerrainFeature.
* Ensure flat earth center tiles and edge tiles are ocean not coast.
* Give flat earth ice ring some random juts and dips.
* Make 3rd continent smaller when flat earth.
* Enable more continent positions for three continents when flat earth.
* Add parens around or statement.
* Refactor flat earth temperature code into functions.
* Invert some flat earth if statements to reduce nesting.
* Allow coast near flat earth ice walls.
* Make flat earth ice wall generation more efficient.
* Stop adding ice to flat earth mountains.
* Move flat earth ice wall generation to its own function.
* Improve flat earth water placement comments.
* Move flat earth extra water generation to its own function.
* Move flat earth center ice spawn to its own function.
* Move flat earth edge ice spawn to its own function.
* Minor efficiency tweak.
* Add Flat Earth Hexagonal to template.
* Reapply Changes
* Logic clean up
* Adding getImprovementToPillage() and getRepairableImprovement()
* Cleaning up Unit Actions
* getImprovementToPillage() needs to check for Unpillagable
* Remove redundant logic since canBuildImprovement() returns true if currently repairing
* More redundant logic
* Prevent City Center from being Pillage status
addRepairAction will not show a Repair Action
Adding the improvement to be repaired/pillaged in button text
Utilizing getImprovementToPillage() more
* Some import cleanup
Add Irremovable to blockers
More consolidation of code
* More translation files
* When improvements/roads are built/removed, pillaged flag set to False
* Better and more consistent logic
* Fix dumb logic bug
* Changes
* Slight adjustment to MainMenuScreen
* Make default waterThreshold for Default to be -0.05
* blip
* blip
* Rename cellular automata to Smoothed Random
* fix untranslated string about politics
* update shortcut about textbutton
* check all usage of template "[numberOfTurns] Truns Left"
* revert textbotton and add click event by chain.
* Handfull of comment questions, small refactorings
* Code changes
* Reworded a unique, removed a file
* Added spy names for all nations, minor consistency change
* Removed debug output
* Added an empty constructor so gdx can reconstruct it
* Free belief unique
* Fix edge case
* Another edge case
* Bug fixes
* Fix some conditions
* Refactor another function
* Handle edge case where the civ has enough faith for a pantheon but also gets a free pantheon pick on the same turn (allow civ to have both picks)
* Fix the edge case handling
* Cleanup
* Reviews + more refactoring and cleanup
* Update comments
* Unnecessary comment
* Improvements
* Typo
* Minor Compile change
* Update to -[amount] HP for battle notifications
Update Unseen Interceptor Notification
* Update to -[amount] HP for battle notifications
Update Unseen Interceptor Notification
* Revert "Update to -[amount] HP for battle notifications"
This reverts commit 63961029da.
* Rename variables
* Even if you can't see the Interceptor Tile, still get full info if not killed
* fix#7565: Delete one "Consumes ..." lines of city screen
* fix#7565: Delete one "Consumes ..." lines of city screen
* fix#7565: Delete one "Consumes ..." lines of city screen
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay
* Adding Air Sweep Battle Table
* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile
* initial airsweep code
* Implement airSweep
* BattleTable indicates tile you're AirSweeping
* some notifications
* Clean up notifications.
Add icons
* Revert game.atlas and game.png
* Fix selection properly
* Update Vanilla UnitPromotions.json
* Better handling of movement use
comment cleanup
* missing credit
* Proper code so that Seas units also deal no damage
Adding Tutorials!
* Remove Intercept Bonus Damage/Protection
* Remove chance of Interceptor missing
* Battle Table a bit more consistent
* Defender also gets Air Sweep Modifiers
* Defender doesn't get bonus
* Remove unused getInterceptBonus
Combine logic
* Show damage in notifications for Air Sweep
* Randomize intercepting Civ and prioritize Air Units
* Remove debug code
* Updated atlas
* Clean up Uniques
* Object-ify DamageDealt for ease of reference
* code clean up
Co-authored-by: itanasi <spellman23@gmail.com>
* feature
* more categories
* added categories
* filter installed part1
* display vanilla rulesets in rulesets category + fix download from URL not showing
* filter installed mods
* removed isVanilla variable
* only look at second topic
* same but for online mdos as well
* replaced tilesets with graphics
* translations
* code duplication
* removed vanilla content from rulesets
* combined the function into one
* revert amountPerPage even tough its already on master
* Filter class
* 1
* mutableListOf<>()
* mutableListOf<>() again
* getFilterText removed
* !categoryFilter(filter)
* matchesCategory
* if (modTopic.size < 2) return false
* Update Tutorials.json
Remove mention in the "After conquering" tutorial of 1.5x unhappiness for puppeted cities (according 87aa5bc)
* Update template.properties
Remove mention when conquering a city of 1.5x unhappiness for puppeted cities (according 87aa5bc)
* Remove mention of unhappiness for puppeted cities
* Modify "After Conquering" tutorial
Remove mention of unhappiness for puppeted cities
* Unit icon alpha/size control
Implemented sliders in Options -> Display to give user control over unit icon opacity and size.
* Simplified sliders and re-added idle 50% transparency
* Minor fixes from PR review
* Removed unit icon size adjustment
* Add serialization version to GameInfo
* Add handling of incompatible saves due to a dfiferent save version
* Fix compilation?
* Fix ios compilation
* Refactor: Make it clearer that GameInfo serialization version is only supposed to be incremented when it's guaranteed to cause issues & rename to compatibility version
* Update initial version
* Update initial version
* Fix merge mistake
* disable start bias
* better indentation
* improved
* improvedx2
* now for generated maps too
* made it choose a random location instead of the last one
* -||-
* checks
* forgot I can write directly on github :)
* added sounds to cityScreen
* changes? ..don't know how to name this commit
* removed try block
* improved era1 sound and added slider for city enter sounds
* added Information Era sound
* added Future Era sound
* better option name + translation
* added Atomic Era sound
* normalized sounds
* prevent spam + better era 0 and 1 sounds
* cleanup
* sound improvements to medieval and atomic
* volume now tied to sound effects
* improved information sound
* improved future sound
* sounds now stop if you exit the city screen
* improved Renaissance sound
* now in separate function
* now using the music controller
* better file names
* WLTK day sound + sounds are now configurable in Eras.json
* removed redundant setting and fixed comment
* added PlaySingle
* musicController no longer used
* Gdx.audio.newMusic is now used
* function name
* function are now in their own class
* CitySoundPlayer now has 1 instance in UncivGame and is hooked
* credits
* sounds loop
* loopable sounds
* updated credits
* fixed sound not stopping when changing city without leaving cityScreen
* changed WLTKNew sound
* added toggle for the sounds
* changed WLTK sound, removed music and made all tracks have the same volume
* addressed some of the issues
* addressed more issues
* increased sounds volume + volume slider
* made WLTK sound slightly quieter
* removed entry from Vanilla eras
* revert back to CitySoundPlayer.kt
* no more hooks
* removed unused stuff
* changees
* completly reverted MusicController
* and the MusicTrackChooserFlags
* fixed ESC not stopping sounds
* updated credits to mention the sounds are modified
* dispose()
* removed try block
* Civilopedia Files Split
* Central showReligionInCivilopedia function
* ConstructImprovementConsumingUnit with Conditional for Prophet
* Show Units capable of building an Improvement
* "Needs removal of terrain features to be built"