Commit Graph

31 Commits

Author SHA1 Message Date
Yair Morgenstern
e424ec4a91 "+[]% combat bonus in []" -> "+[]% Strength in []" 2021-04-14 18:25:37 +03:00
lishaoxia1985
b5c12ec17c
Carrier cannot attack, AS update to 4.1.3 (#3700) 2021-03-23 20:20:38 +02:00
lishaoxia1985
b3a62f4b1a
Withdraw before melee is the same as original game (#3674) 2021-03-11 21:40:44 +02:00
Yair Morgenstern
26c817a4a1 Resolved #3483 - settlers require at least 2 population to construct, as per Civ V 2021-01-01 13:29:03 +02:00
Yair Morgenstern
c7d79ad179 Replaced hardcoded Settler references with unique
Tech uniques now saved in tech object for less regex parsing per turn
2020-12-22 23:31:29 +02:00
Yair Morgenstern
ceef8bd7ad Fixed self-made bug of missing helicopters... 2020-12-08 21:02:40 +02:00
Yair Morgenstern
8a5247324c 3.11.18 2020-12-06 22:16:03 +02:00
givehub99
6a73909c67
Helicopter Gunship (#3385)
* -Helicopter Gunship Implemented
-Anti-Tank Gun upgrades to it

* unit atlas

* "All tiles cost 1 movement"
2020-12-04 14:20:24 +02:00
givehub99
8c51833a5a
New parameterized uniques (#3250)
* -New unit unique "Bonus as Defender []%". "+25% Combat Bonus when defending" now deprecated, but kept for now for mods. Json promotion changed to fit new syntax.
Defender Bonus modifier "Defender Bonus" added to template.properties for translation.

-"All newly-trained [] units in this city receive the [] promotion" now uses unit category checking.

-New building unique "New [] units start with [] Experience in this city"
This can used by Poland's stable unique replacement in BNW, as it gives extra xp for mounted units.
"New [] units start with [] Experience" is the new nation wide version of this.

"New military units start with [] Experience" is now deprecated, but kept for now for mods. Json policy changed to fit new syntax.

-Unit category checking can now check for "non-air", "military", "military units" and uniques.
Added "military" to template.properties for translation.

-New unit unique "No defensive terrain penalty". Admittedly this is for a mod I'm making.

* translations must have spaces after!

* -Attacker Bonus unique changed to "+[]% Strength when attacking"
Changed Units.json and and Wolf Pack from UnitPromotions.json to this syntax

-Defender Bonus unique changed to "+[]% Strength when defending"
Armor Plating promotions were changed to this syntax
2020-10-14 10:22:49 +03:00
givehub99
9ffa0bee54
Consolidated Generic Tile Bonus Uniques (including Friendly Land, Foreign Land) (#3232)
* Redid things with help from HadeanLake:

-"+[]% combat bonus in []" Unit Unique
-"+[]% combat bonus for units fighting in []" Nation Unique
-Both of these can check for terrain or Friendly Land or Foreign Land
-Function to add stacking modifiers
-Himeji Castle and Foreign Legion had uniques changed to fit this syntax
-Old way still works for now, but deprecated

* fixed comments about deprecation and the new syntax
2020-10-06 10:52:30 +03:00
HadeanLake
f721f59734
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line

* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).

* removed hurryCostModifier from units that should not have it

Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:

Settler (20)
SS parts (-1) (cannot be hurried)

Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)

Catapult (20)
Ballista (20)

Horseman (20)
Companion Cavalry (20)

Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)

* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc

* tweaked hurryCostModifier, added missing vanilla buildings (commented out)

* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon

Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now

[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions

* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it

* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".

* merged "Requires adopted [policy]" with "Requires [Wonder]"

* Separated unique.params[0] to val filter

* Changed National Epic image
2020-09-21 21:44:52 +03:00
HadeanLake
9f48f43ad0
parameterized some uniques, fixes some minor bugs (#3122)
Fixed Moai
Wonder overlay will remove terrain overlay in default tileset
Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods
implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean
parameterized uniques:
* "Must have an owned [Mountain] within [2] tiles"
* "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile
* "Must not be on [Hill]"
* "Must not be next to []"
* "Must be on [seacoast]" - next to "Coast" tile
* "Must be on [tile adjacent to source of fresh water]"
* "Must be next to [Water]" - next to any water tile, including "Lakes"
* "Must be next to [terrainFeature]"
* "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
2020-09-11 07:56:56 +03:00
HadeanLake
8ac3a88cec
fixed #3066, crash in chooseMilitaryUnit and some great people actions (#3099)
* fixed KotlinNullPointerException crash in chooseMilitaryUnit
random() is not to be used in predicate
* GodmodeCheckbox is not lockable and unchecked by default
* no great people actions if no movement points left
* unique "Can start an []-turn golden age" now has parameter and 8-turn golden ages will last 8 turns instead of 10
golden age can be started if unit is on own territory (even embarked)
* "Golden Age length increased by [50]%" - now has parameter
* tweaked changed fort and terrain defence bonuses
fort can be built on forest and jungle (vegetation will not be removed)
any open flat land gives 10%  penalty
marsh gives 15% penalty
only top terrain counts, improvement bonus will be added to that
flatland + fort = 40%
hill + fort = 75%
hill = 25%
forest/jungle on flatland = 25%
forest/jungle on hill = 25%
forest on flat + fort = 75%
forest on hill + fort = 75%
forest on hill + citadel = 125%
fixed 20% penalty for attacking over river - will be displayed if unit is standing on the other side of river
"Amphibious" unique removes this penalty
2020-09-05 20:32:27 +03:00
HadeanLake
e6e31b4e1a
Aztecs and some other things (#3033)
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11

Reused slinger icon for Slinger Withdraw

* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill

"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]"   - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"]  - now can use "River" - for Hydro plant

* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique

* Added Aztecs

* Update template.properties

* update template.properties

* update template.properties

* update template.properties
2020-08-30 21:02:59 +03:00
Yair Morgenstern
6ff712b625 A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc. 2020-08-24 10:58:14 +03:00
Yair Morgenstern
002d0cc7f6 Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units 2020-08-23 00:28:55 +03:00
HadeanLake
a12c1ada26
Fixed AI being stuck doing science or gold per turn (#3006)
* AI will no longer get stuck doing science or gold per turn

* added missing commas in jsons
2020-08-18 20:53:16 +03:00
Yair Morgenstern
4046837a3e AI chooses to fortify in non-bombardable tiles if possible
Can choose replacement building for Palace to indicate the capital city
2020-08-14 13:43:28 +03:00
Yair Morgenstern
5c0eaa18dd Resolved #2986 - Knight now obsoletes properly 2020-08-14 10:16:50 +03:00
Yair Morgenstern
faaab3173b Resolved #2944 - Air units intercept range fixed 2020-08-07 14:56:42 +03:00
Yair Morgenstern
ebb8432dcb Changed how great unit recognition works 2020-08-02 13:53:27 +03:00
Yair Morgenstern
b4708b05b3 Unified regular unit and great person unit additions
First playaround with nation uniques!
2020-08-01 23:04:33 +03:00
Yair Morgenstern
97def95817 Can now handle multiple civ-wide uniques of the same type! 2020-07-28 19:56:57 +03:00
Yair Morgenstern
5fbfa637f2 All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements! 2020-07-28 19:26:02 +03:00
Yair Morgenstern
1a558a70d2 Buildings that are missing resources are still displayed in city constructions 2020-07-23 12:54:26 +03:00
Yair Morgenstern
aa2f9726ac Unit 'unbuildable' parameter converted to unique 2020-07-20 23:36:54 +03:00
Yair Morgenstern
d8b84db3a6 Removed extraneous (for now) G&K files 2020-07-20 23:03:00 +03:00
Yair Morgenstern
c402d63a68 3.9.12 2020-07-16 23:15:23 +03:00
lishaoxia1985
59f6e10511
some bug fix (#2817)
* Scout won't be built when research "Scientific Theory". Fix the word "Can only build water units in coastal cities".

* Fix the bugs when you delete all maps close button disappears and you can't go to main menu.

* Basictests don't check that Scout can't upgrade.

* If the unit is obsolete it will remove from construction queue.
2020-07-16 22:22:47 +03:00
uncivbot[bot]
d58b73313e
Translations update (#2804)
* Update Indonesian.properties (#2792)

* add some simplified chinese translation (#2797)

Co-authored-by: gsm988aa@gmail.com <sim.gao@lab.sra.uni-hannover.de>

* German translation update - German.properties (#2799)

* Update German.properties

* Update German.properties

* Update German.properties

- english: resource -> german: Ressource
- several Additions

* Update German.properties

* Update German.properties

* Update German.properties

* Update Chinese translation. (#2803)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: gsm988aa <gsm988aa@gmail.com>
Co-authored-by: gsm988aa@gmail.com <sim.gao@lab.sra.uni-hannover.de>
Co-authored-by: scaphander <67830047+scaphander@users.noreply.github.com>
Co-authored-by: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-07-05 23:13:47 +03:00
Yair Morgenstern
c2fdcb7849 Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00