Commit Graph

26 Commits

Author SHA1 Message Date
Oskar Niesen
4282cdb626
Better Frigate and Ship of the Line sound (#10693)
* Added a frigate cannon fire volley sound with crashing

* Changed the frigate and ship of the line to use shipCannonVolley.mp3

* Added proper credits

* Renamed "Volly" to "Volley"
2023-12-10 22:59:12 +02:00
Will Allen
8363078371
Connect roads automation (#10631)
* Start on road connect feature.

* Rough UI and tile highlighting

- Highlight visible tiles for selected unit red
-- Maybe change this to all explored tiles
- Move action firing inside WorldMapHolder
- Set begin and end tiles

* Serialize Vector2 instead of Tile

* Add road icon

* Much better UI handling

- Tile highlights go away after choosing a tile
- Added restrictions to allowed tile destination choices.
    - Explored
    - Land
    - Passable
- Added two-tap button

* Refactor part of `onTileClicked` for readability

* Band-aid fix null pointer error

* Add RoadConnection icon

* Tentatively working connect road feature

* AStar search implementation

* AStar connect road automation

* Fix worker getting stuck in city tiles

* Heuristic should be between tiles

* Add heuristic to road connect, remove maxSize limit

* Fix predicates

* Cancel automation when worker is force moved off path

* Change valid/highlighted tiles to be friendly or neutral

* Put log back the way it was

* Fix behavior when kicked off path

* Worker no longer wastes movement points

* Workers will progress multiple tiles at a time towards the next build destination.

* Respect civs with certain tiles as roads

* Refractor ForceAutomateRoadConnection -> AutomateRoadConnection

* Connect road UI button only shows for units with UniqueType.BuildImprovements

* Connect road UI button only show when road tech is unlocked

* Add wagon sound

* Fix destination icon, add KeyboardBinding to 'c'

* UI highlight connect road path tiles orange

* Downsample wagon.mp3

* Apply migration patch, idiomatic sequence processing

* Add notifications on success and failure

* Extract movement cost function to be reusable

* Refactor road pathfinding into MapPathing.kt

* Make pathing calls more general for future extendability

* Add UI road connection tile path preview

* Keep road path highlighting when routing to a city tile

* Adjust road pathing cost function

* Path includes pillaged roads

* Repair pillaged roads along path

* Valid road path tiles now include all passable tiles (open borders)
2023-12-07 09:15:12 +02:00
letstalkaboutdune
b5a021cc16
SFX Update - Arrow, Crossbow (New), Metal Hit (#8262)
* Arrow, Crossbow, Metal Hit sound updates

Sourced from pixabay.com
https://pixabay.com/service/license/

* Update Credits.md
2022-12-29 23:20:33 +02:00
letstalkaboutdune
1fdbea0a45
Trim Nuke SFX (#8216) 2022-12-24 18:55:21 +02:00
alexban011
ccf9f1c8b0
Improve city ambient sounds (#7275) 2022-06-23 20:43:41 +02:00
alexban011
8f53262fc4
CityScreen plays a sound when opened (#7163)
* added sounds to cityScreen

* changes? ..don't know how to name this commit

* removed try block

* improved era1 sound and added slider for city enter sounds

* added Information Era sound

* added Future Era sound

* better option name + translation

* added Atomic Era sound

* normalized sounds

* prevent spam + better era 0 and 1 sounds

* cleanup

* sound improvements to medieval and atomic

* volume now tied to sound effects

* improved information sound

* improved future sound

* sounds now stop if you exit the city screen

* improved Renaissance sound

* now in separate function

* now using the music controller

* better file names

* WLTK day sound + sounds are now configurable in Eras.json

* removed redundant setting and fixed comment

* added PlaySingle

* musicController no longer used

* Gdx.audio.newMusic is now used

* function name

* function are now in their own class

* CitySoundPlayer now has 1 instance in UncivGame and is hooked

* credits

* sounds loop

* loopable sounds

* updated credits

* fixed sound not stopping when changing city without leaving cityScreen

* changed WLTKNew sound

* added toggle for the sounds

* changed WLTK sound, removed music and made all tracks have the same volume

* addressed some of the issues

* addressed more issues

* increased sounds volume + volume slider

* made WLTK sound slightly quieter

* removed entry from Vanilla eras

* revert back to CitySoundPlayer.kt

* no more hooks

* removed unused stuff

* changees

* completly reverted MusicController

* and the MusicTrackChooserFlags

* fixed ESC not stopping sounds

* updated credits to mention the sounds are modified

* dispose()

* removed try block
2022-06-22 09:11:03 +03:00
Timo T
3e6fc0e22a
Add multiplayer turn sound notification (#6995)
* Refactor: Extract methods & reduce code duplication

* Refactor: Rename Sounds to SoundPlayer

* Refactor: Make UncivSound a data class

As far as I can see, UncivSoundConstants served no purpose

* Refactor: Reorder sounds

* Refactor: Split up ExtensionFunctions and move into own package

* Add multiplayer turn sound notification

* Refactor: Remove unnecessary double translation

* Refactor: Reduce code duplication

* Refactor: No if for boolean logic
2022-06-10 16:44:29 +03:00
Xander Lenstra
75ef6f6c8d
Changed remove heresy sound effect (#5821) 2021-12-18 20:05:11 +02:00
Xander Lenstra
89ea30af95
Implemented Inquisitors (#4909)
* Added inquisitor unit including image

* Inquisitor now blocks spreading of religions

* Added 'remove heresy' action

* Fixed tests

* Reworded remove heresy unique, updated sprites

* Fix Crash

* Implemented requested changes & fixed a few minor bugs

* Implemented requested changes
2021-08-23 20:26:37 +03:00
AdityaMH
8c97e2c6fc
Improve horse sound (#4849)
* Improve horse and construction sound

* Update Credits.md

* Convert to mp3

* Delete construction.ogg

* Improve horse sound

By https://freesound.org/people/Kubuzz/sounds/347036/

* Update Credits.md

* Bring back to old "construction" sound

* Update Credits.md
2021-08-17 13:51:58 +03:00
SomeTroglodyte
f54c76ec42
'Swap units' sound replaced (#4501) 2021-07-13 17:38:38 +03:00
SomeTroglodyte
d909143a34
'Swap units' sound and more attack sounds (#4379) 2021-07-05 11:31:13 +03:00
SomeTroglodyte
a69776cafa
The GDR needs an impressive attack sound. (#4317)
* The GDR needs an impressive attack sound.

* The GDR needs an impressive attack sound - alt

* The GDR needs an impressive attack sound - alt2
2021-06-30 20:41:43 +03:00
SomeTroglodyte
55f943f428
Fix two sound credits - missing file (#4026) 2021-05-31 12:17:02 +03:00
SomeTroglodyte
a51978c960
Smaller mp3's for the new files from #4013 (#4019) 2021-05-30 18:53:13 +03:00
SomeTroglodyte
589ed4e423
Sound upgrade - enable BaseUnit.attackSound, a few extras (#4013) 2021-05-30 10:18:42 +03:00
Yair Morgenstern
1ace4bcf3a Normalized "Buy" and "Fortify" sounds, so they're not overly loud 2020-05-11 23:11:18 +03:00
Yair Morgenstern
dbbfd13486 Music now downloads on another thread to not harm the user experience
Removed unused "Username" string
2019-10-31 09:40:50 +02:00
Yair Morgenstern
9dee9f8256 Can now download background music for the game through the Options menu =D 2019-10-30 23:31:16 +02:00
Yair Morgenstern
a1a2b89949 Added various attack sounds, for different types of units 2018-12-18 22:32:04 +02:00
Yair Morgenstern
30734c7287 Changed the basic click because the other one decided to stop working 2018-12-17 19:37:00 +02:00
Yair Morgenstern
94fd43f422 Added icon for lakes
Added more sound effects
Added Leaning Tower of Pisa
2018-12-17 19:00:45 +02:00
Yair Morgenstern
3edc95dd3e Added whoosh sound when telling units to move 2018-12-17 14:46:01 +02:00
Yair Morgenstern
319cfd1fe9 Added sound effect for purchasing constructions and tiles 2018-12-17 13:24:48 +02:00
Yair Morgenstern
fd2d55876d Added unique sound effects for multiple actions 2018-12-17 13:11:50 +02:00
Yair Morgenstern
82f9f64fab Added first sound effect, and sound effect volume control settings
As of now, every single button in the game has the same click sound, but that will change
2018-12-17 11:45:24 +02:00