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* Add new game option to randomly select from map options.
* Remove unused isPortrait.
* Remove unused isPortrait.
* Make other settings collapsable when using random generated.
* Make Random Generated settings start collapsed. Make padding consistent.
* Remove colons from ExpanderTab titles.
* Append "Enabled" before random map options.
* Append missing = in template.
* DRY the world wrap warning.
* Update JavaDoc of MultiCheckboxTable.
* added mod topics to wiki
* fixed stats from revealing unknown civs and cityStates
* Revert "added mod topics to wiki"
This reverts commit 5528950a96.
* used knows() instead of getKnownCivs().contains()
* showed politics when you don't know the civ in GlobalPoliticsOverviewTable
* Replaced unknown civs name with `Unknown civilization` in DiplomacyScreen
* forgot to remove a couple lines
* translated the strings for the protectors
* reviews
* made function and tested translations
* Add new map shape: Flat Earth Hexagonal.
* Make flat earth logic easier to read.
* Make flat earth set temperature based on tile distance from center.
* Make flat earth waste less space on the ice ring.
* Add variety to the flat earth ice ring.
* Use baseTerrain for snow on flat earth edge instead of addTerrainFeature.
* Ensure flat earth center tiles and edge tiles are ocean not coast.
* Give flat earth ice ring some random juts and dips.
* Make 3rd continent smaller when flat earth.
* Enable more continent positions for three continents when flat earth.
* Add parens around or statement.
* Refactor flat earth temperature code into functions.
* Invert some flat earth if statements to reduce nesting.
* Allow coast near flat earth ice walls.
* Make flat earth ice wall generation more efficient.
* Stop adding ice to flat earth mountains.
* Move flat earth ice wall generation to its own function.
* Improve flat earth water placement comments.
* Move flat earth extra water generation to its own function.
* Move flat earth center ice spawn to its own function.
* Move flat earth edge ice spawn to its own function.
* Minor efficiency tweak.
* Add Flat Earth Hexagonal to template.
* Reapply Changes
* Logic clean up
* Adding getImprovementToPillage() and getRepairableImprovement()
* Cleaning up Unit Actions
* getImprovementToPillage() needs to check for Unpillagable
* Remove redundant logic since canBuildImprovement() returns true if currently repairing
* More redundant logic
* Prevent City Center from being Pillage status
addRepairAction will not show a Repair Action
Adding the improvement to be repaired/pillaged in button text
Utilizing getImprovementToPillage() more
* Some import cleanup
Add Irremovable to blockers
More consolidation of code
* More translation files
* When improvements/roads are built/removed, pillaged flag set to False
* Better and more consistent logic
* Fix dumb logic bug
* Changes
* Slight adjustment to MainMenuScreen
* Make default waterThreshold for Default to be -0.05
* blip
* blip
* Rename cellular automata to Smoothed Random
* fix untranslated string about politics
* update shortcut about textbutton
* check all usage of template "[numberOfTurns] Truns Left"
* revert textbotton and add click event by chain.
* Handfull of comment questions, small refactorings
* Code changes
* Reworded a unique, removed a file
* Added spy names for all nations, minor consistency change
* Removed debug output
* Added an empty constructor so gdx can reconstruct it
* Free belief unique
* Fix edge case
* Another edge case
* Bug fixes
* Fix some conditions
* Refactor another function
* Handle edge case where the civ has enough faith for a pantheon but also gets a free pantheon pick on the same turn (allow civ to have both picks)
* Fix the edge case handling
* Cleanup
* Reviews + more refactoring and cleanup
* Update comments
* Unnecessary comment
* Improvements
* Typo
* Minor Compile change
* Update to -[amount] HP for battle notifications
Update Unseen Interceptor Notification
* Update to -[amount] HP for battle notifications
Update Unseen Interceptor Notification
* Revert "Update to -[amount] HP for battle notifications"
This reverts commit 63961029da.
* Rename variables
* Even if you can't see the Interceptor Tile, still get full info if not killed
* fix#7565: Delete one "Consumes ..." lines of city screen
* fix#7565: Delete one "Consumes ..." lines of city screen
* fix#7565: Delete one "Consumes ..." lines of city screen