Commit Graph

6210 Commits

Author SHA1 Message Date
SimonCeder
ff67e66348
Free buildings part 2 - works for Carthage too (#5471)
* free buildings works for Carthage too
unify "provides a free [] []" and "gain a free [] []"

* re-check at start of turn

* reviews
2021-10-13 19:21:27 +03:00
Xander Lenstra
734fba8f30
Fixed bugs with diplomatic victory (#5474) 2021-10-13 12:03:34 +03:00
yairm210
56222a0ea7 Resolved #5453 - strength bonuses apply from civ bonuses as well 2021-10-12 19:49:12 +03:00
yairm210
038c501ac8 Construction automation constructs attacking units even if they provide unneeded slots 2021-10-12 19:45:21 +03:00
Xander Lenstra
9abc3ddb6e
Fixes a problem with free buildings provided in other cities not being free (#5470) 2021-10-12 17:21:04 +03:00
SimonCeder
36711f70ad
Variable resource quantities (#5456)
* implement varying resource amounts

* works on old maps

* reviews
2021-10-12 07:38:07 +03:00
SimonCeder
1a92f9c084
Free buildings are free (#5466)
* free buildings are free

* ai shouldn't sell free buildings either
2021-10-12 07:34:23 +03:00
SimonCeder
e375fb9896
Disable religious quest with religion disabled; enumify "Hidden when religion is disabled" (#5465)
* enumify hidden with religion disabled

* prevent religious quests in no-religion games
2021-10-12 07:31:22 +03:00
Xander Lenstra
d44bfce665
Fixed crashes from era (#5467) 2021-10-12 07:30:20 +03:00
MartinP
58d335f8d4
Deleted unnecessary quotation mark (#5463) 2021-10-11 13:14:09 +03:00
Giuseppe D'Addio
f208fdf05f
Update template.properties (#5458)
Added new translation line
2021-10-11 09:33:52 +03:00
Arthur van der Staaij
df39dfd2a8
Fixed the visual gaps in territory borders (#5446)
* Implemented left/right-concave border segments

* Fixed ConvexConcave border image

It was flipped horizontally.

* Implemented border left/right-concave detection

* Moved border images into their own directory

They're not really icons, after all.

* Cleaned up code a bit and added some more comments

* Applied requested change and consistified some function names

* Removed the old border images

I was sure I already did this, but apparently not.
2021-10-11 09:23:28 +03:00
Arthur van der Staaij
f0545130e9
Fixed the base cost of the Grand Temple (#5455)
Base cost 300->125
2021-10-11 09:23:09 +03:00
yairm210
5468821edf 3.17.7 2021-10-10 22:41:46 +03:00
CrispyXYZ
1a63a16e59
Update Simplified_Chinese.properties (#5447)
* Update Simplified_Chinese.properties

* Update Simplified_Chinese.properties
2021-10-10 22:35:09 +03:00
Xander Lenstra
a73b7b008f
Likely fixed a bug where AI nukes could hit nations they had a peace treaty with (#5449)
* Likely fixed a bug where AI nukes could hit players they had a peace treaty with

* Typefied blast radius unique
2021-10-10 22:26:54 +03:00
Xander Lenstra
9fab1f6ee7
Researching all of the techs in the previous era now also puts you in the next era (#5451) 2021-10-10 17:14:30 +03:00
Xander Lenstra
2bd8132b8d
Made it impossible to cut short peace treaties (#5450) 2021-10-10 17:11:14 +03:00
Xander Lenstra
24d7a57c1f
Fixed a bug where religious units would be expelled when an open borders agreement ended (#5448) 2021-10-10 17:10:36 +03:00
Xander Lenstra
0ddeb6eb64
Fixed bug with byzantine unique (#5445) 2021-10-10 06:24:44 +03:00
logic
3b49cc18a2
Civ icon redirects to civilopedia (#5414)
* update for no reason

* bruuhhhhhhhhh

* update for no reason

* bruuhhhhhhhhh

* remove comments

* delete atlas

* Create game.atlas
2021-10-09 22:32:47 +03:00
Yair Morgenstern
1132042949
When choosing military units, 'carrying' units are only chosen if they provide needed 'slots' for carrying units. (#5436) 2021-10-09 20:59:58 +03:00
Xander Lenstra
1df454368a
Solves bugs with unit movement through fog of war (#5382) 2021-10-09 20:46:35 +03:00
SomeTroglodyte
7bbcb8db1a
Mayas (#5408)
* The Maya - data and calendar

* The Maya - completed

* The Maya - notifications

* The Maya - favoredReligion

* The Maya - comments in GreatPersonManager

* The Maya - clickable notifications

* The Maya - templates

* The Maya - atlas

* The Maya - patch1
2021-10-09 20:45:59 +03:00
SimonCeder
69e1792fa9
Return Civilians captured by Barbarians to original owner; Capture stacked civilians (#5437)
* return captured civilians

* stacked civilian capture bug

* works on old saves

* diplomacy bonus expires on war declared

* vector bug
2021-10-09 20:44:03 +03:00
yairm210
fd3bfbade4 Resolved #5435 - all civ + unit uniques are accounted for in both ways 2021-10-09 20:22:29 +03:00
SimonCeder
185050bd9f
cs units wander (#5441) 2021-10-09 20:11:52 +03:00
yairm210
81ebacc310 3.17.6 2021-10-08 17:02:29 +03:00
Yair Morgenstern
f175a59e5d
Translations update (#5439)
* Update Korean translation (#5434)

* Update Korean.properties

* Update Korean.properties

* Update Korean.properties

* Update Swedish.properties (#5419)

* Update German translation (#5418)

* Update German translation

* Update German translation

* Update German translation

* Update Italian.properties (#5417)

Co-authored-by: cjddig <67223322+cjddig@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-10-08 16:54:48 +03:00
yairm210
0b3f8d11d3 Tile height set by lazy.
This is good enough to give a 10% performance boost for regular players when there are a lot of units.
If mods add elevation somehow WITHIN a turn, this will be lost, but will recalc next turn correctly.
2021-10-08 15:54:24 +03:00
yairm210
c70d315fae Resolved #5435 - optimized units seeing invisible tiles.
@SomeTroglodyte @xlenstra - the problem was with MapUnit.matchesFilter calling hasUnique, which called civInfo.getUniques, which is patently ridiculous.
I checked ALL usages of getUniques, and only found ONE unique which conceivably could be applied both globally and individually, and separated the check there.

Current analysis shows that updating viewable tiles still takes much longer than I'd like it to, but not, like, 70% of "next turn" runtime.

Next target - tileInfo.getHeight, which clocks in at around 10% (!!!) of next turn!
Apparently the annual "we added too many new features and need to optimize" time has come again...
2021-10-08 15:40:19 +03:00
yairm210
36250dfc70 Resolved #5425 - unit maintenance discount corrected 2021-10-08 14:22:26 +03:00
yairm210
39114ff8f4 Added unique types for air unit transportation 2021-10-08 13:19:41 +03:00
Xander Lenstra
10a00eed3a
Fixed crash when AI is picking religions (#5421) 2021-10-07 21:24:17 +03:00
SomeTroglodyte
d25adacec7
Minimum city distance across continents (#5404) 2021-10-06 22:51:52 +03:00
SimonCeder
22ebe2b9af
Fix Educated Elite (#5416)
* fix educated elite

* unique-ify prophet uniques
2021-10-06 22:49:02 +03:00
yairm210
44fd987160 Fixed conditionals display when locating mod errors, which ws broken due to translation reordering all conditional-like text 2021-10-06 20:47:06 +03:00
yairm210
5e8e23fb43 Fixed broken translations 2021-10-06 19:06:53 +03:00
yairm210
2b75124081 3.17.5 2021-10-06 18:35:41 +03:00
yairm210
6ec61128c4 More unique typing 2021-10-06 17:44:20 +03:00
Yair Morgenstern
8d3be2323d
Translations update (#5413)
* Update Ukrainian.properties (#5394)

* Update Ukrainian.properties

* Update Ukrainian.properties

* Update Ukrainian.properties

* Update Swedish.properties (#5392)

* Update German translation (#5391)

* Update German translation

* Update German translation

* Update German translation

* Update German translation

* Update Indonesian.properties (#5390)

* Update Indonesian.properties

* Update Indonesian.properties

* Update Indonesian.properties

* Update Italian.properties (#5388)

* Spain city names + dialogues (#5305)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: riioze <61903425+riioze@users.noreply.github.com>
2021-10-06 17:43:53 +03:00
SimonCeder
b41d234db6
Barbarians capture civilians and take gold from cities (#5410)
* ransom cities

* capture civilians

* fix bug
2021-10-06 17:12:13 +03:00
SimonCeder
c00ce49c86
AI rationing of strategic resources; Hydro Plant re-enabled (#5401)
* AI evaluation of resources

* optimizations

* sell or disband when needed for space victory

* use for all constructions

* use in trade evaluations

* .requiresResource()
2021-10-06 17:11:02 +03:00
SimonCeder
e4ff3d43d6
prevent city states from taunting you (#5409) 2021-10-06 17:09:20 +03:00
Xander Lenstra
7752e1834d
Added a label displaying religion is off when it is off (#5412) 2021-10-06 17:06:49 +03:00
Xander Lenstra
dc2ab6135c
Updated readme roadmap (#5407) 2021-10-05 20:39:21 +03:00
Xander Lenstra
fc01fde163
Nations now have a favoured religion they try choose when available (#5406) 2021-10-05 20:38:58 +03:00
Xander Lenstra
86f80e7540
Fixed Byzantine not applying (#5405) 2021-10-05 20:38:25 +03:00
Xander Lenstra
e879bb2a14
Added an advanced system for choosing beliefs (#5400) 2021-10-05 15:33:27 +03:00
SomeTroglodyte
4c6f1ecfb8
Solve continentSizes serialization by removing it (#5403) 2021-10-05 15:30:32 +03:00