Oskar Niesen
d1b4d31d87
Players can't move spies when it is not their turn ( #11056 )
...
* Players can't move spies when it is not their turn
* Inversed the statement to have the proper behavior.
* Update core/src/com/unciv/ui/screens/overviewscreen/EspionageOverviewScreen.kt
---------
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2024-02-01 23:24:19 +02:00
Yair Morgenstern
67a7fb7d22
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile
...
Resolves #11062
Resolves #11044
Resolves #11040
@tuvus
2024-02-01 23:21:29 +02:00
Yair Morgenstern
875da6cd48
Added unit conditional support to pillage yield uniques
...
Added doc note in cached uniques so modders can know ahead of time
See #11060
2024-02-01 23:02:31 +02:00
Yair Morgenstern
a8446be6ad
Added unit conditional support to pillage yield uniques
2024-02-01 22:20:57 +02:00
Yair Morgenstern
a215685b57
4.10.5
2024-01-30 20:17:51 +02:00
Yair Morgenstern
ddea67c608
Version rollout ( #11049 )
...
* Bump version and create initial changelog entry
* Update Italian.properties (#11045 )
* Update Hungarian.properties (#11042 )
* Update Korean.properties (#11038 )
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Brazilian_Portuguese.properties (#11037 )
* Update French.properties (#11036 )
* update Belarusian translation (#11033 )
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* Update Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: balazsszalab <balazsszalab@freemail.hu>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: flac <87523240+twinflac@users.noreply.github.com>
2024-01-30 20:09:25 +02:00
SeventhM
f7702bd71a
Add additional cityFilters ( #11047 )
...
* Add additional cityFilters
* Maybe viewingCiv shouldn't be null
* Studio complains it is unnecessary now
* I'm doomed to forget imports
* Ignore this
* typo
2024-01-30 20:06:36 +02:00
Yair Morgenstern
5fb3ab268b
Added 'copy to clipboard' button on map errors so we can debug them
2024-01-30 20:06:04 +02:00
SeventhM
277ec5e2a5
Fix gain stat modifier by speed unique action text ( #11046 )
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* Fix gain stat modifier by speed unique action text
* Whoops, should be toInt toString
* I can't escape forgetting imports
* OneTimeGainStatRange also uses modifiers
2024-01-30 20:01:45 +02:00
Yair Morgenstern
da5a1d1a9e
Restrict happiness change updates only to relevant thresholds ( #11034 )
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* As discussed - we currently update on every happiness change, we can limit this to only update all cities if we pass a happiness threshold that is relevant to *some* unique
* Forgot a conditional, and uniqueified results
2024-01-30 19:59:17 +02:00
SomeTroglodyte
d75bb69f4b
Fix: Damage average was raw before clamping to health range ( #11041 )
2024-01-30 19:58:37 +02:00
SomeTroglodyte
a91f45f410
RulesetValidator: Raise severity for untyped uniques with parameters ( #11048 )
2024-01-30 19:58:26 +02:00
Yair Morgenstern
7b930f8f7d
FINALLY
...
What a HASSLE
2024-01-28 14:48:33 +02:00
Yair Morgenstern
27f445e830
Possible fix for OpenJDK gradle bug with using softlink chicanery
2024-01-28 13:31:37 +02:00
Yair Morgenstern
590cfd8b71
Fix docker jdk to 17
2024-01-28 13:04:53 +02:00
Yair Morgenstern
748d1117be
buildMultiplatform.yml - java 17, since that's the min requirement for new gradle version
2024-01-28 13:03:27 +02:00
Yair Morgenstern
52a9eebe28
Gradle 8.2, remove all IOS references due to robovm bug (which we don't use)
2024-01-28 12:35:29 +02:00
Yair Morgenstern
1318cfdc4a
4.10.4
2024-01-28 11:37:17 +02:00
Yair Morgenstern
af73a17b61
Version rollout ( #11032 )
...
* Bump version and create initial changelog entry
* Update Polish.properties (#11028 )
* Update Polish.properties (#11027 )
* Update Indonesian.properties (#11021 )
Fix unit names
* Update Catalan.properties (#11018 )
* Update Brazilian_Portuguese.properties (#11010 )
* Update Italian.properties (#11009 )
* Update French.properties (#11008 )
* Update French.properties
* Update French.properties
Fix a misplaced [tileFilter] key.
* Update German translation (#10950 )
* Update German translation
* Update German translation
* Update German translation
* Update German translation
* Update German translation
* Update German translation
* Update German translation
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: kensvin <kensvin28@gmail.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
2024-01-28 11:24:08 +02:00
SomeTroglodyte
259b388214
World screen resize delayed ( #11015 )
...
* Coalesce repeated WorldScreen resize events to avoid multiple concurrent loadGame coroutines
* Remove resize instrumentation
2024-01-28 11:10:59 +02:00
SomeTroglodyte
3a80db2604
Unit actions dynamic paging ( #11002 )
...
* Linting
* Dynamic redistribution of buttons on cramped displays
* Merge the default two pages if they're near empty
* Keyboard bindings independent of button visibility
* Remove caching todo - impossible unless we can guarantee no state change caused outside this class goes undetected - even full equality contract on MapUnit may not be enough
2024-01-28 11:09:41 +02:00
Oskar Niesen
f8d97968ef
Workers now build forts ( #10944 )
...
* Workers now build forts
* Workers prioritise other tiles over removing forts
* Units don't pillage forts
* Increased how close a city has to be to be viable for fort building
* Decreased fort value, especially for allied city-states
* Units no longer prioritise pillaging forts instead of not pillaging them at all
2024-01-28 11:07:46 +02:00
Oskar Niesen
f93a3f462b
Worker automation option fix ( #11024 )
...
* Generalized removing fallout
* Automated workers don't replace improvements when the option is set
2024-01-28 11:07:22 +02:00
SeventhM
d53766b7d7
Unify unit and civ triggers ( #11011 )
...
* Unify unit and civ triggers
* Update conditionalsApply check
* add tile in the city override
* Add StateForConditionals for unit uniques when founding a city
* Accidentally removed unit triggers from uponBuildingImprovement
* Accidentally removed parenthesis
* add "tile = tile" to improvement trigger's StateForContitionals
* Add unit's tile to default tile
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Accidentally did getMatchingUniques instead of getTriggeredUniqued
* Merge triggerUnitWideUniques into TrigerUniques
* checkOnGameInfo Helper to shorten line length
* StateForConditionals secondary constructors
* accidentally deleted
* also accidentally deleted
---------
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2024-01-28 11:06:43 +02:00
Oskar Niesen
819541838c
Ranged units capture civilian ( #11012 )
...
* Ranged units don't shoot civilian units, they prioritise capturing instead
* Cities don't bombard capturable civilian units
2024-01-28 11:06:32 +02:00
SomeTroglodyte
f1dd08ccc2
Minor Mod manager fix, lints and dox ( #11013 )
...
* ModOptions reorder into regions, and bring back "internal" fields into the wiki
* Fix two cases of Mod Manager displaying out-of-sync states
* ModConstants and ModConstants.UnitUpgradeCost get equality contracts and a reflection-based shorter merge
* GithubAPI.kt more documentation
2024-01-28 11:06:25 +02:00
Oskar Niesen
d0c2df995d
Spectators can now see selected civ city-state influence bars ( #11029 )
2024-01-28 11:06:13 +02:00
Oskar Niesen
7efc71bd28
Fixed spies errors ( #11031 )
2024-01-28 11:06:04 +02:00
SomeTroglodyte
88034e6d02
Mods can use the Hills and mountains distribution uniques on Land or Feature terrains ( #11020 )
...
* Refactor and rewrite raiseMountainsAndHills to allow hill and mountain uniques on land+feature terrain types
* Optimize chooseSpreadOutLocations
* Optimize MapLandmassGenerator's retries for water proportion / large continent count
2024-01-28 11:05:50 +02:00
yairm210
ecceb06d9f
4.10.3-patch1
2024-01-26 13:15:25 +00:00
Yair Morgenstern
ec0cf575f4
Avoid modifying the ruleset object and unique stats ( #11014 )
2024-01-26 15:15:16 +02:00
Yair Morgenstern
67329cdabd
New tileFilter parameter, for tiles belonging directly to you
2024-01-25 23:53:47 +02:00
Yair Morgenstern
9d670c8671
4.10.3
2024-01-25 23:43:41 +02:00
Yair Morgenstern
09651f711e
Version rollout ( #11007 )
...
* Bump version and create initial changelog entry
* Update French.properties (#11006 )
* updated belarusian translation (#11005 )
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* update android/assets/jsons/translations/Belarusian.properties
* Update Brazilian_Portuguese.properties (#11003 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: flac <87523240+twinflac@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
2024-01-25 23:36:56 +02:00
Oskar Niesen
d216db5ced
Air unit automation improvement ( #10991 )
...
* Improved AirUnitAutomation
* UnitPriority now has special cases for air units
* Fighters now Air-sweep
* Added extra air sweep logic
* Moved airSweepDamagePercentBonus to AirUnitAutomation.kt
2024-01-25 23:28:51 +02:00
Oskar Niesen
5cbc04b63a
Espionage automation ( #10974 )
...
* Civilizations now send their spies out
* Idle spies move to a city even if there is no tech to steal
* Fixed moving spies
* Game doesn't crash when the city the spy was at is taken over
* Fixed crash when no other city is viewable
* Spies no longer go to city states again
* Added a new line for the test
* Spies are now removed from a city when it is captured
2024-01-25 23:27:11 +02:00
SeventhM
780c4744cc
Fix errors when starting games as Maya ( #11001 )
...
* Split FreeGreatPerson and MayanGainGreatPerson
* Add null check to mayan great person
* Move to NextTurnAutomation to be easier to edit
* Move code fromUniqueTriggerActivation to GreatPersonManager
* Remove unnecessary civInfo.greatPeople
2024-01-25 23:25:41 +02:00
Yair Morgenstern
5f102b4159
chore: Separated conditional checks to separate file
2024-01-25 23:25:12 +02:00
Yair Morgenstern
e0c7741480
Removed Unique.isOfType() + general code cleanup
2024-01-25 23:18:42 +02:00
Yair Morgenstern
8aab8f71e4
Replaced special "hidden after generating a Great Prophet" with a more multi-purpose conditional
2024-01-25 22:49:34 +02:00
Yair Morgenstern
c8bc15c800
Add "Unavailable" unique for all except beliefs, which are a mess right now
...
I think a lot of the 'hidden after' can be replaced by the Unavailable, but that's for later ;)
2024-01-25 22:35:28 +02:00
Yair Morgenstern
ab7f23835e
Enum rename: OnlyAvailableWhen -> OnlyAvailable
2024-01-25 21:58:49 +02:00
Yair Morgenstern
197ec9dc9a
Returned deprecated StrengthBonusVsCityStates to work for the usual transitional period
2024-01-25 20:04:15 +02:00
Yair Morgenstern
903963787a
Unified 'does resource generate naturally on' checks to include all uniques everywhere
2024-01-25 19:52:19 +02:00
Yair Morgenstern
36baea9250
'not shown on world screen' unique accepts civ conditionals
2024-01-25 19:07:19 +02:00
SeventhM
cc8a0ab9eb
Fix build errors ( #11000 )
...
* Fix build errors
* [+30%]%
* Apparently I need to specify cities or units
* Screw it, add "vs [combatantFilter]"
* Accidental listing twice
* case
2024-01-25 09:05:08 +02:00
Yair Morgenstern
74ca1d43e8
Adjacency function can receive civ, for foreign/resource filters
2024-01-25 00:28:46 +02:00
Yair Morgenstern
138d1c64a1
Added adjacency conditionals
2024-01-25 00:24:38 +02:00
Yair Morgenstern
21581b43a0
CityCombatant.matchesFilter contains multifilter and civ filter
2024-01-25 00:12:40 +02:00
Yair Morgenstern
414a11a2d6
ICombatant.matchesCategory -> matchesFilter, standardization
2024-01-25 00:06:44 +02:00