Commit Graph

36 Commits

Author SHA1 Message Date
Bamboolord
1a64184600
Remove China's faith boost when reaching classical era (#8410)
Removes the instant faith boost upon reaching Classical era from China's Unique ability. This is to match Civ5 again and because it probably wasn't supposed to be there in the first place.
2023-01-18 16:38:15 +02:00
Yair Morgenstern
7c52e25a1d Added trigger conditional for capturing city 2023-01-16 22:39:52 +02:00
Yair Morgenstern
358f01079c Added 'upon adopting policy' trigger 2023-01-16 21:20:14 +02:00
Yair Morgenstern
2593c35e30 Added 'upon declaring war' trigger 2023-01-16 21:13:40 +02:00
Yair Morgenstern
cbd7f7ac5c Added trigger conditions framework! 2023-01-16 21:05:59 +02:00
letstalkaboutdune
61d3bdead4
Fixed Huns nation color (#8369) 2023-01-12 23:39:14 +02:00
Yair Morgenstern
54a192558f Changed nation's colors according to poll results 2023-01-12 15:14:55 +02:00
Yair Morgenstern
fa3296d3bc Fixed nation contrast issues 2023-01-12 10:19:20 +02:00
Yair Morgenstern
2251824d94 Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform 2023-01-12 10:06:37 +02:00
vegeta1k95
42a17aab5b
Corrected Civilizations colors (#8224)
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-25 10:01:40 +02:00
Yattong the Mackerel
20062c1c3a
Update Nations.json (#8151) 2022-12-16 10:05:32 +02:00
Yair Morgenstern
662141d661 Resolved #7479 - Removed copyrighted intro texts 2022-12-15 00:23:57 +02:00
Yair Morgenstern
c9ed9d5d74 modding: Double Happiness from Natural Wonders -> [stats] from every known Natural Wonder 2022-12-02 11:50:11 +02:00
Yair Morgenstern
a45c5cfa92 Resolved #7881 - Thron->Throne 2022-10-05 23:15:55 +03:00
Xander Lenstra
202e0bcf47
Basic version of EspionageManger, added a unique to gain spies (#7641)
* Handfull of comment questions, small refactorings

* Code changes

* Reworded a unique, removed a file

* Added spy names for all nations, minor consistency change

* Removed debug output

* Added an empty constructor so gdx can reconstruct it
2022-08-13 22:45:16 +03:00
Xander Lenstra
160b51d578
Added more unit tests (#7448) 2022-07-14 10:27:06 +03:00
Xander Lenstra
72b4d2069e
Typed denmarks unique and generalized it (#6463)
* Typed denmarks unique and generalized it

* Added support for deprecated unique
2022-03-31 23:05:37 +03:00
Xander Lenstra
8820ae6dad
Generalized a few nation uniques (#6443)
* Generalized a few nation uniques

* Fixed a bug and made random less random

* Implemented requested changes
2022-03-28 17:33:31 +03:00
SomeTroglodyte
870659d142
Translation writer conditionals (#6433)
* TranslationFileWriter processes Conditionals

* TranslationFileWriter processes Conditionals - wiki and reprocessed language files
2022-03-28 17:30:16 +03:00
Xander Lenstra
984c4d9b2d
Unified & generalized a few uniques (#6379)
* Generalized trade route percent bonuses

* Unified two uniques using populationFilter; deprecated a deprecated uniq

* Made some renamings to improve clarity & fixed tests

* Fixed tests again

* Fixed typo
2022-03-21 21:05:20 +02:00
SpacedOutChicken
44b4cb7e9b
Add Amphibious promotion to Songhai units (#6306)
* Destroy Arsenal when city is captured

* Update vanilla Songhai

* Add Amphibious promotion to all Songhai units

In Gods and Kings, all Songhai Land units have the Amphibious promotion. This brings our Gods and Kings up to speed with the original.
2022-03-10 19:43:34 +02:00
SomeTroglodyte
651dcff581
Fix Polynesia's Wayfinding (#6238)
* Fix Polynesia's Wayfinding

* Fix mod option to use other unit filters with UnitsMayEnterOcean
2022-02-28 19:41:22 +02:00
Yair Morgenstern
97d74a3aef Enabled type check checking for uniques whose deprecation leads to multiple uniques!
This also enables auto-deprecating the Embark+Ocean unique
2022-02-15 11:29:32 +02:00
Xander Lenstra
a237e7bf82
Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function (#6071)
* Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function

* Fixed two NullPtrExceptions

* Fixed syntax
2022-01-29 23:27:48 +02:00
will-ca
824efcb1a9
Try to fix potential typos in stock rulesets. (#6028)
* Make mod checker pass status message translatable.

* Try to fix some possibly broken Uniques.

Move comma.
2022-01-26 22:36:24 +02:00
Xander Lenstra
39ed8bd269
Typed some uniques, added more examples for parameters in unique documentation (#6020)
* Typed some uniques, etc.

* Missed a few square braces

* Missed a parameter

* Missed another parameter

* Made a conditional, spelling, added check to `isStatRelated`

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-01-24 11:03:40 +02:00
Yair Morgenstern
6e95a07572
More unit unique typing (#5952)
* There are so many of these my gosh

* Fixed, good thing we have tests :)

* Fixed
2022-01-14 10:43:13 +02:00
Xander Lenstra
7cb58eb82d
Typed all policy uniques (#5955)
* Typed all policy uniques

* Reworded golden age length
2022-01-14 10:11:30 +02:00
Giuseppe D'Addio
e123a699ac
Update Nations.json (#5908)
Removed superfluous spaces
2022-01-04 17:43:05 +01:00
Xander Lenstra
f06242ebe1
Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882) 2021-12-31 13:47:52 +02:00
Xander Lenstra
ee65adb5e4
Fixed a bug where all global unit discounts would always apply, despite only being for certain units (#5879) 2021-12-31 11:07:59 +02:00
Giuseppe D'Addio
408bea9fe8
Update Nations.json (#5778)
Took out two unecessary spaces
2021-12-15 23:01:09 +02:00
Xander Lenstra
003f2434c1
Differentiating Vanilla & G&K (#5654)
* Fixed tests checking for mod correctness

* Update G&K jsons to current vanilla versions

* First pass over buildings & beliefs

* First pass over nations

* First pass over eras.json

* Fully updated tech tree

* First pass over units

* Second pass over buildings -- fixed techs

* Fixed last prerequisites and row numbers of tech

* Went through the entire tech tree and moved things to their correct spot

* Fixed tests
2021-11-09 06:23:30 +02:00
Xander Lenstra
ac2bc3a404
Second version of G&K / vanilla split (#5647)
* Copied files for Gods & Kings folder

* Added G&K and unified with mods in dropdown

* Split the baseruleset from the mods list in game parameters

* Mod links are checked again when selecting a mod

* The new map editor screen now also uses the base ruleset

* Updated the ruleset change dialog in the map editor; Fixed a crash

* Refactored some code and fixed some bugs
2021-11-08 22:57:09 +02:00
Xander Lenstra
4c053ddc99
Revert "Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork (#5577)" (#5585)
This reverts commit db6e588479.
2021-10-28 22:01:06 +03:00
Xander Lenstra
db6e588479
Splitting of vanilla and gods & kings rulesets -- Part 1: Groundwork (#5577)
* Copied files for Gods & Kings folder

* Added G&K and unified with mods in dropdown
2021-10-28 18:02:30 +03:00