Commit Graph

345 Commits

Author SHA1 Message Date
c3a51460b7 More unit information and combat mechanics fixes 2018-05-08 11:56:51 +03:00
8b748384af Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units 2018-05-07 23:42:58 +03:00
4e699f917e Organized automation classes 2018-05-06 11:48:01 +03:00
1a6e4d30f8 Can now see the units from within the city screen 2018-05-06 09:30:20 +03:00
8d2edfefc7 Civilopedia help now shows correct text
Sped up pollicy-related actions
2018-04-27 15:24:31 +03:00
ace5a6efbf Worker automation fixed - ready for big update! 2018-04-26 21:29:20 +03:00
221a8668fa Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
34c1047b65 Fixed bug where enemy units were viewable despite the tile being unexplored 2018-04-12 21:52:00 +03:00
ca7fb9c3be Multiple IDE-suggested fixes 2018-04-11 23:46:00 +03:00
32efae340b Unit table now displays ranged strength for ranged units 2018-04-09 19:09:08 +03:00
f662cd910d Added a table in city screen, to show a breakdown of the ciy stats 2018-04-05 13:59:22 +03:00
39cc236fae City labels are colored according to civ, and scale down when zooming in 2018-04-05 12:47:10 +03:00
e5e0c5daa5 Now displays defender name properly, and not attacker name 2018-04-05 11:19:31 +03:00
461bea0cbc Healing units now attempt to go to better tiles to heal there
Fixed bug where units moving from A to B would move multiple times between turns, effectively "jumping" distances
2018-04-05 11:04:40 +03:00
4e36aa0d5a No longer attempts to attack city that contains a unit
Battle visualization bug fixed
2018-04-04 17:37:59 +03:00
bd1a191b15 Battle tabl now shows results of battle, added Barbarian civ 2018-04-01 15:01:48 +03:00
a8051bc930 Moved CityButton from TileGroup to WorldTileGroup 2018-03-21 22:03:37 +02:00
e496148e21 Tiles are now larger, population and units placed in a more visually pleasing way 2018-03-19 23:30:54 +02:00
9debc85501 Removed old terrain icons to decrease the size of the apk 2018-03-19 23:09:31 +02:00
c4736f0467 Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there 2018-03-10 22:01:10 +02:00
9253c40085 Added Kotlin! 2018-02-23 15:36:13 +02:00
397556f81f Deleted unneccesary files, minor changes that were pointed out by code inspection 2018-02-23 13:31:45 +02:00
6a2f4a07f1 Major overhaul - all tree items now have transient pointers to their parents, eliiminating the need for static calls for Civilization.Current and the like - neccesary if we want to have multiple civilizations 2018-02-23 12:57:52 +02:00
4d6b5c997d Split generating the map to a separate class
Fixed bug loading game when multiple cities
2018-02-05 23:19:58 +02:00
ce7a7916c1 - Fixed bug when picking legalism with less than 4 cities
- Added City Center indication, made population image in city screen more prominent and clickable
2018-02-03 21:49:46 +02:00
7cbddd883b Split WorldScreen functionality into components - civ stats table, tile info table, tile map holder, notificaations scroll, idle unit button
Added yield on tiles
2018-01-31 22:45:21 +02:00
b6d235a4d0 Automated actions should now choose best and closest tile to work on, differentiated pre- and post- turn actions 2018-01-22 22:57:17 +02:00
63f24db67b Implemented line-of-sight according to terrain 2018-01-11 20:51:19 +02:00
5b28840940 Notifications now contain location, and are clickable when appropriate 2018-01-08 22:42:09 +02:00
6c035c79b6 Improved visuals of science victory screen
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
9dad8908d6 Added basic tutorials 2018-01-03 22:36:56 +02:00
08735d8e99 Improvement building no longer generates notification
Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background
Map now contains a 50px padding from the edge
2018-01-02 21:06:50 +02:00
c0927cf49f Added free social policies and expanded automation choices 2018-01-01 22:37:42 +02:00
befb0561b5 Added unit movement to further tiles 2017-12-30 22:58:36 +02:00
ab2b33318b Buildings are now divided by type in city screen 2017-12-28 21:50:17 +02:00
7b0b0b2f3b Great Person Points added to wonder description
Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00
f30ade602d Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-17 19:45:09 +02:00
761b62038f Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
48f56e2e85 Added factories and civ resource management 2017-12-08 09:39:18 +02:00
635e8ce08a Game now fits to the screen, without 'extra bits'
Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00
4bb4187ab1 Organized unique wonder abilities by adding "unique" string to building
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:25 +02:00
2f9d6af693 Improvements on tiles can advance
Cannot create adjacent cities
Standardized function and parameter names
2017-11-30 22:25:20 +02:00
c8dd598438 Added education buildings 2017-11-25 23:51:58 +02:00
d125c6ba3e Google play-able
Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:56:04 +02:00
0319602092 Initial commit 2017-11-22 00:09:35 +02:00