Commit Graph

26 Commits

Author SHA1 Message Date
e3c9567904 Avoid crash from giving ai free techs. 2018-12-24 20:01:32 +08:00
f19750409d Buying techs now enables their uniques immediately - kudos ingvart! 2018-12-19 19:20:57 +02:00
e3926764f2 Difficulty is now game-wide, in preparation for multiplayer
Apparently choosing difficulty...didn't actually do anything until now, which is an embarrasing oversight and explains why people thought the game was too hard even on easy mode...
2018-12-18 19:26:56 +02:00
6bdd0da3ea Notifications are now per-civ instead of game-wide, in preparation for multiplayer
Added player type to civinfo, in preparation for multiplayer
2018-12-18 18:57:13 +02:00
c706fa455a Code inspection and other general fixes - gotta clean up when there are guests ;) 2018-12-04 23:21:57 +02:00
8c3282ddce Ruins no longer give researched techs - kudos philn3v!
Can no longer see over mountains
2018-11-30 10:21:44 +02:00
24ccd630da Can now select as many enemy civs as there are civilizations to assign to them
Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
22e6f39caf Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques 2018-11-17 21:02:42 +02:00
45e5f82478 Added Compass tech and Harbor building 2018-10-28 14:33:42 +02:00
9ad027b848 Added option to choose map generation type 2018-10-12 14:19:05 +03:00
a855bc0e7b Organized unit image credits
Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
4bc598dcd4 Added automated exploration for scout units 2018-09-17 08:10:51 +03:00
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00
d48d7aa9fe You now choose civilizations from a list which also tells you what's unique to that civ 2018-08-24 12:28:27 +03:00
4fd9ac0f38 Added musketeer unique unit for France 2018-08-23 08:43:14 +03:00
6b5c1e62da City-to-tile ownership is more efficient
Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2018-08-22 13:30:37 +03:00
6f2b845e13 Civilization class renamd to Nation, to have it be distinct from CivilizationInfo 2018-08-09 18:44:43 +03:00
8b259a3db3 Added ai unhappiness modifier to difficulty 2018-07-27 10:03:44 +03:00
592b716e81 Removed the 1/63 chance that on a small map you couldn't have many civs 2018-07-26 23:16:56 +03:00
06c68302ce Added difficulty settings! 2018-07-25 22:56:25 +03:00
9c23c8f551 Civs start at least 3 tiles away from edge of board 2018-07-20 15:58:03 +03:00
a2530b5480 Player no longer always starts in the middle of the map 2018-07-18 18:45:37 +03:00
adeaa5907a Added city health in text description of tile 2018-06-10 17:42:16 +03:00
98932473eb If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash 2018-06-10 17:30:49 +03:00
f6ca98b1d7 Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit! 2018-05-31 17:23:46 +03:00
39b9a65596 Added New Game screen 2018-05-29 22:01:22 +03:00