e3c9567904
Avoid crash from giving ai free techs.
2018-12-24 20:01:32 +08:00
f19750409d
Buying techs now enables their uniques immediately - kudos ingvart!
2018-12-19 19:20:57 +02:00
e3926764f2
Difficulty is now game-wide, in preparation for multiplayer
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Apparently choosing difficulty...didn't actually do anything until now, which is an embarrasing oversight and explains why people thought the game was too hard even on easy mode...
2018-12-18 19:26:56 +02:00
6bdd0da3ea
Notifications are now per-civ instead of game-wide, in preparation for multiplayer
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Added player type to civinfo, in preparation for multiplayer
2018-12-18 18:57:13 +02:00
c706fa455a
Code inspection and other general fixes - gotta clean up when there are guests ;)
2018-12-04 23:21:57 +02:00
8c3282ddce
Ruins no longer give researched techs - kudos philn3v!
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Can no longer see over mountains
2018-11-30 10:21:44 +02:00
24ccd630da
Can now select as many enemy civs as there are civilizations to assign to them
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Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
22e6f39caf
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
2018-11-17 21:02:42 +02:00
45e5f82478
Added Compass tech and Harbor building
2018-10-28 14:33:42 +02:00
9ad027b848
Added option to choose map generation type
2018-10-12 14:19:05 +03:00
a855bc0e7b
Organized unit image credits
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Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
4bc598dcd4
Added automated exploration for scout units
2018-09-17 08:10:51 +03:00
68b64ca66f
Added Honor and Autocracy policies
2018-09-05 17:17:30 +03:00
d48d7aa9fe
You now choose civilizations from a list which also tells you what's unique to that civ
2018-08-24 12:28:27 +03:00
4fd9ac0f38
Added musketeer unique unit for France
2018-08-23 08:43:14 +03:00
6b5c1e62da
City-to-tile ownership is more efficient
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Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2018-08-22 13:30:37 +03:00
6f2b845e13
Civilization class renamd to Nation, to have it be distinct from CivilizationInfo
2018-08-09 18:44:43 +03:00
8b259a3db3
Added ai unhappiness modifier to difficulty
2018-07-27 10:03:44 +03:00
592b716e81
Removed the 1/63 chance that on a small map you couldn't have many civs
2018-07-26 23:16:56 +03:00
06c68302ce
Added difficulty settings!
2018-07-25 22:56:25 +03:00
9c23c8f551
Civs start at least 3 tiles away from edge of board
2018-07-20 15:58:03 +03:00
a2530b5480
Player no longer always starts in the middle of the map
2018-07-18 18:45:37 +03:00
adeaa5907a
Added city health in text description of tile
2018-06-10 17:42:16 +03:00
98932473eb
If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash
2018-06-10 17:30:49 +03:00
f6ca98b1d7
Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit!
2018-05-31 17:23:46 +03:00
39b9a65596
Added New Game screen
2018-05-29 22:01:22 +03:00