Commit Graph

3792 Commits

Author SHA1 Message Date
yairm210
ce8dd40c60 #4963 - All city-state influences recalculate ally civ, which recalculates resources, which recalculates stats. 2021-09-15 01:47:17 +03:00
yairm210
b7eb21b606 Merge remote-tracking branch 'origin/master' 2021-09-15 00:59:40 +03:00
yairm210
f60464201b Resolved #5162 - AI much less motivated to attack city-states 2021-09-15 00:59:28 +03:00
SimonCeder
672d2a3c34
Fix Khan unit (#5207)
* fix khan unique

* fix adjacent healing bonus

* plus

* Khan heals itself also

* nerf medic
2021-09-15 00:35:16 +03:00
SomeTroglodyte
86bbf54cc0
Civilopedia quickie: Units show other direction of upgrade path (#5209)
* Civilopedia quickie: Units show other direction of upgrade path

* Civilopedia quickie: Units show other direction of upgrade path - spacing
2021-09-15 00:34:20 +03:00
Xander Lenstra
fe60c100fa
Simplified check for enabled religion and added it in more places (#5218)
* Reworked `hasReligionEnabled`

* Added more checks for enabled religion

* Consistisized spelling
2021-09-14 17:34:04 +03:00
Xander Lenstra
fe3220299c
Fixed a few spots using the name of a religion instead of its displayName (#5216) 2021-09-14 17:33:06 +03:00
SimonCeder
7bd555ac95
City-States Influence rates; Wary status; Proximity calculations (#5198)
* Rates for natural influence change

* Minor civ wariness, proximity calculation

* CS can declare permanent war

* CS can in fact not declare permanent war

* adjustments, template.properties

* neater code

* fix failing test? .

* move proximity code, for reals fix failing check

* now?

* revisions

* BFS only once, better check for water map

* assign continents on pre-made maps as well

* now works on all pre-made maps
2021-09-14 11:01:43 +03:00
Interdice
297618706c
Adding religous city states to unciv! (#5136)
* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!

* Adding religous city states to unciv!
2021-09-14 10:49:38 +03:00
Xander Lenstra
0f805fbac4
Made CN tower functional, and free buildings are removed on capture (#5206)
* Refactored free buildings from civ.policies to civ.constructions

* Made CN tower function like in the base game

* Fixed random buildings being marked culture buildings
2021-09-14 10:12:08 +03:00
ravignir
893f41a0ed
Add missing Natural Wonders (#5204)
* Add files via upload

* Add files via upload

* Add files via upload

* Update Terrains.json

* Update Constants.kt

* Update Constants.kt

* Update NaturalWonderGenerator.kt

* Update Constants.kt

* Update NaturalWonderGenerator.kt

* Natural Wonders generation fixes.
2021-09-13 20:49:46 +03:00
Xander Lenstra
9c66154a44
Updated piety policy tree (#5195)
* Added piety policy tree

* Misread an ability

* Fixed filter
2021-09-12 21:48:28 +03:00
Xander Lenstra
a4c520fd26
Added "Consumes [amount] [resource]" for improvements (#5129)
* Added "Consumes [amount] [resource]" for improvements

* It now also works for placeable improvements

* Made construction grayed out instead of disappear when no resources available
2021-09-12 21:21:46 +03:00
SomeTroglodyte
af20124e5d
Handle maps with invalid mapSize more gracefully (#5190)
* Handle maps with invalid mapSize more gracefully

* Handle maps with invalid mapSize more gracefully - new game exception handling

* Handle maps with invalid mapSize more gracefully - moved version save init
2021-09-12 19:15:21 +03:00
Xander Lenstra
03a7288656
Fixed sqrt of negative number (#5193) 2021-09-12 19:07:33 +03:00
Xander Lenstra
b002e53eba
Fixed some bugs (#5178)
* Fixed bug where moving a unit stopped automation

* Fixed bug where chosing an icon last in the religion screen would not enable the 'found religion' button

* Fixed bug where buying units with an increasing cost would deduct the wrong amount

* Fixed bug making it impossible to pick free techs
2021-09-11 23:09:43 +03:00
yairm210
db78bcf00d Fixed another crash when mod game had religion enabled but had no great prophet unit 2021-09-11 23:07:39 +03:00
yairm210
619dfc5e09 Fixed crash when mod game had religion enabled but had no great prophet unit
Also slight deprecation
2021-09-11 23:05:07 +03:00
SimonCeder
d59fe45f51
Proper implementation of pledge to protect (#5165)
* penalties for attacking

* proper timers on penalties

* template.properties

* space

* Player can pick sides when protected civs attacked/bullied
Protect gives resting point 10 for influence

* correct string
2021-09-11 21:10:45 +03:00
SomeTroglodyte
45e87688cf
Guard against crash in getNumThreateningBarbarians without barbs (#5173)
* Guard against crash in getNumThreateningBarbarians without barbs

* Guard against crash in getNumThreateningBarbarians without barbs - missing inits
2021-09-11 21:09:45 +03:00
yairm210
00e962c9ac Resolved #4977 - can no longer fast-tap to confuse the policy/construction screens 2021-09-10 13:51:01 +03:00
yairm210
66d7e8cbd0 Minor improvements 2021-09-10 13:42:37 +03:00
yairm210
3103984250 Merge remote-tracking branch 'origin/master' 2021-09-09 21:55:45 +03:00
yairm210
d8d94cb6bd Deprecation 2021-09-09 21:55:25 +03:00
SimonCeder
83050c2b11
Militaristic city states can give unique unit; refactor city state initialization (#5147)
* Pick unique unit for militaristic CS

* Provide unique unit when able

* refactor some code

* remove debug

* template.properties

* fix failing build

* Add variance to spawning rate, add ≈ to string, better formatting.
2021-09-09 21:30:12 +03:00
SomeTroglodyte
f1f4def7f0
Fix Denunceation typo, reorg compatibility code (#5156)
* Fix Denunceation typo, reorg compatibility code

* Fix Denunceation typo - lint
2021-09-09 21:29:13 +03:00
SimonCeder
cbd3c2910e
Icons for city states (#5160)
* Add city state icons

* Add the icons

* Get filename from cityStateType.name

* less padding

* Icon names in enum, icons in diplomacy screen
2021-09-09 21:28:30 +03:00
SomeTroglodyte
df5540442f
Fix crash entering mod management (#5158) 2021-09-09 20:06:37 +03:00
SomeTroglodyte
612ad0ab55
Fix era notification (#5161) 2021-09-09 20:03:51 +03:00
Xander Lenstra
7b6e57d3b5
Religion goes from alpha into beta: available from stat screen immediately (#5149) 2021-09-09 07:24:56 +03:00
SomeTroglodyte
bebfe92fb1
Mod manager portrait and auto scroll (#5138)
* Mod manager portrait mode

* Mod manager portrait and auto scroll

- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).

* Mod manager portrait - template
2021-09-09 07:24:00 +03:00
SomeTroglodyte
ffdc289611
Civilopedia remove migration-only interface elements (#5150) 2021-09-09 07:18:26 +03:00
Xander Lenstra
9c876ad84e
Wrote an extensive tutorial documenting most of religion (#5130)
* Wrote an extensive tutorial documenting most of religion

* Fixed spelling and improved clarity

* Fixed typo (Thanks for noticing!)

* Reworded and split up tutorials, fixed grammer/spelling mistakes

* Added missing quote mark
2021-09-09 06:22:43 +03:00
SomeTroglodyte
8b210fb798
Kotlin 1.5 new warnings - the rest (#5151) 2021-09-09 06:21:44 +03:00
ravignir
ac5122741b
deleting the annoying part of misimplemeted pledge to protect mechanic. (#5146)
Maybe poll this on discord.
2021-09-08 23:35:20 +03:00
yairm210
1530389507 3.16.13 2021-09-08 23:19:07 +03:00
Alex25820
022b55e937
Adds support for opening debug menu on MacOS (#5142) 2021-09-08 21:50:20 +03:00
Xander Lenstra
d247cacbca
Added "in other cities" as a cityFilter (#5131) 2021-09-08 21:41:57 +03:00
Xander Lenstra
3722fab38d
From the indstrial era onwards, things change in religion (#5095)
* Improved redability

* From the industrial era onwards, religion goes into 'second phase'

* Fixed tests

* Fixed formula for buying great prophets starting from the industrial era

* Added `getMatchingUniques`, `hasUnique` to `IHasUniques`, cleaned up some code

* Fix compilation errors
2021-09-08 21:24:26 +03:00
SomeTroglodyte
366ce4b89b
Kotlin 1.5 new warnings - partial (#5121) 2021-09-08 21:15:32 +03:00
SomeTroglodyte
1785c1f78e
No right-click on Android (#5125) 2021-09-08 21:13:43 +03:00
Xander Lenstra
4cfdfee301
Added "Incompatible with [promotionName]" unique (#5128) 2021-09-08 21:12:57 +03:00
Xander Lenstra
e2a1e44282
Fixed bugs with unit movement (#5126)
* Fixed bugs with unit movement

* Optimized function call

* Cleaning up some code

* Removed comments that are no longer applicable
2021-09-08 21:11:59 +03:00
SimonCeder
7297139594
CS vulnerable to ally unhappiness (#5134) 2021-09-08 21:02:34 +03:00
SomeTroglodyte
ab5083173d
Kotlin 1.5 new warnings - partial (#5120) 2021-09-08 20:48:24 +03:00
SimonCeder
8b6881c76b
checks for protection, delays (#5133) 2021-09-08 20:47:23 +03:00
SomeTroglodyte
e0fe788e28
Add a "Reset to defaults" button to the Newgame screen (#5141)
* Add a reset to defaults button to the new game screen

* Add a reset to defaults button to the new game screen - template
2021-09-08 20:46:18 +03:00
Xander Lenstra
d1135f3d20
Fixes incorrect default paramter for starting era (#5119) 2021-09-08 20:44:50 +03:00
Xander Lenstra
a1f7721878
Fixes #5113 (#5122)
* Fixed #5113

* Better check
2021-09-08 20:42:58 +03:00
Xander Lenstra
9a29ce8422
Fixed all renamed units being called 'instanceName' (#5140)
* Fixed all renamed units being called 'instanceName'

* Removed extreneous square brackets resulting in incorrect translations

* Fixed translation problems
2021-09-08 20:42:27 +03:00