AI tweaks for better targeting Resolved - can no longer (temporarily) alter queue in multiplayer in between turns Resolved - ultra-rare 'destroy civilian unit before attack' crash Fixed bad spread of starting positions row/col are now 1:1 for all tiles, so each int row/col pair has a corresponding x/y pair chore: Simplified hex coord math - part 2 chore: Simplified hex coord math - part 1 Terrain-Specific Natural Wonder Sprite Support - By OptimizedForDensity By vegeta1k95: - Generify hasGoldToBuy -> hasStatToBuy + fix condition - City Screen improvements - Fix crash when attacking city with disabled overlays - LanguagePickerScreen sorting: English > system lang > percent complete - PolicyScreen: branch progress + fix spectator Gradle update, offerButton.isEnabled = false in initial - By lishaoxia1985 By Gualdimar: - Suggestion: Collapsible tutorial tasks - Bigger header on policy and mod screens - Fixed completing the "Found city" tutorial by AI