Resolved - City centers don't provide resources you don't have tech to extract Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus Delete .github/ISSUE_TEMPLATE/feature_request.md Create feature-request.yml Delete .github/ISSUE_TEMPLATE/bug_report.md Create bug-report.yml Resolves resolves #10425 - Conditional tile checks pre-placement Resolved - AI clears inquisitors from city centers to make way for spaceship units More simplification of motivationToAttack Separated hasAtLeastMotivationToAttack into separate class, split into subfunctions for main function readability Unified errorSeverityForFilter checks into single function, we have a LOT of filters! Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known Better formatting for general filter rules v2 Better formatting for general filter rules Add the SellBuilding Unique - By PLynx01 Add gain stat modified by speed and improvement speed by filter uniques - By SeventhM Add a TriggerUponDiscoveringTile unique type - By karmaBonfire By SomeTroglodyte: - Support for Leader voices - [code quality] Reorg, clean up and comment a few things