AI battle automation vastly improved for taking over cities AI automation: Don't nuke cities that we're already winning against By vegeta1k95: - Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics - Optimized BorderedTable, refactored CityButton, new air table for units + misc Better check for inquisitors blocking religion Modding: Allow unique ruins stat gain notifications Wonder overview uses viewing civ, not current player