[	
	// Base terrains
	{
		name:"Grassland",
		type:"BaseTerrain",
		food:2,
		movementCost:1,
		RGB: [109,139,53]
	},
	{
		name:"Plains",
		type:"BaseTerrain",
		food:1,
		production:1,
		movementCost:1,
		RGB: [200,208,161]
	},
	{
		name:"Tundra",
		type:"BaseTerrain",
		food:1,
		movementCost:1,
		RGB: [125,122,113]
	},
	{
		name:"Desert",
		type:"BaseTerrain",
		movementCost:1,
		RGB: [ 255, 255, 102]
	},
	{
		name:"Lakes",
		type:"BaseTerrain",
		food:1,
		gold:1
		canHaveOverlay:false
	},
	{
		name:"Hill",
		type:"BaseTerrain",
		production:2,
		movementCost:2,
		defenceBonus: 0.25,
		RGB: [74,81,40]
	},
	
	// Terrain features
	{
		name:"Forest",
		type:"TerrainFeature",
		production:1,
		food:1,
		movementCost:2,
		overrideStats:true,
		unbuildable:true,
		defenceBonus: 0.25,
		occursOn:["Tundra","Plains","Grassland","Hill"]
	},
	{
		name:"Jungle",
		type:"TerrainFeature",
		food:2,
		movementCost:2,
		overrideStats:true,
		unbuildable:true,
		defenceBonus: 0.25,
		occursOn:["Plains","Grassland"]
	},
	{
		name:"Marsh",
		type:"TerrainFeature",
		food:-1,
		movementCost:3,
		unbuildable:true,
		defenceBonus: -0.1,
		occursOn:["Grassland"]
	},
	{
		name:"Oasis",
		type:"TerrainFeature",
		food:3,
		movementCost:1,
		unbuildable:true,
		defenceBonus: -0.1,
		occursOn:["Desert"]
	},
	{
		name:"Flood plains",
		type:"TerrainFeature",
		food:2,
		movementCost:1,
		defenceBonus: -0.1,
		occursOn:["Desert"]
	}
]