Resolved - Removing old buildings on enemy capital (when not last city) no longer crashes Resolved - Concurrent modification fix for liberated city with multiple units in it Resolved - Removed static wrapper functions from WorkerAutomation By SomeTroglodyte: - Notifications architectural update - Fix ruleset error crash - Mod name defense attempt II - Make UncivGame.isInitialized inaccessible outside of the class hierarchy Zoom in/out of the history charts - By JackRainy By SeventhM: - Adding field for great person type - Tech column validation and removing crashes from undefined building costs More unit unique tests - By xlenstra