[
	// Base terrains
	{
		"name": "Ocean",
		"type": "Water",
		"food": 1,
		"gold": 1,
		"movementCost": 1,
		"RGB": [45,108,145]
	},
	{
		"name": "Coast",
		"type": "Water",
		"food": 1,
		"movementCost": 1,
		"RGB": [107,167,193]
	},
	{
		"name": "Grassland",
		"type": "Land",
		"food": 2,
		"movementCost": 1,
		"RGB": [97,171,58],
		"uniques": ["Occurs at temperature between [-0.4] and [0.1] and humidity between [0.2] and [0.4]",
			    "Occurs at temperature between [0.1] and [0.2] and humidity between [0.3] and [0.4]",
			    "Occurs at temperature between [-0.5] and [0.5] and humidity between [0.6] and [0.8]",
			    "Occurs at temperature between [-0.5] and [1] and humidity between [0.9] and [1]",
			    "Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [0.9]",
			    "Occurs at temperature between [0.8] and [0.9] and humidity between [0.6] and [0.9]",
			    "Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [0.9]",
			    "Occurs at temperature between [0.6] and [0.8] and humidity between [0.4] and [0.6]"]
	},
	{
		"name": "Plains",
		"type": "Land",
		"food": 1,
		"production": 1,
		"movementCost": 1,
		"RGB": [168,185,102],
		"uniques": ["Occurs at temperature between [-0.4] and [-0.1] and humidity between [0] and [0.2]",
			    "Occurs at temperature between [-0.4] and [0.4] and humidity between [0.4] and [0.6]",
			    "Occurs at temperature between [0.4] and [0.5] and humidity between [0.5] and [0.6]",
			    "Occurs at temperature between [-0.6] and [0.7] and humidity between [0.8] and [0.9]",
			    "Occurs at temperature between [-0.6] and [-0.5] and humidity between [0.9] and [1]",
			    "Occurs at temperature between [0.5] and [0.7] and humidity between [0.7] and [0.8]",
			    "Occurs at temperature between [0.9] and [1] and humidity between [0] and [0.2]",
			    "Occurs at temperature between [0.8] and [0.9] and humidity between [0.2] and [0.6]",
			    "Occurs at temperature between [0.7] and [0.8] and humidity between [0.3] and [0.4]",
			    "Occurs at temperature between [0.6] and [0.8] and humidity between [0.6] and [0.7]",
			    "Occurs at temperature between [0.5] and [0.7] and humidity between [0.7] and [0.8]"]
	},
	{
		"name": "Tundra",
		"type": "Land",
		"food": 1,
		"movementCost": 1,
		"RGB": [189,204,191],
		"uniques": ["Occurs at temperature between [-0.9] and [-0.6] and humidity between [0.8] and [1]",
			    "Occurs at temperature between [-0.8] and [-0.5] and humidity between [0.6] and [0.8]",
			    "Occurs at temperature between [-0.7] and [-0.4] and humidity between [0.4] and [0.6]",
			    "Occurs at temperature between [-0.6] and [-0.4] and humidity between [0.2] and [0.4]",
			    "Occurs at temperature between [-0.5] and [-0.4] and humidity between [0] and [0.2]"]
	},
	{
		"name": "Desert",
		"type": "Land",
		"movementCost": 1,
		"RGB": [ 230, 230, 113],
		"uniques": ["Occurs at temperature between [-0.1] and [0.9] and humidity between [0] and [0.2]",
			    "Occurs at temperature between [0.1] and [0.8] and humidity between [0.2] and [0.3]",
			    "Occurs at temperature between [0.2] and [0.7] and humidity between [0.3] and [0.4]",
			    "Occurs at temperature between [0.4] and [0.6] and humidity between [0.4] and [0.5]",
			    "Occurs at temperature between [0.5] and [0.6] and humidity between [0.5] and [0.7]"]
	},
	{
		"name": "Lakes",
		"type": "Water",
		"food": 2,
		"gold": 1,
		"RGB": [ 123, 202, 226],
		"uniques": ["Fresh water"]
	},
	{
		"name": "Mountain",
		"type": "Land",
		"impassable": true,
		"defenceBonus": 0.25,
		"RGB": [120, 120, 120],
		"uniques":["Rough terrain", "Has an elevation of [4] for visibility calculations", "Occurs in chains at high elevations"]
	},
	{
		"name": "Snow",
		"type": "Land",
		"movementCost": 1,
		"RGB": [231, 242, 249],
		"uniques": ["Occurs at temperature between [-1] and [-0.9] and humidity between [0] and [1]",
			    "Occurs at temperature between [-0.9] and [-0.8] and humidity between [0] and [0.8]",
			    "Occurs at temperature between [-0.8] and [-0.7] and humidity between [0] and [0.6]",
			    "Occurs at temperature between [-0.7] and [-0.6] and humidity between [0] and [0.4]",
			    "Occurs at temperature between [-0.6] and [-0.5] and humidity between [0] and [0.2]"]
	},

	// Terrain features
	{
		"name": "Hill",
		"type": "TerrainFeature",
		"production": 2,
		"movementCost": 2,
		"overrideStats": true,
		"defenceBonus": 0.25,
		"RGB": [105,125,72],
		"occursOn": ["Tundra","Plains","Grassland","Desert","Snow"],
		"uniques": ["Rough terrain", "[+5] Strength for cities built on this terrain",
			"Has an elevation of [2] for visibility calculations", "Occurs in groups around high elevations"]
	},
	{
		"name": "Forest",
		"type": "TerrainFeature",
		"production": 1,
		"food": 1,
		"movementCost": 2,
		"overrideStats": true,
		"unbuildable": true,
		"defenceBonus": 0.25,
		"occursOn": ["Tundra","Plains","Grassland","Hill"],
		"uniques": ["Rough terrain", "Provides a one-time Production bonus to the closest city when cut down", 
			"Blocks line-of-sight from tiles at same elevation", "Resistant to nukes", "Can be destroyed by nukes"],
		"civilopediaText": [{"text":"A Camp can be built here without cutting it down", "link":"Improvement/Camp"}]
	},
	{
		"name": "Jungle",
		"type": "TerrainFeature",
		"food": 2,
		"movementCost": 2,
		"overrideStats": true,
		"unbuildable": true,
		"defenceBonus": 0.25,
		"occursOn": ["Plains","Grassland"],
		"uniques": ["Rough terrain", "Blocks line-of-sight from tiles at same elevation", "Resistant to nukes", "Can be destroyed by nukes"]
	},
	{
		"name": "Marsh",
		"type": "TerrainFeature",
		"food": -1,
		"movementCost": 3,
		"unbuildable": true,
		"defenceBonus": -0.15,
		"occursOn": ["Grassland"],
		"uniques": ["Rare feature"],
		"civilopediaText": [{"text":"Only Polders can be built here", "link":"Improvement/Polder"}]
	},
	{
		"name": "Fallout",
		"type": "TerrainFeature",
		"food": -3,
		"production": -3,
		"gold": -3,
		"movementCost": 2,
		"unbuildable": true,
		"defenceBonus": -0.15
	},
	{
		"name": "Oasis",
		"type": "TerrainFeature",
		"food": 3,
		"gold": 1,
		"movementCost": 1,
		"unbuildable": true,
		"defenceBonus": -0.1,
		"occursOn": ["Desert"],
		"uniques": ["Fresh water", "Rare feature"]
	},
	{
		"name": "Flood plains",
		"type": "TerrainFeature",
		"food": 2,
		"movementCost": 1,
		"defenceBonus": -0.1,
		"occursOn": ["Desert"]
	},
	{
		"name": "Ice",
		"type": "TerrainFeature",
		"impassable": true,
		"overrideStats": true,
		"occursOn": ["Ocean", "Coast"]
	},
	{
		"name": "Atoll",
		"type": "TerrainFeature",
		"movementCost": 1,
		"food": 1,
		"production": 1,
		"occursOn": ["Coast"],
		"uniques": ["Rare feature"]
	},

	// Natural Wonders
	{
		"name": "Great Barrier Reef",
		"type": "NaturalWonder",
		"food": 2,
		"production": 1,
		"gold": 1,
		"science": 2,
		"occursOn": ["Ocean"],
		"turnsInto": "Coast",
		"impassable": true,
		"unbuildable": true,
		"weight": 10
	},
	{
		"name": "Old Faithful",
		"type": "NaturalWonder",
		"science": 2,
		"happiness": 3,
		"occursOn": ["Grassland","Plains","Tundra","Mountain"],
		"turnsInto": "Mountain",
		"impassable": true,
		"unbuildable": true,
		"weight": 10
	},
	{
		"name": "El Dorado",
		"type": "NaturalWonder",
		"culture": 5,
		"occursOn": ["Plains"],
		"turnsInto": "Plains",
		"impassable": true,
		"unbuildable": true,
		"uniques": ["Grants 500 Gold to the first civilization to discover it"],
		"weight": 2
	},
	{ // This will count as "Fresh water" in civ 6
		"name": "Fountain of Youth",
		"type": "NaturalWonder",
		"happiness": 10,
		"occursOn": ["Plains"],
		"turnsInto": "Plains",
		"impassable": true,
		"unbuildable": true,
		"uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"],
		"weight": 1
	},
	{
		"name": "Grand Mesa",
		"type": "NaturalWonder",
		"production": 2,
		"gold": 3,
		"occursOn": ["Plains","Desert","Tundra"],
		"turnsInto": "Mountain",
		"impassable": true,
		"unbuildable": true,
		"weight": 10
	},
	{
		"name": "Mount Fuji",
		"type": "NaturalWonder",
		"gold": 1,
		"culture": 5,
		"occursOn": ["Grassland","Plains"],
		"turnsInto": "Mountain",
		"impassable": true,
		"unbuildable": true,
		"weight": 10
	},
	{
		"name": "Krakatoa",
		"type": "NaturalWonder",
		"science": 5,
		"occursOn": ["Ocean"],
		"turnsInto": "Mountain",
		"impassable": true,
		"unbuildable": true,
		"weight": 10
	},
	{
		"name": "Rock of Gibraltar",
		"type": "NaturalWonder",
		"food": 2,
		"gold": 5,
		"occursOn": ["Grassland"],
		"turnsInto": "Mountain",
		"impassable": true,
		"unbuildable": true,
		"weight": 10
	},
	{
		"name": "Cerro de Potosi",
		"type": "NaturalWonder",
		"gold": 10,
		"occursOn": ["Plains","Mountain"],
		"turnsInto": "Mountain",
		"impassable": true,
		"unbuildable": true,
		"weight": 5
	},
	{
		"name": "Barringer Crater",
		"type": "NaturalWonder",
		"gold": 2,
		"science": 3,
		"occursOn": ["Desert","Tundra"],
		"turnsInto": "Mountain",
		"impassable": true,
		"unbuildable": true,
		"weight": 10
	}
	/*
	{// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain.
		"name": "Lake Victoria",
		"type": "NaturalWonder",
		"food": 6,
		"occursOn": [Plains"],
		"turnsInto": "Mountain",
		"impassable": true,
		"unbuildable": true,
		"uniques": ["Fresh water"],
		"weight": 5
	}
	*/
]