Hide battle table after attack if we can move, but not attack again Maps with mods change mods visible on new game screen accordingly Barbarian units always placed next to encampment, so they don't "jump over" tiles they can't enter to the other side Remove mod blacklist - By SeventhM UI Tips article additions - By Ouaz Add UnitActionModifier for Stockpile Cost - By itanasi Countable comparison conditional uniques - By PLynx01 fix misimplemented Dromon - By ravignir