[ // Bonus resources { "name": "Cattle", "resourceType": "Bonus", "terrainsCanBeFoundOn": ["Grassland"], "food": 1, "improvement": "Pasture", "improvementStats": {"production": 1}, "uniques": ["Generated on every [18] tiles ", "Generated on every [22] tiles "] }, { "name": "Sheep", "resourceType": "Bonus", "terrainsCanBeFoundOn": ["Hill"], "food": 1, "improvement": "Pasture", "improvementStats": {"food": 1}, "uniques": ["Generated on every [13] tiles ", "Generated on every [10] tiles "] }, { "name": "Deer", "resourceType": "Bonus", "terrainsCanBeFoundOn": ["Forest","Tundra"], "food": 1, "improvement": "Camp", "improvementStats": {"production": 1}, "uniques": ["Generated on every [8] tiles ", "Generated on every [12] tiles ", "Generated on every [25] tiles ", "Generated on every [25] tiles ", "Generated on every [16] tiles ", "Generated on every [28] tiles "] }, { "name": "Bananas", "resourceType": "Bonus", "terrainsCanBeFoundOn": ["Jungle"], "food": 1, "improvement": "Plantation", "improvementStats": {"food": 2,"production": -1}, "uniques": ["Generated on every [14] tiles ", "Generated on every [16] tiles "] }, { "name": "Wheat", "resourceType": "Bonus", "terrainsCanBeFoundOn": ["Plains","Flood plains","Desert"], "food": 1, "improvement": "Farm", "improvementStats": {"food": 1}, "uniques": ["Generated on every [27] tiles ", "Generated on every [10] tiles ", "Generated on every [20] tiles ", "Generated on every [20] tiles "] }, { "name": "Stone", "resourceType": "Bonus", "terrainsCanBeFoundOn": ["Grassland","Desert","Tundra"], "production": 1, "improvement": "Quarry", "improvementStats": {"production": 1}, "uniques": ["Generated on every [20] tiles ", "Generated on every [15] tiles ", "Generated on every [19] tiles "] }, { "name": "Fish", "resourceType": "Bonus", "terrainsCanBeFoundOn": ["Coast"], "food": 1, "improvement": "Fishing Boats", "improvementStats": {"food": 1}, "uniques": ["Generated on every [10] tiles "] }, /* { "name": "Bison", "resourceType": "Bonus", "terrainsCanBeFoundOn": ["Plains","Grassland"], "food": 1, "improvement": "Camp", "improvementStats": {"food": 1} }, */ // Strategic resources { "name": "Horses", "resourceType": "Strategic", "revealedBy": "Animal Husbandry", "terrainsCanBeFoundOn": ["Plains","Grassland","Hill"], "production": 1, "improvement": "Pasture", "improvementStats": {"production": 1}, "uniques": ["Guaranteed with Strategic Balance resource option", "Generated with weight [100] ", "Generated with weight [100] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [100] ", "Minor deposits generated with weight [20] ", "Minor deposits generated with weight [30] "], "majorDepositAmount": {"sparse": 4, "default": 4, "abundant": 6}, "minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3} }, { "name": "Iron", "resourceType": "Strategic", "revealedBy": "Iron Working", "terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Tundra","Snow","Hill","Marsh"], "production": 1, "improvement": "Mine", "improvementStats": {"production": 1}, "uniques": ["Guaranteed with Strategic Balance resource option", "Generated with weight [45] ", "Generated with weight [25] ", "Generated with weight [35] ", "Generated with weight [26] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [20] ", "Minor deposits generated with weight [20] ", "Minor deposits generated with weight [30] ", "Minor deposits generated with weight [20] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [10] "], "majorDepositAmount": {"sparse": 4, "default": 6, "abundant": 9}, "minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3} }, { "name": "Coal", "resourceType": "Strategic", "revealedBy": "Scientific Theory", "terrainsCanBeFoundOn": ["Grassland","Plains","Hill","Jungle","Forest","Marsh"], "production": 1, "improvement": "Mine", "improvementStats": {"production": 2}, "uniques": ["Generated with weight [35] ", "Generated with weight [30] ", "Generated with weight [30] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [20] ", "Minor deposits generated with weight [20] ", "Minor deposits generated with weight [30] ", "Minor deposits generated with weight [30] ", "Minor deposits generated with weight [30] "], "majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 10}, "minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3} }, { "name": "Oil", "resourceType": "Strategic", "revealedBy": "Biology", "terrainsCanBeFoundOn": ["Desert","Coast","Tundra","Snow","Marsh","Jungle"], "production": 1, "improvedBy": ["Oil well", "Offshore Platform"], "improvementStats": {"production": 3}, "uniques": ["Deposits in [Coast] tiles always provide [4] resources", "Guaranteed with Strategic Balance resource option", "Generated with weight [65] ", "Generated with weight [40] ", "Generated with weight [60] ", "Generated with weight [65] ", "Generated with weight [100] ", "Minor deposits generated with weight [20] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [20] ", "Minor deposits generated with weight [20] "], "majorDepositAmount": {"sparse": 5, "default": 7, "abundant": 9}, "minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3} }, { "name": "Aluminum", "resourceType": "Strategic", "revealedBy": "Electricity", "terrainsCanBeFoundOn": ["Desert","Tundra","Hill","Snow","Jungle"], "production": 1, "improvement": "Mine", "improvementStats": {"production": 2}, "uniques": ["Generated with weight [15] ", "Generated with weight [15] ", "Generated with weight [39] ", "Minor deposits generated with weight [20] ", "Minor deposits generated with weight [10] "], "majorDepositAmount": {"sparse": 5, "default": 8, "abundant": 10}, "minorDepositAmount": {"sparse": 2, "default": 3, "abundant": 3} }, { "name": "Uranium", "resourceType": "Strategic", "revealedBy": "Atomic Theory", "terrainsCanBeFoundOn": ["Marsh","Jungle","Forest","Tundra","Snow"], "production": 1, "improvement": "Mine", "improvementStats": {"production": 2}, "uniques": ["Generated with weight [35] ", "Generated with weight [70] ", "Generated with weight [70] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [10] ", "Minor deposits generated with weight [10] "], "majorDepositAmount": {"sparse": 2, "default": 4, "abundant": 4}, "minorDepositAmount": {"sparse": 1, "default": 2, "abundant": 3} }, // Luxury resources { "name": "Furs", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Forest","Tundra"], "gold": 2, "improvement": "Camp", "improvementStats": {"gold": 1}, "uniques": ["Generated with weight [40] ", "Generated with weight [10] ", "Generated near City States with weight [15]"] }, { "name": "Cotton", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Grassland","Flood plains"], "gold": 2, "improvement": "Plantation", "improvementStats": {"gold": 1}, "uniques": ["Generated with weight [15] ", "Generated with weight [30] ", "Generated with weight [15] ", "Generated near City States with weight [10]", "Doesn't generate naturally "] }, { "name": "Dyes", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Jungle","Forest","Marsh"], "gold": 2, "improvement": "Plantation", "improvementStats": {"gold": 1}, "uniques": ["Generated with weight [5] ", "Generated with weight [5] ", "Generated with weight [30] ", "Generated near City States with weight [10]", "Doesn't generate naturally "] }, { "name": "Gems", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Jungle","Forest","Hill"], "gold": 3, "improvement": "Mine", "improvementStats": {"production": 1}, "uniques": ["Generated with weight [5] ", "Generated with weight [20] ", "Generated with weight [15] ", "Generated with weight [5] ", "Generated with weight [5] ", "Generated near City States with weight [10]", "Doesn't generate naturally "] }, { "name": "Gold Ore", // Not called "Gold" in order to not conflict with siege type units for translations "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Desert","Hill","Forest","Jungle"], "gold": 2, "improvement": "Mine", "improvementStats": {"production": 1}, "uniques": ["Generated with weight [25] ", "Generated with weight [30] ", "Generated with weight [5] ", "Generated with weight [5] ", "Generated near City States with weight [10]", "Doesn't generate naturally ", "Doesn't generate naturally "] }, { "name": "Silver", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Hill","Forest","Jungle","Tundra","Grassland"], "gold": 2, "improvement": "Mine", "improvementStats": {"production": 1}, "uniques": ["Generated with weight [25] ", "Generated with weight [30] ", "Generated with weight [20] ", "Generated with weight [10] ", "Generated near City States with weight [10]", "Doesn't generate naturally ", "Doesn't generate naturally ", "Doesn't generate naturally ", "Doesn't generate naturally ", "Doesn't generate naturally " ] }, { "name": "Incense", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Plains","Desert","Flood plains"], "gold": 2, "improvement": "Plantation", "improvementStats": {"gold": 1}, "uniques": ["Generated with weight [35] ", "Generated with weight [10] ", "Generated with weight [5] ", "Generated near City States with weight [15]"] }, { "name": "Ivory", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Plains","Grassland"], "gold": 2, "improvement": "Camp", "improvementStats": {"gold": 1}, "uniques": ["Generated with weight [35] ", "Generated with weight [15] ", "Generated near City States with weight [10]", "Doesn't generate naturally "] }, { "name": "Silk", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Forest","Jungle"], "gold": 2, "improvement": "Plantation", "improvementStats": {"gold": 1}, "uniques": ["Generated with weight [5] ", "Generated with weight [30] ", "Generated with weight [5] ", "Generated near City States with weight [15]", "Doesn't generate naturally "] }, { "name": "Spices", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Jungle","Forest","Marsh"], "gold": 2, "improvement": "Plantation", "improvementStats": {"gold": 1}, "uniques": ["Generated with weight [30] ", "Generated with weight [10] ", "Generated with weight [5] ", "Generated with weight [5] ", "Generated with weight [5] ", "Generated near City States with weight [15]", "Doesn't generate naturally ", "Doesn't generate naturally "] }, { "name": "Wine", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Grassland","Plains"], "gold": 2, "improvement": "Plantation", "improvementStats": {"gold": 1}, "uniques": ["Generated with weight [35] ", "Generated with weight [15] ", "Generated near City States with weight [10]"] }, { "name": "Sugar", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Flood plains","Grassland","Marsh"], // Technically sugar can also be placed on lowland jungles which then *turn* into marsh. "gold": 2, "improvement": "Plantation", "improvementStats": {"gold": 1}, "uniques": ["Generated with weight [20] ", "Generated with weight [15] ", "Generated with weight [20] ", "Generated with weight [5] ", "Generated near City States with weight [10]", "Doesn't generate naturally "] }, { "name": "Marble", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Desert","Plains","Hill","Grassland"], "gold": 2, "improvement": "Quarry", "improvementStats": {"production": 1}, "uniques": ["[+15]% Production when constructing [All] wonders [in this city]", "Special placement during map generation", "Doesn't generate naturally "] }, { "name": "Whales", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Coast"], "food": 1, "gold": 1, "improvement": "Fishing Boats", "improvementStats": {"food": 1}, "uniques": ["Generated with weight [35] ", "Generated with weight [10] ", "Generated with weight [10] ", "Generated with weight [5] ", "Generated with weight [10] ", "Generated with weight [20] ", "Generated near City States with weight [10]"] }, { "name": "Pearls", "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Coast"], "gold": 2, "improvement": "Fishing Boats", "improvementStats": {"food": 1}, "uniques": ["Generated with weight [20] ", "Generated with weight [10] ", "Generated with weight [5] ", "Generated with weight [15] ", "Generated with weight [5] ", "Generated with weight [10] ", "Generated with weight [20] ", "Generated near City States with weight [15]"] }, { "name": "Jewelry", "resourceType": "Luxury", "gold": 2, "uniques": ["Can only be created by Mercantile City-States"] }, { "name": "Porcelain", "resourceType": "Luxury", "gold": 2, "uniques": ["Can only be created by Mercantile City-States"] } ]