[ { "name": "Farm", "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"], "food": 1, "turnsToBuild": 7, "techRequired": "Agriculture", "uniques": ["Can also be built on tiles adjacent to fresh water", "[+1 Food] from [Fresh water] tiles ", "[+1 Food] from [non-fresh water] tiles "], "shortcutKey": "F" }, { "name": "Lumber mill", "terrainsCanBeBuiltOn": ["Forest"], "production": 1, "turnsToBuild": 7, "techRequired": "Construction", "uniques": ["[+1 Production] "], "shortcutKey": "L" }, { "name": "Mine", "terrainsCanBeBuiltOn": ["Hill"], "production": 1, "turnsToBuild": 7, "techRequired": "Mining", "uniques": ["[+1 Production] "], "shortcutKey": "M" }, { "name": "Trading post", "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"], "gold": 1, "turnsToBuild": 7, "techRequired": "Trapping", "uniques": ["[+1 Gold] "], "shortcutKey": "T" }, // Resource-specific { "name": "Camp", "turnsToBuild": 7, "techRequired": "Trapping", "uniques": ["Does not need removal of [Forest]","Does not need removal of [Jungle]","[+1 Gold] ", "Can only be built to improve a resource"], "shortcutKey": "C" }, { "name": "Oil well", "turnsToBuild": 9, "techRequired": "Biology", "uniques": ["Can only be built to improve a resource", "Cannot be built on [Water] tiles"], "shortcutKey": "W" }, { "name": "Offshore Platform", "techRequired": "Refrigeration", "uniques": ["Can only be built to improve a resource", "Can only be built on [Water] tiles"], "shortcutKey": "P" }, { "name": "Pasture", "turnsToBuild": 8, "techRequired": "Animal Husbandry", "uniques": ["[+1 Food] ", "Can only be built to improve a resource"], "shortcutKey": "P" }, { "name": "Plantation", "turnsToBuild": 6, "gold": 1, "techRequired": "Calendar", "uniques": ["[+1 Food] ", "Can only be built to improve a resource"], "shortcutKey": "P" }, { "name": "Quarry", "turnsToBuild": 8, "techRequired": "Masonry", "uniques": ["[+1 Production] ", "Can only be built to improve a resource"], "shortcutKey": "Q" }, { "name": "Fishing Boats", "terrainsCanBeBuiltOn": ["Coast"], "food": 1, "techRequired": "Sailing", "uniques": ["[+1 Gold] ", "Can only be built to improve a resource"], "shortcutKey": "F" }, // Military improvement { "name": "Fort", "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow","Forest","Jungle"], "turnsToBuild": 6, "techRequired": "Engineering", "uniques": ["Can be built outside your borders", "Gives a defensive bonus of [50]%"], "shortcutKey": "O" }, // Transportation { "name": "Road", "terrainsCanBeBuiltOn": ["Land"], "turnsToBuild": 4, "techRequired": "The Wheel", // "Costs [1] gold per turn when in your territory" does nothing and is only to inform the user "uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"], "shortcutKey": "R", "civilopediaText": [ {"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"}, {"text":"Reduces movement cost to ⅓ with Machinery", "link":"Technology/Machinery"}, {"text":"Requires Engineering to bridge rivers", "link":"Technology/Engineering"} ] }, { "name": "Railroad", "terrainsCanBeBuiltOn": ["Land"], "turnsToBuild": 4, "techRequired": "Railroads", "uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"], "shortcutKey": "R", "civilopediaText": [{"text":"Reduces movement cost to ⅒ if the other tile also has a Railroad"}] }, // Removals // Any improvement that starts with 'Remove ' is automatically changed into // the improvement that removes the terrainfeature after it. { "name": "Remove Forest", "turnsToBuild": 4, "techRequired": "Mining", "uniques": ["Can be built outside your borders"], "shortcutKey": "X", "civilopediaText": [{"text":"Provides a one-time Production bonus depending on distance to the closest city once finished"}] }, { "name": "Remove Jungle", "turnsToBuild": 7, "techRequired": "Bronze Working", "uniques": ["Can be built outside your borders"], "shortcutKey": "X" }, { "name": "Remove Fallout", "turnsToBuild": 2, // Has no tech requirements as it can always be built "uniques": ["Can be built outside your borders"], "shortcutKey": "X" }, { "name": "Remove Marsh", "turnsToBuild": 6, "techRequired": "Masonry", "uniques": ["Can be built outside your borders"], "shortcutKey": "X" }, // These are unique and have unique in-game checks related to them { "name": "Remove Road", "turnsToBuild": 2, "uniques": ["Can be built outside your borders"] }, { "name": "Remove Railroad", "turnsToBuild": 2, "uniques": ["Can be built outside your borders"] }, { "name": "Cancel improvement order", "uniques": ["Can be built outside your borders"], "shortcutKey": "." }, // Great Person improvements { "name": "Academy", "terrainsCanBeBuiltOn": ["Land"], "science": 8, "uniques": ["Great Improvement", "[+2 Science] "] }, { "name": "Landmark", "terrainsCanBeBuiltOn": ["Land"], "culture": 6, "uniques": ["Great Improvement"] }, { "name": "Manufactory", "terrainsCanBeBuiltOn": ["Land"], "production": 4, "uniques": ["Great Improvement", "[+1 Production] "] }, { "name": "Customs house", "terrainsCanBeBuiltOn": ["Land"], "gold": 4, "uniques": ["Great Improvement", "[+1 Gold] "] }, { "name": "Holy site", "terrainsCanBeBuiltOn": ["Land"], "faith": 6, "uniques": ["Great Improvement"] }, { "name": "Citadel", "terrainsCanBeBuiltOn": ["Land"], "uniques": [ "Great Improvement", "Gives a defensive bonus of [100]%", "Adjacent enemy units ending their turn take [30] damage", "Can be built just outside your borders", "Constructing it will take over the tiles around it and assign them to your closest city" ] }, //Civilization unique improvements { "name": "Moai", "uniqueTo": "Polynesia", "terrainsCanBeBuiltOn": ["Land"], "culture": 1, "turnsToBuild": 4, "uniques": ["Can only be built on [Coastal] tiles", "[+1 Culture] for each adjacent [Moai]", "[+1 Gold] "], "techRequired": "Construction", "shortcutKey": "M" }, { "name": "Terrace farm", "uniqueTo": "Inca", "terrainsCanBeBuiltOn": ["Hill"], "food": 1, "turnsToBuild": 7, "uniques": ["Cannot be built on [Bonus resource] tiles", "[+1 Food] for each adjacent [Mountain]", "[+1 Food] from [Fresh water] tiles ", "[+1 Food] from [non-fresh water] tiles "] "techRequired": "Construction", "shortcutKey": "F" }, // Unbuildable improvements { "name": "Ancient ruins", "terrainsCanBeBuiltOn": ["Land"], "uniques": ["Unpillagable", "Provides a random bonus when entered", "Unbuildable"] }, { "name": "City ruins", "terrainsCanBeBuiltOn": ["Land"], "uniques": ["Unpillagable", "Unbuildable"], "civilopediaText": [{"text":"A bleak reminder of the destruction wreaked by War"}] }, { "name": "City center", "terrainsCanBeBuiltOn": ["Land"], "uniques": ["Unpillagable", "Irremovable", "Unbuildable"], "civilopediaText": [ {"text":"Marks the center of a city"}, {"text":"Appearance changes with the technological era of the owning civilization"} ] }, { "name": "Barbarian encampment", "terrainsCanBeBuiltOn": ["Land"], "uniques": ["Unpillagable", "Unbuildable"], "civilopediaText": [{"text":"Home to uncivilized barbarians, will spawn a hostile unit from time to time"}] } ]