[ { "name": "Route", "description": "Build a road to connect your capital to our city.", "influence": 50, "weightForCityStateType": { "Friendly": 2, "Hostile": 0.2, "Maritime": 1.2, "Mercantile": 1.5 } }, { "name": "Clear Barbarian Camp", "description": "We feel threatened by a Barbarian Camp near our city. Please take care of it.", "type": "Global", "influence": 50, "minimumCivs": 1, "weightForCityStateType": { "Cultured": 3, "Maritime": 3, "Mercantile": 3, "Militaristic": 9, "Religious": 3 } }, { "name": "Connect Resource", "description": "In order to make our civilizations stronger, connect [tileResource] to your trade network.", "weightForCityStateType": { "Maritime": 2, "Mercantile": 3 } }, { "name": "Construct Wonder", "description": "We recommend you to start building [wonder] to show the whole world your civilization strength.", "weightForCityStateType": { "Cultured": 3 } }, { "name": "Acquire Great Person", "description": "Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson].", "weightForCityStateType": { "Cultured": 3 } }, { "name": "Conquer City State", "description": "It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them!", "influence": 80, "weightForCityStateType": { "Hostile": 2, "Friendly": 0.2, "Militaristic": 2 } }, { "name": "Find Player", "description": "You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories.", "influence": 35, "weightForCityStateType": { "Maritime": 3, "Mercantile": 2 } }, { "name": "Find Natural Wonder", "description": "Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet.", "weightForCityStateType": { "Hostile": 0.3, "Militaristic": 0.5 } }, /* G&K */ { "name": "Give Gold", "description": "We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse.", "influence": 20, "duration": 30, "weightForCityStateType": { "Cultured": 3, "Maritime": 3, "Mercantile": 3.5, "Militaristic": 2, "Religious": 3 } }, { "name": "Pledge to Protect", "description": "We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us.", "influence": 20, "duration": 30, "weightForCityStateType": { "Cultured": 3.5, "Maritime": 3, "Mercantile": 3, "Militaristic": 2, "Religious": 3 } }, { "name": "Contest Culture", "description": "The civilization with the largest Culture growth will gain a reward.", "type": "Global", "duration": 30, "minimumCivs": 3, "weightForCityStateType": { "Cultured": 2, "Maritime": 0.5, "Mercantile": 0.5, "Militaristic": 0.5, "Religious": 0.5 } }, { "name": "Contest Faith", "description": "The civilization with the largest Faith growth will gain a reward.", "type": "Global", "duration": 30, "minimumCivs": 3, "weightForCityStateType": { "Cultured": 0.5, "Maritime": 0.5, "Mercantile": 0.5, "Militaristic": 0.5, "Religious": 2 } }, { "name": "Contest Technologies", "description": "The civilization with the largest number of new Technologies researched will gain a reward.", "type": "Global", "duration": 30, "minimumCivs": 3, "weightForCityStateType": { "Religious": 0.5 } }, { "name": "Invest", "description": "Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence.", "type": "Global", "influence": 0, "duration": 30, "minimumCivs": 2, "weightForCityStateType": { "Mercantile": 1.5 } }, { "name": "Bully City State", "description": "We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded.", "duration": 30, "weightForCityStateType": { "Hostile": 2, "Irrational": 1.5, "Friendly": 0.3 } }, { "name": "Denounce Civilization", "description": "We have been forced to pay tribute to [civName]! We need you to tell the world of their ill deeds.", "duration": 30, "weightForCityStateType": { "Cultured": 1.5, "Maritime": 2, "Mercantile": 1.5, "Militaristic": 1.5, "Religious": 2.5 } }, { "name": "Spread Religion", "description": "We have heard the tenets of [religionName] and are most curious. Will you send missionaries to teach us about your religion?", "weightForCityStateType": { "Religious": 3 } } /* BNW */ /* { "name": "Trade Route", "description": "" } */ ]