[ // Base terrains { "name": "Ocean", "type": "Water", "food": 1, "gold": 1, "movementCost": 1, "RGB": [43, 87, 151] }, { "name": "Coast", "type": "Water", "food": 1, "movementCost": 1, "RGB": [70, 138, 216], //Darker87, 139, 199 Lighter59, 137, 227 "uniques": ["[+2] to Fertility for Map Generation", "Considered [Desirable] when determining start locations ", "Every [60] tiles with this terrain will receive a major deposit of a strategic resource."] }, { "name": "Grassland", "type": "Land", "food": 2, "movementCost": 1, "RGB": [0, 163, 0], "uniques": ["Occurs at temperature between [-0.4] and [0.1] and humidity between [0.2] and [0.4]", "Occurs at temperature between [0.1] and [0.2] and humidity between [0.3] and [0.4]", "Occurs at temperature between [-0.5] and [0.5] and humidity between [0.6] and [0.8]", "Occurs at temperature between [-0.5] and [1] and humidity between [0.9] and [1]", "Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [1]", "Occurs at temperature between [0.8] and [0.9] and humidity between [0.6] and [1]", "Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [1]", "Occurs at temperature between [0.6] and [0.8] and humidity between [0.4] and [0.6]", "[+3] to Fertility for Map Generation", "A Region is formed with at least [30]% [Grassland] tiles, with priority [7]", "A Region can not contain more [Plains] tiles than [Grassland] tiles", "Considered [Desirable] when determining start locations", "Considered [Food] when determining start locations ", "Considered [Food] when determining start locations ", "Considered [Food] when determining start locations ", "Considered [Food] when determining start locations ", "Considered [Food] when determining start locations ", "Every [33] tiles with this terrain will receive a major deposit of a strategic resource."] }, { "name": "Plains", "type": "Land", "food": 1, "production": 1, "movementCost": 1, "RGB": [153, 180, 51], "uniques": ["Occurs at temperature between [-0.4] and [-0.1] and humidity between [0] and [0.2]", "Occurs at temperature between [-0.4] and [0.4] and humidity between [0.4] and [0.6]", "Occurs at temperature between [0.4] and [0.5] and humidity between [0.5] and [0.6]", "Occurs at temperature between [-0.6] and [0.7] and humidity between [0.8] and [0.9]", "Occurs at temperature between [-0.6] and [-0.5] and humidity between [0.9] and [1]", "Occurs at temperature between [0.9] and [1] and humidity between [0] and [0.2]", "Occurs at temperature between [0.8] and [0.9] and humidity between [0.2] and [0.6]", "Occurs at temperature between [0.7] and [0.8] and humidity between [0.3] and [0.4]", "Occurs at temperature between [0.6] and [0.8] and humidity between [0.6] and [0.7]", "Occurs at temperature between [0.5] and [0.7] and humidity between [0.7] and [0.8]", "[+4] to Fertility for Map Generation", "A Region is formed with at least [30]% [Plains] tiles, with priority [6]", "A Region can not contain more [Grassland] tiles than [Plains] tiles", "Considered [Desirable] when determining start locations", "Considered [Food] when determining start locations ", "Considered [Food] when determining start locations ", "Considered [Food] when determining start locations ", "Considered [Food] when determining start locations ", "Considered [Food] when determining start locations ", "Every [33] tiles with this terrain will receive a major deposit of a strategic resource."] }, { "name": "Tundra", "type": "Land", "food": 1, "movementCost": 1, "RGB": [30, 113, 69], "uniques": ["Occurs at temperature between [-0.9] and [-0.6] and humidity between [0.8] and [1]", "Occurs at temperature between [-0.8] and [-0.5] and humidity between [0.6] and [0.8]", "Occurs at temperature between [-0.7] and [-0.4] and humidity between [0.4] and [0.6]", "Occurs at temperature between [-0.6] and [-0.4] and humidity between [0.2] and [0.4]", "Occurs at temperature between [-0.5] and [-0.4] and humidity between [0] and [0.2]", "[+2] to Fertility for Map Generation", "A Region is formed with at least [30]% [Tundra] tiles and [Snow] tiles, with priority [1]", "Considered [Food] when determining start locations ", "Considered [Desirable] when determining start locations ", "Becomes [Plains] when adjacent to [River]", "Every [16] tiles with this terrain will receive a major deposit of a strategic resource."] }, { "name": "Desert", "type": "Land", "movementCost": 1, "RGB": [230, 172, 0], "uniques": ["Occurs at temperature between [-0.1] and [0.9] and humidity between [0] and [0.2]", "Occurs at temperature between [0.1] and [0.8] and humidity between [0.2] and [0.3]", "Occurs at temperature between [0.2] and [0.7] and humidity between [0.3] and [0.4]", "Occurs at temperature between [0.4] and [0.6] and humidity between [0.4] and [0.5]", "Occurs at temperature between [0.5] and [0.6] and humidity between [0.5] and [0.7]", "[+1] to Fertility for Map Generation", "A Region is formed with at least [25]% [Desert] tiles, with priority [4]", "Becomes [Flood plains] when adjacent to [River]", "Considered [Undesirable] when determining start locations ", "Every [13] tiles with this terrain will receive a major deposit of a strategic resource."] }, { "name": "Lakes", "type": "Water", "food": 2, "gold": 1, "RGB": [0, 171, 169], "uniques": ["Fresh water", "Considered [Food] when determining start locations", "Considered [Desirable] when determining start locations"] }, { "name": "Mountain", "type": "Land", "impassable": true, "defenceBonus": 0.25, "RGB": [102, 102, 102], "uniques": ["Rough terrain", "Has an elevation of [2] for visibility calculations", "Occurs in chains at high elevations", "Units ending their turn on this terrain take [50] damage", "Always Fertility [-2] for Map Generation", "Considered [Undesirable] when determining start locations"] }, { "name": "Snow", "type": "Land", "movementCost": 1, "RGB": [230, 238, 255], //Darker229, 229, 255 "uniques": ["Occurs at temperature between [-1] and [-0.9] and humidity between [0] and [1]", "Occurs at temperature between [-0.9] and [-0.8] and humidity between [0] and [0.8]", "Occurs at temperature between [-0.8] and [-0.7] and humidity between [0] and [0.6]", "Occurs at temperature between [-0.7] and [-0.6] and humidity between [0] and [0.4]", "Occurs at temperature between [-0.6] and [-0.5] and humidity between [0] and [0.2]", "Always Fertility [-1] for Map Generation", "Considered [Undesirable] when determining start locations", "Becomes [Tundra] when adjacent to [River]", "Every [17] tiles with this terrain will receive a major deposit of a strategic resource.", "Never receives any resources "] }, // Terrain features { "name": "Hill", "type": "TerrainFeature", "production": 2, "movementCost": 2, "overrideStats": true, "defenceBonus": 0.25, "RGB": [105,125,72], "occursOn": ["Tundra","Plains","Grassland","Desert","Snow"], "uniques": ["Rough terrain", "[+5] Strength for cities built on this terrain", "Has an elevation of [1] for visibility calculations", "Occurs in groups around high elevations", "[+1] to Fertility for Map Generation", "A Region is formed with at least [40]% [Hill] tiles, with priority [5]", "Base Terrain on this tile is not counted for Region determination", "Starts in regions of this type receive an extra [Sheep]", "Considered [Desirable] when determining start locations", "Considered [Production] when determining start locations", "Every [22] tiles with this terrain will receive a major deposit of a strategic resource."] }, { "name": "Forest", "type": "TerrainFeature", "production": 1, "food": 1, "movementCost": 2, "overrideStats": true, "unbuildable": true, "defenceBonus": 0.25, "occursOn": ["Tundra","Plains","Grassland","Hill"], "uniques": [ "Rough terrain", "Vegetation", "Provides a one-time Production bonus to the closest city when cut down", "Blocks line-of-sight from tiles at same elevation", "[25]% Chance to be destroyed by nukes", "A Region is formed with at least [30]% [Forest] tiles, with priority [3]", "A Region is formed with at least [35]% [Forest] tiles and [Jungle] tiles, with priority [3]", "A Region can not contain more [Jungle] tiles than [Forest] tiles", "Considered [Desirable] when determining start locations", "Considered [Production] when determining start locations", "Considered [Food] when determining start locations ", "Considered [Food] when determining start locations ", "Every [39] tiles with this terrain will receive a major deposit of a strategic resource." ], "civilopediaText": [{"text":"A Camp can be built here without cutting it down", "link":"Improvement/Camp"}] }, { "name": "Jungle", "type": "TerrainFeature", "food": 2, "movementCost": 2, "overrideStats": true, "unbuildable": true, "defenceBonus": 0.25, "occursOn": ["Plains","Grassland"], "uniques": [ "Rough terrain", "Vegetation", "Blocks line-of-sight from tiles at same elevation", "[25]% Chance to be destroyed by nukes", "[-1] to Fertility for Map Generation", "A Region is formed with at least [30]% [Jungle] tiles, with priority [2]", "A Region is formed with at least [35]% [Jungle] tiles and [Forest] tiles, with priority [2]", "A Region can not contain more [Forest] tiles than [Jungle] tiles", "Considered [Food] when determining start locations ", "Considered [Desirable] when determining start locations ", "Every [33] tiles with this terrain will receive a major deposit of a strategic resource." ] }, { "name": "Marsh", "type": "TerrainFeature", "food": -1, "movementCost": 3, "unbuildable": true, "defenceBonus": -0.15, "occursOn": ["Grassland"], "uniques": ["Rare feature", "[-2] to Fertility for Map Generation", "Every [9] tiles with this terrain will receive a major deposit of a strategic resource."], "civilopediaText": [{"text":"Only Polders can be built here", "link":"Improvement/Polder"}] }, { "name": "Fallout", "type": "TerrainFeature", "movementCost": 2, "unbuildable": true, "uniques": ["Nullifies all other stats this tile provides", "Doesn't generate naturally"], // For map editor only - the generator won't place it without code or enabling uniques // If the map generator is ever updated to always take these into account, it should also take the "Doesn't generate naturally" unique into account "occursOn": ["Grassland","Plains","Desert","Tundra","Snow","Forest","Jungle","Hill","Flood plains","Marsh","Oasis"], "defenceBonus": -0.15 }, { "name": "Oasis", "type": "TerrainFeature", "food": 3, "gold": 1, "movementCost": 1, "unbuildable": true, "defenceBonus": -0.1, "occursOn": ["Desert"], "uniques": ["Fresh water", "Rare feature", "Only [All Road] improvements may be built on this tile", "Always Fertility [4] for Map Generation", "Considered [Food] when determining start locations", "Considered [Desirable] when determining start locations"] }, { "name": "Flood plains", "type": "TerrainFeature", "food": 2, "movementCost": 1, "defenceBonus": -0.1, "occursOn": ["Desert"], "uniques": ["Always Fertility [5] for Map Generation", "Considered [Food] when determining start locations", "Considered [Desirable] when determining start locations"] }, { "name": "Ice", "type": "TerrainFeature", "impassable": true, "overrideStats": true, "occursOn": ["Ocean", "Coast"], "uniques": ["Occurs at temperature between [-1] and [-0.8] and humidity between [0] and [1]", "[-1] to Fertility for Map Generation", "Considered [Undesirable] when determining start locations"] }, { "name": "Atoll", "type": "TerrainFeature", "movementCost": 1, "food": 1, "production": 1, "occursOn": ["Coast"], "uniques": ["Rare feature"] }, // Natural Wonders { "name": "Great Barrier Reef", "type": "NaturalWonder", "food": 2, "production": 1, "gold": 1, "science": 2, "occursOn": ["Ocean"], "uniques": ["Must be adjacent to [1] to [6] [Coast] tiles", "Must be adjacent to [6] [Water] tiles", "Occurs on latitudes from [10] to [70] percent of distance equator to pole", "Occurs in groups of [2] to [2] tiles"], "turnsInto": "Coast", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Old Faithful", "type": "NaturalWonder", "science": 2, "happiness": 3, "occursOn": ["Grassland","Plains","Tundra","Mountain"], "uniques": ["Must be adjacent to [0] [Coast] tiles", "Must be adjacent to [0] to [4] [Mountain] tiles", "Must be adjacent to [3] to [6] [Elevated] tiles", "Must be adjacent to [0] to [3] [Desert] tiles", "Must be adjacent to [0] to [3] [Tundra] tiles"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "El Dorado", "type": "NaturalWonder", "culture": 5, "overrideStats": true, "occursOn": ["Plains"], "turnsInto": "Plains", "impassable": true, "unbuildable": true, "uniques": ["Must be adjacent to [0] [Coast] tiles", "Must be adjacent to [1] to [6] [Jungle] tiles", "Grants 500 Gold to the first civilization to discover it"], "weight": 2 }, { // This will count as "Fresh water" in civ 6 "name": "Fountain of Youth", "type": "NaturalWonder", "happiness": 10, "overrideStats": true, "occursOn": ["Plains"], "turnsInto": "Plains", "impassable": true, "unbuildable": true, "uniques": ["Must be adjacent to [0] [Coast] tiles", "Grants [Rejuvenation] ([all healing effects doubled]) to adjacent [{Military} {Land}] units for the rest of the game", "Tile provides yield without assigned population"], "weight": 1 }, { "name": "Grand Mesa", "type": "NaturalWonder", "production": 2, "gold": 3, "occursOn": ["Plains","Desert","Tundra"], "uniques": ["Must be adjacent to [0] [Coast] tiles", "Must be adjacent to [0] [Grassland] tiles", "Must be adjacent to [2] to [6] [Hill] tiles", "Must be adjacent to [0] to [2] [Mountain] tiles"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Mount Fuji", "type": "NaturalWonder", "gold": 1, "culture": 5, "occursOn": ["Grassland","Plains"], "uniques": ["Must be adjacent to [0] [Coast] tiles", "Must be adjacent to [0] [Tundra] tiles", "Must be adjacent to [0] [Desert] tiles", "Must be adjacent to [0] [Mountain] tiles", "Must be adjacent to [0] [Marsh] tiles", "Must be adjacent to [0] to [2] [Hill] tiles", "Must not be on [1] largest landmasses"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Krakatoa", "type": "NaturalWonder", "science": 5, "occursOn": ["Ocean"], "uniques": ["Must be adjacent to [1] to [6] [Coast] tiles", "Must be adjacent to [0] [Ice] tiles", "Neighboring tiles will convert to [Coast]"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Rock of Gibraltar", "type": "NaturalWonder", "food": 2, "gold": 5, "occursOn": ["Grassland"], "uniques": ["Must be adjacent to [1] to [5] [Coast] tiles", "Must be adjacent to [1] [Mountain] tiles", "Neighboring tiles except [Mountain] will convert to [Coast]"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Cerro de Potosi", "type": "NaturalWonder", "gold": 10, "occursOn": ["Plains","Mountain"], "uniques": ["Must be adjacent to [0] [Coast] tiles", "Must be adjacent to [1] to [6] [Hill] tiles"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 5 }, { "name": "Barringer Crater", "type": "NaturalWonder", "gold": 2, "science": 3, "occursOn": ["Desert","Tundra"], "uniques": ["Must be adjacent to [0] [Coast] tiles", "Must be adjacent to [0] [Grassland] tiles", "Must be adjacent to [0] to [2] [Mountain] tiles", "Must be adjacent to [0] to [4] [Elevated] tiles"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 } /* // BNW wonders { "name": "King Solomon's Mines", "type": "NaturalWonder", "production": 6, "overrideStats": true, "occursOn": ["Plains","Desert"], "uniques": ["Must be adjacent to [0] [Coast] tiles", "Must be adjacent to [0] to [2] [Mountain] tiles"], "turnsInto": "Plains", "impassable": true, "unbuildable": true, "weight": 4 }, {// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain. "name": "Lake Victoria", "type": "NaturalWonder", "food": 6, "occursOn": ["Plains"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "uniques": ["Fresh water","Must be adjacent to [0] [Coast] tiles"], "weight": 10 }, { "name": "Mount Kilimanjaro", "type": "NaturalWonder", "food": 3, "culture": 2, "occursOn": ["Plains","Grassland"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "uniques": ["Must be adjacent to [0] [Coast] tiles", "Must be adjacent to [2] to [6] [Hill] tiles", "Must be adjacent to [0] to [2] [Mountain] tiles", "Grants [Altitude Training] ([double movement and +10% Strength in hills]) to adjacent [Land] units for the rest of the game"], "weight": 10 } */ ]